--- Yet another badly designed and implemented GUI library, but this time I wrote it so it's the best. -- Part of daccord. See daccord.can for more information. -- Copyright 2017-2018 Étienne "Reuh" Fildadut -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. let curses = require("curses") let class = require("classtoi") let sleep = require("socket").sleep let screen os.setlocale("") let everyWidget = {} let widget = class { _exit = false, _redraw = true, x = 0, y = 0, w = 0, h = 0, parent = {}, focused = false, updateInterval = -1, _nextUpdate = os.time(), -- -1 = no update new = :(data) table.insert(everyWidget, self) -- Copy properties for k, v in pairs(data) do @[k] = v end -- Dimensions if not @parent._firstX then @parent._firstX, @parent._firstY = 0, 0 end @x, @y = @parent._firstX, @parent._firstY if @width == "extend" @w = @parent.w - @x elseif @width:match("%d+em$") @w = tonumber(@width:match("%d+")) if @height == "extend" then @h = @parent.h - @y @parent._lastVerticalExtend = self -- will be resized if vertical space is needed @parent._afterLastVerticalExtend = {} elseif @height:match("%d+em$") @h = tonumber(@height:match("%d+")) if @y >= @parent.h then -- resize @parent._lastVerticalExtend:_resize(@parent._lastVerticalExtend.w, @parent._lastVerticalExtend.h - @h) @parent._firstY -= @h @y -= @h for _, el in ipairs(@parent._afterLastVerticalExtend) do -- move widgets el.y -= @h end end @parent._firstX += @w if @parent._firstX >= @parent.w then @parent._firstX = 0 end -- newline @parent._firstY += @h if @parent._lastVerticalExtend ~= self and @parent._afterLastVerticalExtend then table.insert(@parent._afterLastVerticalExtend, self) end -- Setup if @_setup then @_setup() end screen:move(@parent.y + @y + @h, @parent.x + @x + @w) end, exit = :() @_exit = true end, byId = :(id) for _, el in ipairs(everyWidget) do if el.id == id return el end error("no element with id "..tostring(id)) end, updateAfter = :(time) @_nextUpdate = os.time() + time end } let widgets = setmetatable({ fill = widget { _draw = :() if type(@fill) == "string" then @fill = curses[@fill] end for y = @parent.y + @y, @parent.y + @y + @h - 1 do screen:move(y, @parent.x + @x) for x = @parent.x + @x, @parent.x + @x + @w - 1 do screen:addch(@fill or 32) end end end }, input = widget { content = "", cursorPosition = 1, _input = :(charbuffer, control) let y, x = @parent.y + @y, @parent.x + @x + @cursorPosition-1 if control == "backspace" then screen:mvdelch(y, x-1) if @cursorPosition > 1 then if @cursorPosition == 2 then -- utf8.offset(s, 0) returns the start of the last character, ie something we don't want @content = @content:sub(utf8.offset(@content, @cursorPosition)) else @content = @content:sub(1, utf8.offset(@content, @cursorPosition-1)-1) .. @content:sub(utf8.offset(@content, @cursorPosition)) end @cursorPosition -= 1 @onTextInput() end elseif control == "delete" then screen:mvdelch(y, x) if @cursorPosition <= utf8.len(@content) then if @cursorPosition == 1 then -- utf8.offset(s, 0) returns the start of the last character, ie something we don't want @content = @content:sub(utf8.offset(@content, @cursorPosition+1)) else @content = @content:sub(1, utf8.offset(@content, @cursorPosition)-1) .. @content:sub(utf8.offset(@content, @cursorPosition+1)) end @onTextInput() end elseif control == "right" then if @cursorPosition <= utf8.len(@content) then screen:addstr(@content:sub(utf8.offset(@content, @cursorPosition), utf8.offset(@content, @cursorPosition+1)-1)) @cursorPosition += 1 end elseif control == "left" then if @cursorPosition > 1 then screen:move(y, x-1) @cursorPosition -= 1 end elseif charbuffer then screen:move(y, x) screen:winsstr(charbuffer) screen:move(y, x+1) @content = @content:sub(1, utf8.offset(@content, @cursorPosition)-1) .. charbuffer .. @content:sub(utf8.offset(@content, @cursorPosition)) @cursorPosition += 1 @onTextInput() end end, _draw = :() for y = @parent.y + @y, @parent.y + @y + @h - 1 do screen:move(y, @parent.x + @x) for x = @parent.x + @x, @parent.x + @x + @w - 1 do screen:addch(32) end end screen:mvaddstr(@parent.y + @y, @parent.x + @x, @content) end, _placeCursor = :() screen:move(@parent.y + @y, @parent.x + @x + @cursorPosition-1) return true end, sub = :(start, stop=utf8.len(@content)) if stop < 1 or start >= utf8.len(@content) then return "" else return @content:sub(utf8.offset(@content, start), (utf8.offset(@content, stop+1) or (#@content+1))-1) end end, replace = :(start, stop, newText) if @cursorPosition >= stop then @cursorPosition += utf8.len(newText) - (stop - start) end @content = @sub(1, start-1) .. newText .. @sub(stop+1) @onTextInput() @_redraw = true end, onTextInput = :() end }, list = widget { content = {}, columnWidth = {}, selected = 1, scroll = 0, _redraw = true, _input = :(charbuffer, control) if control == "up" then @selected -= 1 @_redraw = true elseif control == "down" then @selected += 1 @_redraw = true elseif control == "pgup" then @selected -= 10 @_redraw = true elseif control == "pgdown" then @selected += 10 @_redraw = true end @selected = math.min(math.max(@selected, 1), math.max(#@content, 1)) while @selected <= @scroll do @scroll -= 1 end while @selected >= @scroll + @h + 1 do @scroll += 1 end if control == "enter" then @onSelect({@selected}) elseif control == "A" then let len = #@content @onSelect([for i=1, len do i end]) end end, _draw = :() let oY, oX = screen:getyx() for y = @parent.y + @y, @parent.y + @y + @h -1 do -- clear screen:mvaddstr(y, @parent.x + @x, (" "):rep(@w)) end screen:move(@parent.y + @y, @parent.x + @x) for i=@scroll+1, @scroll + @h do -- draw if i == @selected then screen:standout() end let colx = @parent.x+@x for c=1, #@columnWidth do screen:mvaddstr(@parent.y+@y+i-1-@scroll, colx, @content[i] and @content[i][c] or "") -- TODO: make sure it doesn't go too far right or something colx += @columnWidth[c] end if i == @selected then screen:standend() end end screen:move(oY, oX) end, insert = :(pos, item) if item then table.insert(@content, pos, item) if @selected > pos and @selected < #@content then @selected += 1 end else item = pos table.insert(@content, item) end if #@content == 1 then -- column count is determined by 1st item (other items can do what they want, this isn't a dictatorship) @columnWidth = [for _=1,#item do 0 end] end if #item >= #@columnWidth then -- if the column fits into our dictatorship, update column width for c=1, #@columnWidth do let l = utf8.len(item[c]) -- if it isn't valid UTF8, ignore (can happen for files in Windows-made zipfiles). Should probably raise a warning or something... TODO. if l and l > @columnWidth[c] then @columnWidth[c] = utf8.len(item[c]) + 1 end end end @_redraw = true end, remove = :(pos=#@content) table.remove(@content, pos) if @selected > pos and @selected > 1 then @selected -= 1 end @selected = math.min(@selected, #@content) @_redraw = true end, replace = :(pos, item) @content[pos] = item @_redraw = true end, clear = :() @content = {} @columnWidth = {} @_redraw = true @selected = 1 @scroll = 0 end, onSelect = :() end }, tabs = widget { selected = 1, children = {}, _children = {}, _setup = :() for i, tab in ipairs(@) do @children[i] = { x = @x, y = @y, w = @w, h = @h } for _, el in ipairs(tab) do el.parent = @children[i] table.insert(@children[i], widgets[el.type]:new(el)) end end @_children = @children[@selected] end, _input = :(charbuffer, control) if control == "tab" then @selected += 1 if @selected > #@ then @selected = 1 end @_children = @children[@selected] for _, el in ipairs(@_children) do -- Force redraw el._redraw = true end end end, _resize = :(w, h) @w, @h = w, h for i, tab in ipairs(@) do for _, el in ipairs(@children[i]) do if el.x + el.w > w then el.w = w - el.x end if el.y + el.h > h then el.h = h - el.y end end end end }, label = widget { content = "Label", _draw = :() screen:mvaddstr(@parent.y + @y, @parent.x + @x, @content .. (" "):rep(@w - #@content)) end, set = :(str) @content = str @_redraw = true end }, slider = widget { min = 0, max = 1, current = 0, head = "⏸", _draw = :() let len = math.ceil((@current - @min) / (@max - @min) * @w) screen:mvaddstr(@parent.y + @y, @parent.x + @x, ("="):rep(len-1)) screen:addstr(@head .. (" "):rep(@w - len)) end, set = :(current) @current = current @_redraw = true end, setMax = :(max) @max = max @_redraw = true end, setMin = :(min) @min = min @_redraw = true end, setHead = :(head) @head = head @_redraw = true end } }, { __index = (t, k) error("unknown widget "..tostring(k)) end }) let recursiveApply = (list, fn) for _, el in ipairs(list) do if el._widget then el = el._widget end fn(el) if el._children then recursiveApply(el._children, fn) end end end return (ui) xpcall(() -- Init if not screen then screen = curses.initscr() curses.cbreak() curses.echo(false) screen:nodelay(true) end -- Create widgets screen:clear() let h, w = screen:getmaxyx() let parent = { x = 0, y = 0, w = w, h = h } for _, el in ipairs(ui) do el.parent = parent el._widget = widgets[el.type]:new(el) end -- Update loop while not widget._exit do -- Input local c = screen:getch() if c and c < 256 then let charbuffer = string.char(c) let control if c > 127 then -- multibyte char charbuffer ..= string.char(screen:getch()) if c > 223 then charbuffer ..= string.char(screen:getch()) if c > 239 then charbuffer ..= string.char(screen:getch()) end end end if curses.unctrl(c):match("^%^") then -- control char charbuffer = nil let k = curses.unctrl(c) if k == "^?" then control = "backspace" elseif k == "^W" then control = "close" elseif k == "^J" then control = "enter" elseif k == "^I" then control = "tab" elseif k == "^@" then control = "space" elseif k == "^[" then let k = string.char(screen:getch()) .. string.char(screen:getch()) if k == "[C" then control = "right" elseif k == "[D" then control = "left" elseif k == "[A" then control = "up" elseif k == "[B" then control = "down" elseif k == "[5" then control = "pgup" elseif k == "[6" then control = "pgdown" elseif k == "[3" then k ..= string.char(screen:getch()) if k == "[3~" then control = "delete" elseif k == "[3;" then control = "clear" else error("unknown control "..tostring(k)) end else error("unknown control "..tostring(k)) end elseif k:match("^%^[A-Z]$") then control = k:match("^%^([A-Z])$") else error("unknown control "..tostring(k)) end end recursiveApply(ui, (el) if el.focused and el._input then el:_input(charbuffer, control) end if el.focused and control and el.onControl then el:onControl(control) end end) if control == "close" then if ui.onClose then ui.onClose(widget) end end end -- Update recursiveApply(ui, (el) if el._nextUpdate ~= -1 and os.difftime(el._nextUpdate, os.time()) <= 0 then if el.onUpdate then el:onUpdate() end if el.updateInterval ~= -1 then el._nextUpdate += el.updateInterval else el._nextUpdate = -1 end end end) -- Redraw recursiveApply(ui, (el) if el._redraw and el._draw then el._redraw = false el:_draw() end end) -- Place cursor let cursorVis = 0 recursiveApply(ui, (el) if el._placeCursor and el:_placeCursor() then cursorVis = 2 end end) curses.curs_set(cursorVis) -- Done screen:refresh() sleep(0.03) end curses.endwin() end, (err) curses.endwin() print(require("candran").messageHandler(err)) os.exit(2) end) end