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ctruLua/source/main.c
Reuh 0efdc23576 Moved library path modifications to main.lua, made all paths relative
The library path can now be easlily modified.

Instead of always launching /3ds/ctruLua/main.lua, ctruLua will now launch the main.lua in the current directory (the ctruLua.3dsx directory when launched with HBL).

On citra, this will be the root of the sdmc directory.
2015-10-25 11:08:27 +01:00

57 lines
1.1 KiB
C

#include <3ds.h>
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
void load_ctr_lib(lua_State *L);
void unload_ctr_lib(lua_State *L);
bool isGfxInitialised;
// Display an error
void error(const char *error) {
if (!isGfxInitialised) gfxInitDefault();
gfxSet3D(false);
consoleInit(GFX_TOP, NULL);
printf("------------------ FATAL ERROR -------------------");
printf(error);
printf("\n--------------------------------------------------");
printf("Please exit ctruLua by pressing start.");
while (aptMainLoop()) {
hidScanInput();
if (hidKeysDown() & KEY_START) break;
gfxFlushBuffers();
gfxSwapBuffers();
gspWaitForVBlank();
}
if (!isGfxInitialised) gfxExit();
}
// Main loop
int main() {
// Init Lua
lua_State *L = luaL_newstate();
if (L == NULL) {
error("Memory allocation error while creating a new Lua state");
return 0;
}
// Load libs
luaL_openlibs(L);
load_ctr_lib(L);
// Do the actual thing
if (luaL_dofile(L, "main.lua")) error(luaL_checkstring(L, -1));
// Unload libs
unload_ctr_lib(L);
// Unload Lua
lua_close(L);
return 0;
}