mirror of
https://github.com/ctruLua/ctruLua.git
synced 2025-10-27 16:39:29 +00:00
The new image formats are loaded with stb_image, and the textures are saved with stb_image_write. https://github.com/nothings/stb You can now load GIFs (not animated), PSD, TGA, HDR, PIC and PNM. The texture loading still uses sfil for JPEG, PNG, and BMP. You can force the use of stbi by loading with the "type" argument in texture.load() set to 242 (or anything 5<x<250, but 242 is a good value). The :save() formats are PNG and BMP only.
666 lines
17 KiB
C
666 lines
17 KiB
C
/***
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The `gfx` module.
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@module ctr.gfx
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@usage local gfx = require("ctr.gfx")
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <sf2d.h>
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#include <sftd.h>
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//#include <3ds/vram.h>
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//#include <3ds/services/gsp.h>
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#include <lua.h>
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#include <lauxlib.h>
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#include "font.h"
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#include "texture.h"
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typedef struct {
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sf2d_rendertarget *target;
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} target_userdata;
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bool isGfxInitialized = false;
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bool is3DEnabled = false; //TODO: add a function for this in the ctrulib/sf2dlib.
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u32 textSize = 9;
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/***
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The `ctr.gfx.color` module.
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@table color
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@see ctr.gfx.color
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*/
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void load_color_lib(lua_State *L);
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u32 color_default;
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/***
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The `ctr.gfx.font` module.
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@table font
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@see ctr.gfx.font
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*/
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void load_font_lib(lua_State *L);
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void unload_font_lib(lua_State *L);
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/***
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The `ctr.gfx.texture` module.
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@table texture
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@see ctr.gfx.texture
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*/
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void load_texture_lib(lua_State *L);
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/***
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The `ctr.gfx.map` module.
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@table map
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@see ctr.gfx.map
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*/
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void load_map_lib(lua_State *L);
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/***
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Start drawing to a screen/target.
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Must be called before any draw operation.
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@function start
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@tparam number/target screen the screen or target to draw to (`gfx.TOP`, `gfx.BOTTOM`, or render target)
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@tparam[opt=gfx.LEFT] number eye the eye to draw to (`gfx.LEFT` or `gfx.RIGHT`)
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*/
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static int gfx_start(lua_State *L) {
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if (lua_isinteger(L, 1)) {
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u8 screen = luaL_checkinteger(L, 1);
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u8 eye = luaL_optinteger(L, 2, GFX_LEFT);
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sf2d_start_frame(screen, eye);
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} else if (lua_isuserdata(L, 1)) {
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target_userdata *target = luaL_checkudata(L, 1, "LTarget");
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sf2d_start_frame_target(target->target);
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}
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return 0;
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}
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/***
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End drawing to a screen.
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Must be called after your draw operations.
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@function stop
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*/
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static int gfx_stop(lua_State *L) {
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sf2d_end_frame();
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return 0;
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}
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/***
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Display any drawn pixel.
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@function render
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*/
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static int gfx_render(lua_State *L) {
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sf2d_swapbuffers();
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return 0;
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}
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/***
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Get the current number of frame per second.
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@function getFPS
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@treturn number number of frame per seconds
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*/
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static int gfx_getFPS(lua_State *L) {
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float fps = sf2d_get_fps();
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lua_pushnumber(L, fps);
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return 1;
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}
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/***
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Enable or disable the stereoscopic 3D on the top screen.
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@function set3D
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@tparam boolean enable true to enable, false to disable
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*/
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static int gfx_set3D(lua_State *L) {
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is3DEnabled = lua_toboolean(L, 1);
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sf2d_set_3D(is3DEnabled);
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return 0;
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}
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/***
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Check whether or not the stereoscopic 3D is enabled.
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@function get3D
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@treturn boolean true if enabled, false if disabled
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*/
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static int gfx_get3D(lua_State *L) {
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lua_pushboolean(L, is3DEnabled);
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return 1;
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}
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/***
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Enable or disable the VBlank waiting.
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@function setVBlankWait
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@tparam boolean true to enable, false to disable
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*/
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static int gfx_setVBlankWait(lua_State *L) {
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bool enable = lua_toboolean(L, 1);
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sf2d_set_vblank_wait(enable);
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return 0;
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}
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/***
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Wait for the VBlank interruption.
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@function waitForVBlank
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@tparam[opt=GFX_TOP] number screen the screen's VBlank to wait for
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*/
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static int gfx_waitForVBlank(lua_State *L) {
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u8 screen = luaL_optinteger(L, 1, GFX_TOP);
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if (screen == GFX_TOP) {
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gspWaitForVBlank0();
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} else {
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gspWaitForVBlank1();
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}
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return 0;
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}
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/***
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Get free VRAM space.
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@function vramSpaceFree
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@treturn integer free VRAM in bytes
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*/
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static int gfx_vramSpaceFree(lua_State *L) {
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lua_pushinteger(L, vramSpaceFree());
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return 1;
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}
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/***
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Draw a line on the current screen.
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@function line
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@tparam integer x1 line's starting point horizontal coordinate, in pixels
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@tparam integer y1 line's starting point vertical coordinate, in pixels
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@tparam integer x2 line's endpoint horizontal coordinate, in pixels
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@tparam integer y2 line's endpoint vertical coordinate, in pixels
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@tparam[opt=1] number width line's thickness, in pixels
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@tparam[opt=default color] integer color drawing color
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*/
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static int gfx_line(lua_State *L) {
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int x1 = luaL_checkinteger(L, 1);
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int y1 = luaL_checkinteger(L, 2);
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int x2 = luaL_checkinteger(L, 3);
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int y2 = luaL_checkinteger(L, 4);
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float width = luaL_optnumber(L, 5, 1.0f);
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u32 color = luaL_optinteger(L, 6, color_default);
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sf2d_draw_line(x1, y1, x2, y2, width, color);
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return 0;
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}
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/***
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Draw a point, a single pixel, on the current screen.
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@function point
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@tparam integer x point horizontal coordinate, in pixels
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@tparam integer y point vertical coordinate, in pixels
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@tparam[opt=default color] integer color drawing color
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*/
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static int gfx_point(lua_State *L) {
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int x = luaL_checkinteger(L, 1);
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int y = luaL_checkinteger(L, 2);
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u32 color = luaL_optinteger(L, 3, color_default);
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sf2d_draw_rectangle(x, y, 1, 1, color); // well, it looks like a point
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return 0;
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}
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/***
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Draw a rectangle on the current screen.
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@function rectangle
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@tparam integer x rectangle origin horizontal coordinate, in pixels
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@tparam integer y rectangle origin vertical coordinate, in pixels
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@tparam integer width rectangle width, in pixels
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@tparam integer height rectangle height, in pixels
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@tparam[opt=0] number angle rectangle rotation, in radians
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@tparam[opt=default color] integer color drawing color
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*/
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static int gfx_rectangle(lua_State *L) {
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int x = luaL_checkinteger(L, 1);
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int y = luaL_checkinteger(L, 2);
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int width = luaL_checkinteger(L, 3);
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int height = luaL_checkinteger(L, 4);
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float angle = luaL_optnumber(L, 5, 0);
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u32 color = luaL_optinteger(L, 6, color_default);
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if (angle == 0)
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sf2d_draw_rectangle(x, y, width, height, color);
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else
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sf2d_draw_rectangle_rotate(x, y, width, height, color, angle);
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return 0;
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}
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/***
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Draw a circle on the current screen.
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@function circle
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@tparam integer x circle center horizontal coordinate, in pixels
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@tparam integer y circle center vertical coordinate, in pixels
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@tparam integer radius circle radius, in pixels
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@tparam[opt=default color] integer color drawing color
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*/
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static int gfx_circle(lua_State *L) {
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int x = luaL_checkinteger(L, 1);
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int y = luaL_checkinteger(L, 2);
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int radius = luaL_checkinteger(L, 3);
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u32 color = luaL_optinteger(L, 4, color_default);
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sf2d_draw_fill_circle(x, y, radius, color);
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return 0;
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}
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/***
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Draw a text on the current screen.
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@function text
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@tparam integer x text drawing origin horizontal coordinate, in pixels
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@tparam integer y text drawing origin vertical coordinate, in pixels
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@tparam string text the text to draw
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@tparam[opt=default size] integer size drawing size, in pixels
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@tparam[opt=default color] integer color drawing color
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@tparam[opt=default font] font font to use
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*/
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static int gfx_text(lua_State *L) {
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int x = luaL_checkinteger(L, 1);
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int y = luaL_checkinteger(L, 2);
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size_t len;
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const char *text = luaL_checklstring(L, 3, &len);
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int size = luaL_optinteger(L, 4, textSize);
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u32 color = luaL_optinteger(L, 5, color_default);
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font_userdata *font = luaL_testudata(L, 6, "LFont");
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if (font == NULL) {
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lua_getfield(L, LUA_REGISTRYINDEX, "LFontDefault");
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font = luaL_testudata(L, -1, "LFont");
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if (font == NULL) luaL_error(L, "No default font set and no font object passed");
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}
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if (font->font == NULL) luaL_error(L, "The font object was unloaded");
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// Wide caracters support. (wchar = UTF32 on 3DS.)
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wchar_t wtext[len+1];
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len = mbstowcs(wtext, text, len);
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*(wtext+len) = 0x0; // text end
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sftd_draw_wtext(font->font, x, y, color, size, wtext);
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return 0;
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}
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/***
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Draw a text with a new line after a certain number of pixels.
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Warning: No UTF32 support.
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@function wrappedText
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@tparam integer x text drawing origin horizontal coordinate, in pixels
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@tparam integer y text drawing origin vertical coordinate, in pixels
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@tparam string text the text to draw
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@tparam integer width width of a line, in pixels
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@tparam[opt=default Size] integer size drawing size, in pixels
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@tparam[opt=default color] integer color drawing color
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@tparam[opt=default font] font font to use
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*/
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static int gfx_wrappedText(lua_State *L) {
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int x = luaL_checkinteger(L, 1);
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int y = luaL_checkinteger(L, 2);
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size_t len;
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const char *text = luaL_checklstring(L, 3, &len);
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unsigned int lineWidth = luaL_checkinteger(L, 4);
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int size = luaL_optinteger(L, 5, textSize);
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u32 color = luaL_optinteger(L, 6, color_default);
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font_userdata *font = luaL_testudata(L, 7, "LFont");
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if (font == NULL) {
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lua_getfield(L, LUA_REGISTRYINDEX, "LFontDefault");
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font = luaL_testudata(L, -1, "LFont");
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if (font == NULL) luaL_error(L, "No default font set and no font object passed");
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}
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if (font->font == NULL) luaL_error(L, "The font object was unloaded");
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// Wide caracters support. (wchar = UTF32 on 3DS.)
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// Disabled as sftd_draw_wtext_wrap() doesn't exist.
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/*wchar_t wtext[len+1];
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len = mbstowcs(wtext, text, len);
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*(wtext+len) = 0x0; // text end */
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sftd_draw_text_wrap(font->font, x, y, color, size, lineWidth, text);
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return 0;
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}
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/***
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Calculate the size of a text draw with `wrappedText`.
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@function calcBoundingBox
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@tparam string text The text to check
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@tparam integer lineWidth width of a line, in pixels
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@tparam[opt=default size] integer size drawing size, in pixels
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@tparam[opt=default font] font font to use
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@treturn integer width of the text, in pixels
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@treturn integer height of the text, in pixels
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*/
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static int gfx_calcBoundingBox(lua_State *L) {
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size_t len;
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const char *text = luaL_checklstring(L, 1, &len);
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unsigned int lineWidth = luaL_checkinteger(L, 2);
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int size = luaL_optinteger(L, 3, textSize);
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font_userdata *font = luaL_testudata(L, 4, "LFont");
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if (font == NULL) {
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lua_getfield(L, LUA_REGISTRYINDEX, "LFontDefault");
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font = luaL_testudata(L, -1, "LFont");
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if (font == NULL) luaL_error(L, "No default font set and no font object passed");
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}
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if (font->font == NULL) luaL_error(L, "The font object was unloaded");
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int w, h = 0;
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sftd_calc_bounding_box(&w, &h, font->font, size, lineWidth, text);
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lua_pushinteger(L, w);
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lua_pushinteger(L, h);
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return 2;
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}
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/***
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Set the default text size.
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@function setTextSize
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@tparam number size new default text size
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*/
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static int gfx_setTextSize(lua_State *L) {
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textSize = luaL_checkinteger(L, 1);
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return 0;
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}
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/***
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Return the default text size.
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@function getTextSize
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@treturn number the default text size
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*/
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static int gfx_getTextSize(lua_State *L) {
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lua_pushinteger(L, textSize);
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return 1;
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}
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/***
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Enables or disable the scissor test.
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When the scissor test is enabled, the drawing area will be limited to a specific rectangle, every pixel drawn outside will be discarded.
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Calls this function without argument to disable the scissor test.
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@function scissor
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@tparam integer x scissor rectangle origin horizontal coordinate, in pixels
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@tparam integer y scissor rectangle origin vertical coordinate, in pixels
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@tparam integer width scissor rectangle width, in pixels
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@tparam integer height scissor rectangle height, in pixels
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@tparam[opt=false] boolean invert if true the scissor will be inverted (will draw only outside of the rectangle)
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*/
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static int gfx_scissor(lua_State *L) {
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if (lua_gettop(L) == 0) {
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sf2d_set_scissor_test(GPU_SCISSOR_DISABLE, 0, 0, 0, 0);
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} else {
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int x = luaL_checkinteger(L, 1);
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int y = luaL_checkinteger(L, 2);
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int width = luaL_checkinteger(L, 3);
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int height = luaL_checkinteger(L, 4);
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bool invert = lua_toboolean(L, 5);
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sf2d_set_scissor_test(invert ? GPU_SCISSOR_INVERT : GPU_SCISSOR_NORMAL, x, y, width, height);
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}
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return 0;
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}
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/***
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__Work in progress__. Create a render target. Don't use it.
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@function target
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@tparam integer width
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@tparam integer height
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@treturn target
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*/
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static int gfx_target(lua_State *L) {
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int width = luaL_checkinteger(L, 1);
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int height = luaL_checkinteger(L, 2);
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int wpo2 = 0, hpo2 = 0;
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for (;width>pow(2,wpo2);wpo2++);
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width = pow(2,wpo2);
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for (;height>pow(2,hpo2);hpo2++);
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height = pow(2,hpo2);
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target_userdata *target;
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target = (target_userdata*)lua_newuserdata(L, sizeof(*target));
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luaL_getmetatable(L, "LTarget");
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lua_setmetatable(L, -2);
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target->target = sf2d_create_rendertarget(width, height);
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return 1;
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}
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/***
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Render targets
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@section target
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*/
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/***
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Clear a target to a specified color.
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@function :clear
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@tparam[opt=default color] integer color color to fill the target with
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*/
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static int gfx_target_clear(lua_State *L) {
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target_userdata *target = luaL_checkudata(L, 1, "LTarget");
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u32 color = luaL_optinteger(L, 2, color_default);
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sf2d_clear_target(target->target, color);
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return 0;
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}
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/***
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Destroy a target.
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@function :destroy
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*/
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static int gfx_target_destroy(lua_State *L) {
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target_userdata *target = luaL_checkudata(L, 1, "LTarget");
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sf2d_free_target(target->target);
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return 0;
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}
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static const struct luaL_Reg target_methods[];
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/***
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*/
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static int gfx_target___index(lua_State *L) {
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target_userdata *target = luaL_checkudata(L, 1, "LTarget");
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const char* name = luaL_checkstring(L, 2);
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if (strcmp(name, "texture") == 0) {
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texture_userdata *texture;
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texture = (texture_userdata*)lua_newuserdata(L, sizeof(*texture));
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luaL_getmetatable(L, "LTexture");
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lua_setmetatable(L, -2);
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texture->texture = &(target->target->texture);
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texture->scaleX = 1.0f;
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texture->scaleY = 1.0f;
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texture->blendColor = 0xffffffff;
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return 1;
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} else if (strcmp(name, "duck") == 0) {
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sf2d_rendertarget *target = sf2d_create_rendertarget(64, 64);
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for(int i=0;;i++) {
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sf2d_clear_target(target, 0xff000000);
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|
sf2d_start_frame_target(target);
|
|
sf2d_draw_fill_circle(i%380, i%200, 10, 0xff0000ff);
|
|
sf2d_end_frame();
|
|
//sf2d_texture_tile32(&target->texture);
|
|
|
|
sf2d_start_frame(GFX_TOP, GFX_LEFT);
|
|
sf2d_draw_texture(&target->texture, 10, 10);
|
|
sf2d_end_frame();
|
|
sf2d_swapbuffers();
|
|
}
|
|
} else {
|
|
for (u8 i=0;target_methods[i].name;i++) {
|
|
if (strcmp(target_methods[i].name, name) == 0) {
|
|
lua_pushcfunction(L, target_methods[i].func);
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
// Functions
|
|
static const struct luaL_Reg gfx_lib[] = {
|
|
{ "start", gfx_start },
|
|
{ "stop", gfx_stop },
|
|
{ "render", gfx_render },
|
|
{ "getFPS", gfx_getFPS },
|
|
{ "set3D", gfx_set3D },
|
|
{ "get3D", gfx_get3D },
|
|
{ "setVBlankWait", gfx_setVBlankWait },
|
|
{ "waitForVBlank", gfx_waitForVBlank },
|
|
{ "vramSpaceFree", gfx_vramSpaceFree },
|
|
{ "line", gfx_line },
|
|
{ "point", gfx_point },
|
|
{ "rectangle", gfx_rectangle },
|
|
{ "circle", gfx_circle },
|
|
{ "text", gfx_text },
|
|
{ "wrappedText", gfx_wrappedText },
|
|
{ "calcBoundingBox", gfx_calcBoundingBox },
|
|
{ "setTextSize", gfx_setTextSize },
|
|
{ "getTextSize", gfx_getTextSize },
|
|
{ "scissor", gfx_scissor },
|
|
{ "target", gfx_target },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
// Render target
|
|
static const struct luaL_Reg target_methods[] = {
|
|
{ "__index", gfx_target___index },
|
|
{"clear", gfx_target_clear },
|
|
{"destroy", gfx_target_destroy },
|
|
{"__gc", gfx_target_destroy },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
/***
|
|
Constants
|
|
@section constants
|
|
*/
|
|
// Constants
|
|
struct { char *name; int value; } gfx_constants[] = {
|
|
/***
|
|
Constant used to select the top screen.
|
|
It is equal to `0`.
|
|
@field TOP
|
|
*/
|
|
{ "TOP", GFX_TOP },
|
|
/***
|
|
Constant used to select the bottom screen.
|
|
It is equal to `1`.
|
|
@field BOTTOM
|
|
*/
|
|
{ "BOTTOM", GFX_BOTTOM },
|
|
/***
|
|
Constant used to select the left eye.
|
|
It is equal to `0`.
|
|
@field LEFT
|
|
*/
|
|
{ "LEFT", GFX_LEFT },
|
|
/***
|
|
Constant used to select the right eye.
|
|
It is equal to `1`.
|
|
@field RIGHT
|
|
*/
|
|
{ "RIGHT", GFX_RIGHT },
|
|
/***
|
|
The top screen height, in pixels.
|
|
It is equal to `240`.
|
|
@field TOP_HEIGHT
|
|
*/
|
|
{ "TOP_HEIGHT", 240 },
|
|
/***
|
|
The top screen width, in pixels.
|
|
It is equal to `400`.
|
|
@field TOP_WIDTH
|
|
*/
|
|
{ "TOP_WIDTH", 400 },
|
|
/***
|
|
The bottom screen height, in pixels.
|
|
It is equal to `240`.
|
|
@field BOTTOM_HEIGHT
|
|
*/
|
|
{ "BOTTOM_HEIGHT", 240 },
|
|
/***
|
|
The bottom screen width, in pixels.
|
|
It is equal to `320`.
|
|
@field BOTTOM_WIDTH
|
|
*/
|
|
{ "BOTTOM_WIDTH", 320 },
|
|
{ NULL, 0 }
|
|
};
|
|
|
|
// Subtables
|
|
struct { char *name; void (*load)(lua_State *L); void (*unload)(lua_State *L); } gfx_libs[] = {
|
|
{ "color", load_color_lib, NULL },
|
|
{ "font", load_font_lib, unload_font_lib },
|
|
{ "texture", load_texture_lib, NULL },
|
|
{ "map", load_map_lib, NULL },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
int luaopen_gfx_lib(lua_State *L) {
|
|
luaL_newmetatable(L, "LTarget");
|
|
lua_pushvalue(L, -1);
|
|
lua_setfield(L, -2, "__index");
|
|
luaL_setfuncs(L, target_methods, 0);
|
|
|
|
luaL_newlib(L, gfx_lib);
|
|
|
|
for (int i = 0; gfx_constants[i].name; i++) {
|
|
lua_pushinteger(L, gfx_constants[i].value);
|
|
lua_setfield(L, -2, gfx_constants[i].name);
|
|
}
|
|
|
|
for (int i = 0; gfx_libs[i].name; i++) {
|
|
gfx_libs[i].load(L);
|
|
lua_setfield(L, -2, gfx_libs[i].name);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void load_gfx_lib(lua_State *L) {
|
|
if (!isGfxInitialized) {
|
|
sf2d_init();
|
|
sftd_init();
|
|
}
|
|
|
|
isGfxInitialized = true;
|
|
|
|
luaL_requiref(L, "ctr.gfx", luaopen_gfx_lib, 0);
|
|
}
|
|
|
|
void unload_gfx_lib(lua_State *L) {
|
|
for (int i = 0; gfx_libs[i].name; i++) {
|
|
if (gfx_libs[i].unload) gfx_libs[i].unload(L);
|
|
}
|
|
|
|
sftd_fini();
|
|
sf2d_fini();
|
|
}
|