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ctruLua/source/texture.c
Firew0lf eae356ce80 Added the :save() method to textures, Added support for some image formats
The new image formats are loaded with stb_image, and the textures are saved with stb_image_write.
https://github.com/nothings/stb
You can now load GIFs (not animated), PSD, TGA, HDR, PIC and PNM.
The texture loading still uses sfil for JPEG, PNG, and BMP. You can force the use of stbi by loading with
the "type" argument in texture.load() set to 242 (or anything 5<x<250, but 242 is a good value).
The :save() formats are PNG and BMP only.
2016-03-26 16:49:23 +01:00

431 lines
11 KiB
C

/***
The `gfx.texture` module.
@module ctr.gfx.texture
@usage local texture = require("ctr.gfx.texture")
*/
#include <sf2d.h>
#include <sfil.h>
#include <lapi.h>
#include <lauxlib.h>
#include <stdlib.h>
#include <string.h>
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <stb_image_write.h>
#include <png.h>
#include "texture.h"
int getType(const char *name) {
const char *dot = strrchr(name, '.');
if(!dot || dot == name) dot = "";
const char *ext = dot + 1;
if (strncmp(ext, "png", 3) == 0) {
return 0;
} else if (strncmp(ext, "jpeg", 4) == 0 || strncmp(ext, "jpg", 3) == 0) {
return 1;
} else if (strncmp(ext, "bmp", 3) == 0) {
return 2;
} else {
return 4;
}
}
// module functions
/***
Load a texture from a file. Supported formats: PNG, JPEG, BMP.
@function load
@tparam string path path to the image file
@tparam[opt=PLACE_RAM] number place where to put the loaded texture
@tparam[opt=auto] number type type of the image
@treturn texture the loaded texture object
*/
static int texture_load(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
u8 place = luaL_optinteger(L, 2, SF2D_PLACE_RAM); //place in ram by default
u8 type = luaL_optinteger(L, 3, 3); //type 3 is "search at the end of the filename"
texture_userdata *texture;
texture = (texture_userdata *)lua_newuserdata(L, sizeof(*texture));
luaL_getmetatable(L, "LTexture");
lua_setmetatable(L, -2);
if (type==3) type = getType(path);
if (type==0) { //PNG
texture->texture = sfil_load_PNG_file(path, place);
} else if (type==1) { //JPEG
texture->texture = sfil_load_JPEG_file(path, place);
} else if (type==2) { //BMP
texture->texture = sfil_load_BMP_file(path, place); //appears to be broken right now.
} else {
int w, h;
char* data = (char*)stbi_load(path, &w, &h, NULL, 4);
if (data == NULL) {
lua_pushnil(L);
lua_pushstring(L, "Can't open file");
return 2;
}
texture->texture = sf2d_create_texture_mem_RGBA8(data, w, h, TEXFMT_RGBA8, place);
free(data);
}
if (texture->texture == NULL) {
lua_pushnil(L);
lua_pushstring(L, "No such file");
return 2;
}
texture->scaleX = 1.0f;
texture->scaleY = 1.0f;
texture->blendColor = 0xffffffff;
return 1;
}
/***
Create an empty texture.
@function new
@tparam number width Texture width
@tparam number height Texture height
@tparam[opt=PLACE_RAM] number place where to put the loaded texture
@treturn texture the loaded texture object
*/
static int texture_new(lua_State *L) {
int w = luaL_checkinteger(L, 1);
int h = luaL_checkinteger(L, 2);
u8 place = luaL_checkinteger(L, 3);
texture_userdata *texture;
texture = (texture_userdata *)lua_newuserdata(L, sizeof(*texture));
luaL_getmetatable(L, "LTexture");
lua_setmetatable(L, -2);
texture->texture = sf2d_create_texture(w, h, TEXFMT_RGBA8, place);
sf2d_texture_tile32(texture->texture);
texture->scaleX = 1.0f;
texture->scaleY = 1.0f;
texture->blendColor = 0xffffffff;
return 1;
}
/***
Texture object
@section Methods
*/
/***
Draw a texture.
@function :draw
@tparam number x X position
@tparam number y Y position
@tparam[opt=0.0] number rad rotation of the texture (in radians)
*/
static int texture_draw(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
int x = luaL_checkinteger(L, 2);
int y = luaL_checkinteger(L, 3);
float rad = luaL_optnumber(L, 4, 0.0f);
if (rad == 0.0f && texture->scaleX == 1.0f && texture->scaleY == 1.0f && texture->blendColor == 0xffffffff) {
sf2d_draw_texture(texture->texture, x, y);
} else {
sf2d_draw_texture_part_rotate_scale_blend(texture->texture, x, y, rad, 0, 0, texture->texture->width, texture->texture->height, texture->scaleX, texture->scaleY, texture->blendColor);
}
return 0;
}
/***
Draw a part of the texture
@function :drawPart
@tparam number x X position
@tparam number y Y position
@tparam number sx X position of the beginning of the part
@tparam number sy Y position of the beginning of the part
@tparam number w width of the part
@tparam number h height of the part
@tparam[opt=0.0] number rad rotation of the part (in radians)
*/
static int texture_drawPart(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
int x = luaL_checkinteger(L, 2);
int y = luaL_checkinteger(L, 3);
int sx = luaL_checkinteger(L, 4);
int sy = luaL_checkinteger(L, 5);
int w = luaL_checkinteger(L, 6);
int h = luaL_checkinteger(L, 7);
int rad = luaL_optnumber(L, 8, 0.0f);
sf2d_draw_texture_part_rotate_scale_blend(texture->texture, x, y, rad, sx, sy, w, h, texture->scaleX, texture->scaleY, texture->blendColor);
return 0;
}
/***
Return the size of the texture.
@function :getSize
@treturn number width of the texture
@treturn number height of the texture
*/
static int texture_getSize(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
lua_pushinteger(L, texture->texture->width);
lua_pushinteger(L, texture->texture->height);
return 2;
}
/***
Unload a texture.
@function :unload
*/
static int texture_unload(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
if (texture->texture == NULL) return 0;
sf2d_free_texture(texture->texture);
texture->texture = NULL;
return 0;
}
/***
Rescale the texture. The default scale is `1.0`.
@function :scale
@tparam number scaleX new scale of the width
@tparam number scaleY new scale of the height
*/
static int texture_scale(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
float sx = luaL_checknumber(L, 2);
float sy = luaL_checknumber(L, 3);
texture->scaleX = sx;
texture->scaleY = sy;
return 0;
}
/***
Return the color of a pixel.
@function :getPixel
@tparam number x X position of the pixel
@tparam number y Y position of the pixel
@treturn number color of the pixel.
*/
static int texture_getPixel(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
int x = luaL_checkinteger(L, 2);
int y = luaL_checkinteger(L, 3);
lua_pushinteger(L, sf2d_get_pixel(texture->texture, x, y));
return 1;
}
/***
Set the color of a pixel.
@function :setPixel
@tparam number x X position of the pixel
@tparam number y Y position of the pixel
@tparam number color New color of the pixel
*/
static int texture_setPixel(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
int x = luaL_checkinteger(L, 2);
int y = luaL_checkinteger(L, 3);
u32 color = luaL_checkinteger(L, 4);
sf2d_set_pixel(texture->texture, x, y, color);
return 0;
}
/***
Set the blend color of the texture.
@function :setBlendColor
@tparam number color new blend color
*/
static int texture_setBlendColor(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
u32 color = luaL_checkinteger(L, 2);
texture->blendColor = color;
return 0;
}
/***
Save a texture to a file.
@function :save
@tparam string filename path to the file to save the texture to
@tparam[opt=TYPE_PNG] number type type of the image to save. Can be TYPE_PNG or TYPE_BMP
@treturn[1] boolean true on success
@treturn[2] nil
@treturn[2] string error message
*/
static int texture_save(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
const char* path = luaL_checkstring(L, 2);
u8 type = luaL_optinteger(L, 3, 0);
u32* buff = malloc(texture->texture->width * texture->texture->height * 4);
if (buff == NULL) {
lua_pushnil(L);
lua_pushstring(L, "Failed to allocate buffer");
return 2;
}
for (int y=0;y<texture->texture->height;y++) {
for (int x=0;x<texture->texture->width;x++) {
buff[x+(y*texture->texture->width)] = __builtin_bswap32(sf2d_get_pixel(texture->texture, x, y));
}
}
int result = 0;
if (type == 0) { // PNG
FILE* file = fopen(path, "wb");
if (file == NULL) {
free(buff);
lua_pushnil(L);
lua_pushstring(L, "Can open file");
return 2;
}
png_structp png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
png_infop infos = png_create_info_struct(png);
setjmp(png_jmpbuf(png));
png_init_io(png, file);
png_set_IHDR(png, infos, texture->texture->width, texture->texture->height, 8, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
png_write_info(png, infos);
png_bytep row = malloc(4 * texture->texture->width * sizeof(png_byte));
for(int y=0;y<texture->texture->height;y++) {
for (int x=0;x<texture->texture->width;x++) {
((u32*)row)[x] = buff[x+(y*texture->texture->width)];
}
png_write_row(png, row);
}
png_write_end(png, NULL);
fclose(file);
png_free_data(png, infos, PNG_FREE_ALL, -1);
png_destroy_write_struct(&png, &infos);
free(row);
result = 1;
} else if (type == 2) { // BMP
result = stbi_write_bmp(path, texture->texture->width, texture->texture->height, 4, buff);
} else {
free(buff);
lua_pushnil(L);
lua_pushstring(L, "Not a valid type");
return 2;
}
free(buff);
if (result == 0) {
lua_pushnil(L);
lua_pushstring(L, "Failed to save the texture");
return 2;
}
lua_pushboolean(L, true);
return 1;
}
// object
static const struct luaL_Reg texture_methods[] = {
{ "draw", texture_draw },
{ "drawPart", texture_drawPart },
{ "scale", texture_scale },
{ "getSize", texture_getSize },
{ "unload", texture_unload },
{ "getPixel", texture_getPixel },
{ "setPixel", texture_setPixel },
{ "setBlendColor", texture_setBlendColor },
{ "save", texture_save },
{ "__gc", texture_unload },
{NULL, NULL}
};
// module
static const struct luaL_Reg texture_functions[] = {
{"load", texture_load},
{"new", texture_new },
{NULL, NULL}
};
/***
Fields
@section Fields
*/
// constants
struct { char *name; int value; } texture_constants[] = {
/***
Constant used to select the RAM.
@field PLACE_RAM
*/
{"PLACE_RAM", SF2D_PLACE_RAM },
/***
Constant used to select the VRAM.
@field PLACE_VRAM
*/
{"PLACE_VRAM", SF2D_PLACE_VRAM},
/***
Constant used to select a temporary RAM pool. Don't use it.
@field PLACE_TEMP
*/
{"PLACE_TEMP", SF2D_PLACE_TEMP},
/***
Constant used to select the PNG type.
@field TYPE_PNG
*/
{"TYPE_PNG", 0 },
/***
Constant used to select the JPEG type.
@field TYPE_JPEG
*/
{"TYPE_JPEG", 1 },
/***
Constant used to select the BMP type.
@field TYPE_BMP
*/
{"TYPE_BMP", 2 },
{NULL, 0}
};
int luaopen_texture_lib(lua_State *L) {
luaL_newmetatable(L, "LTexture");
lua_pushvalue(L, -1);
lua_setfield(L, -2, "__index");
luaL_setfuncs(L, texture_methods, 0);
luaL_newlib(L, texture_functions);
for (int i = 0; texture_constants[i].name; i++) {
lua_pushinteger(L, texture_constants[i].value);
lua_setfield(L, -2, texture_constants[i].name);
}
return 1;
}
void load_texture_lib(lua_State *L) {
luaL_requiref(L, "ctr.gfx.texture", luaopen_texture_lib, false);
}