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daccord/gui.can
2018-05-20 17:21:40 +02:00

493 lines
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--- Yet another badly designed and implemented GUI library, but this time I wrote it so it's the best.
-- Part of daccord. See daccord.can for more information.
-- Copyright 2017-2018 Étienne "Reuh" Fildadut
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
let curses = require("curses")
let class = require("classtoi")
let sleep = require("socket").sleep
let screen
os.setlocale("")
let everyWidget = {}
let widget = class {
_exit = false,
_redraw = true,
x = 0,
y = 0,
w = 0,
h = 0,
parent = {},
focused = false,
updateInterval = -1,
_nextUpdate = os.time(), -- -1 = no update
new = :(data)
table.insert(everyWidget, self)
-- Copy properties
for k, v in pairs(data) do
@[k] = v
end
-- Dimensions
if not @parent._firstX then @parent._firstX, @parent._firstY = 0, 0 end
@x, @y = @parent._firstX, @parent._firstY
if @width == "extend" @w = @parent.w - @x
elseif @width:match("%d+em$") @w = tonumber(@width:match("%d+"))
if @height == "extend" then
@h = @parent.h - @y
@parent._lastVerticalExtend = self -- will be resized if vertical space is needed
@parent._afterLastVerticalExtend = {}
elseif @height:match("%d+em$") @h = tonumber(@height:match("%d+"))
if @y >= @parent.h then -- resize
@parent._lastVerticalExtend:_resize(@parent._lastVerticalExtend.w, @parent._lastVerticalExtend.h - @h)
@parent._firstY -= @h
@y -= @h
for _, el in ipairs(@parent._afterLastVerticalExtend) do -- move widgets
el.y -= @h
end
end
@parent._firstX += @w
if @parent._firstX >= @parent.w then @parent._firstX = 0 end -- newline
@parent._firstY += @h
if @parent._lastVerticalExtend ~= self and @parent._afterLastVerticalExtend then table.insert(@parent._afterLastVerticalExtend, self) end
-- Setup
if @_setup then @_setup() end
screen:move(@parent.y + @y + @h, @parent.x + @x + @w)
end,
exit = :()
@_exit = true
end,
byId = :(id)
for _, el in ipairs(everyWidget) do
if el.id == id return el
end
error("no element with id "..tostring(id))
end,
updateAfter = :(time)
@_nextUpdate = os.time() + time
end
}
let widgets = setmetatable({
fill = widget {
_draw = :()
if type(@fill) == "string" then @fill = curses[@fill] end
for y = @parent.y + @y, @parent.y + @y + @h - 1 do
screen:move(y, @parent.x + @x)
for x = @parent.x + @x, @parent.x + @x + @w - 1 do
screen:addch(@fill or 32)
end
end
end
},
input = widget {
content = "",
cursorPosition = 1,
_input = :(charbuffer, control)
let y, x = @parent.y + @y, @parent.x + @x + @cursorPosition-1
if control == "backspace" then
screen:mvdelch(y, x-1)
if @cursorPosition > 1 then
if @cursorPosition == 2 then -- utf8.offset(s, 0) returns the start of the last character, ie something we don't want
@content = @content:sub(utf8.offset(@content, @cursorPosition))
else
@content = @content:sub(1, utf8.offset(@content, @cursorPosition-1)-1)
.. @content:sub(utf8.offset(@content, @cursorPosition))
end
@cursorPosition -= 1
@onTextInput()
end
elseif control == "right" then
if @cursorPosition <= utf8.len(@content) then
screen:addstr(@content:sub(utf8.offset(@content, @cursorPosition), utf8.offset(@content, @cursorPosition+1)-1))
@cursorPosition += 1
end
elseif control == "left" then
if @cursorPosition > 1 then
screen:move(y, x-1)
@cursorPosition -= 1
end
elseif charbuffer then
screen:move(y, x)
screen:winsstr(charbuffer)
screen:move(y, x+1)
@content = @content:sub(1, utf8.offset(@content, @cursorPosition)-1)
.. charbuffer
.. @content:sub(utf8.offset(@content, @cursorPosition))
@cursorPosition += 1
@onTextInput()
end
end,
_draw = :()
for y = @parent.y + @y, @parent.y + @y + @h - 1 do
screen:move(y, @parent.x + @x)
for x = @parent.x + @x, @parent.x + @x + @w - 1 do
screen:addch(32)
end
end
screen:mvaddstr(@parent.y + @y, @parent.x + @x, @content)
end,
_placeCursor = :()
screen:move(@parent.y + @y, @parent.x + @x + @cursorPosition-1)
return true
end,
sub = :(start, stop=utf8.len(@content))
if stop < 1 or start >= utf8.len(@content) then
return ""
else
return @content:sub(utf8.offset(@content, start), (utf8.offset(@content, stop+1) or (#@content+1))-1)
end
end,
replace = :(start, stop, newText)
if @cursorPosition >= stop then
@cursorPosition += utf8.len(newText) - (stop - start)
end
@content = @sub(1, start-1) .. newText .. @sub(stop+1)
@onTextInput()
@_redraw = true
end,
onTextInput = :() end
},
list = widget {
content = {},
columnWidth = {},
selected = 1,
scroll = 0,
_redraw = true,
_input = :(charbuffer, control)
if control == "up" and @selected > 1 then
@selected -= 1
if @selected == @scroll then
@scroll -= 1
end
@_redraw = true
elseif control == "down" and @selected < #@content then
@selected += 1
if @selected == @scroll + @h + 1 then
@scroll += 1
end
@_redraw = true
end
if control == "enter" then
@onSelect({@selected})
elseif control == "A" then
let len = #@content
@onSelect([for i=1, len do i end])
end
end,
_draw = :()
let oY, oX = screen:getyx()
for y = @parent.y + @y, @parent.y + @y + @h -1 do -- clear
screen:mvaddstr(y, @parent.x + @x, (" "):rep(@w))
end
screen:move(@parent.y + @y, @parent.x + @x)
for i=@scroll+1, @scroll + @h do -- draw
if i == @selected then
screen:standout()
end
let colx = @parent.x+@x
for c=1, #@columnWidth do
screen:mvaddstr(@parent.y+@y+i-1-@scroll, colx, (""):rep(@columnWidth[c])) -- FIXME: too lazy to do this the right way and extract utf8 substrings (also should probably check if the thing doesn't go too right)
screen:mvaddstr(@parent.y+@y+i-1-@scroll, colx, @content[i] and @content[i][c] or "")
colx += @columnWidth[c]
end
if i == @selected then
screen:standend()
end
end
screen:move(oY, oX)
end,
insert = :(pos, item)
if item then
table.insert(@content, pos, item)
if @selected >= pos and #@content > 1 then
@selected += 1
end
else
item = pos
table.insert(@content, item)
end
if #@content == 1 then -- column count is determined by 1st item (other items can do what they want, this isn't a dictatorship)
@columnWidth = [for _=1,#item do 0 end]
end
if #item >= #@columnWidth then -- if the column fits into our dictatorship, update column width
for c=1, #@columnWidth do
if utf8.len(item[c]) > @columnWidth[c] then
@columnWidth[c] = utf8.len(item[c]) + 1
end
end
end
@_redraw = true
end,
remove = :(pos=#@content)
table.remove(@content, pos)
if @selected >= pos and @selected > 1 then
@selected -= 1
end
@_redraw = true
end,
clear = :()
@.content = {}
--@.columnWidth = {}
@_redraw = true
@selected = 1
@scroll = 0
end,
onSelect = :() end
},
tabs = widget {
selected = 1,
children = {},
_children = {},
_setup = :()
for i, tab in ipairs(@) do
@children[i] = { x = @x, y = @y, w = @w, h = @h }
for _, el in ipairs(tab) do
el.parent = @children[i]
table.insert(@children[i], widgets[el.type]:new(el))
end
end
@_children = @children[@selected]
end,
_input = :(charbuffer, control)
if control == "tab" then
@selected += 1
if @selected > #@ then @selected = 1 end
@_children = @children[@selected]
for _, el in ipairs(@_children) do -- Force redraw
el._redraw = true
end
end
end,
_resize = :(w, h)
@w, @h = w, h
for i, tab in ipairs(@) do
for _, el in ipairs(@children[i]) do
if el.x + el.w > w then el.w = w - el.x end
if el.y + el.h > h then el.h = h - el.y end
end
end
end
},
label = widget {
content = "Label",
_draw = :()
screen:mvaddstr(@parent.y + @y, @parent.x + @x, @content .. (" "):rep(@w - #@content))
end,
set = :(str)
@content = str
@_redraw = true
end
},
slider = widget {
min = 0,
max = 1,
current = 0,
head = "⏸",
_draw = :()
let len = math.ceil((@current - @min) / (@max - @min) * @w)
screen:mvaddstr(@parent.y + @y, @parent.x + @x, ("="):rep(len-1))
screen:addstr(@head .. (" "):rep(@w - len))
end,
set = :(current)
@current = current
@_redraw = true
end,
setMax = :(max)
@max = max
@_redraw = true
end,
setMin = :(min)
@min = min
@_redraw = true
end,
setHead = :(head)
@head = head
@_redraw = true
end
}
}, {
__index = (t, k)
error("unknown widget "..tostring(k))
end
})
let recursiveApply = (list, fn)
for _, el in ipairs(list) do
if el._widget then
el = el._widget
end
fn(el)
if el._children then
recursiveApply(el._children, fn)
end
end
end
return (ui)
xpcall(()
-- Init
if not screen then
screen = curses.initscr()
curses.cbreak()
curses.echo(false)
screen:nodelay(true)
end
-- Create widgets
screen:clear()
let h, w = screen:getmaxyx()
let parent = {
x = 0, y = 0,
w = w, h = h
}
for _, el in ipairs(ui) do
el.parent = parent
el._widget = widgets[el.type]:new(el)
end
-- Update loop
while not widget._exit do
-- Input
local c = screen:getch()
if c and c < 256 then
let charbuffer = string.char(c)
let control
if c > 127 then -- multibyte char
charbuffer ..= string.char(screen:getch())
if c > 223 then
charbuffer ..= string.char(screen:getch())
if c > 239 then
charbuffer ..= string.char(screen:getch())
end
end
end
if curses.unctrl(c):match("^%^") then -- control char
charbuffer = nil
let k = curses.unctrl(c)
if k == "^?" then
control = "backspace"
elseif k == "^W" then
control = "close"
elseif k == "^J" then
control = "enter"
elseif k == "^I" then
control = "tab"
elseif k == "^@" then
control = "space"
elseif k == "^[" then
let k = string.char(screen:getch()) .. string.char(screen:getch())
if k == "[C" then
control = "right"
elseif k == "[D" then
control = "left"
elseif k == "[A" then
control = "up"
elseif k == "[B" then
control = "down"
elseif k == "[3" then
k ..= string.char(screen:getch())
if k == "[3~" then
control = "delete"
else
error("unknown control "..tostring(k))
end
else
error("unknown control "..tostring(k))
end
elseif k:match("^%^[A-Z]$") then
control = k:match("^%^([A-Z])$")
else
error("unknown control "..tostring(k))
end
end
recursiveApply(ui, (el)
if el.focused and el._input then
el:_input(charbuffer, control)
end
if el.focused and control and el.onControl then
el:onControl(control)
end
end)
if control == "close" then
if ui.onClose then ui.onClose(widget) end
end
end
-- Update
recursiveApply(ui, (el)
if el._nextUpdate ~= -1 and os.difftime(el._nextUpdate, os.time()) <= 0 then
if el.onUpdate then el:onUpdate() end
if el.updateInterval ~= -1 then
el._nextUpdate += el.updateInterval
else
el._nextUpdate = -1
end
end
end)
-- Redraw
recursiveApply(ui, (el)
if el._redraw and el._draw then
el._redraw = false
el:_draw()
end
end)
-- Place cursor
let cursorVis = 0
recursiveApply(ui, (el)
if el._placeCursor and el:_placeCursor() then
cursorVis = 2
end
end)
curses.curs_set(cursorVis)
-- Done
screen:refresh()
sleep(0.03)
end
curses.endwin()
end, (err)
curses.endwin()
print(require("candran").messageHandler(err))
os.exit(2)
end)
end