mirror of
https://github.com/ctruLua/ctruLua.git
synced 2025-10-27 16:39:29 +00:00
474 lines
12 KiB
C
474 lines
12 KiB
C
/***
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The `gfx` module.
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@module ctr.gfx
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@usage local gfx = require("ctr.gfx")
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*/
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#include <stdlib.h>
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#include <sf2d.h>
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#include <sftd.h>
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#include <3ds/vram.h>
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#include <3ds/services/gsp.h>
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#include <lua.h>
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#include <lauxlib.h>
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#include "font.h"
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bool isGfxInitialised = false;
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bool is3DEnabled = false; //TODO: add a function for this in the ctrulib/sf2dlib.
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/***
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The `ctr.gfx.color` module.
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@table color
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@see ctr.gfx.color
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*/
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void load_color_lib(lua_State *L);
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u32 color_default;
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/***
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The `ctr.gfx.font` module.
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@table font
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@see ctr.gfx.font
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*/
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void load_font_lib(lua_State *L);
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void unload_font_lib(lua_State *L);
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/***
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The `ctr.gfx.texture` module.
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@table texture
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@see ctr.gfx.texture
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*/
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void load_texture_lib(lua_State *L);
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/***
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The `ctr.gfx.map` module.
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@table map
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@see ctr.gfx.map
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*/
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void load_map_lib(lua_State *L);
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/***
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Start drawing to a screen.
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Must be called before any draw operation.
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@function startFrame
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@tparam number screen the screen to draw to (`GFX_TOP` or `GFX_BOTTOM`)
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@tparam[opt=GFX_LEFT] number eye the eye to draw to (`GFX_LEFT` or `GFX_RIGHT`)
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*/
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static int gfx_startFrame(lua_State *L) {
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u8 screen = luaL_checkinteger(L, 1);
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u8 eye = luaL_optinteger(L, 2, GFX_LEFT);
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sf2d_start_frame(screen, eye);
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return 0;
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}
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/***
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End drawing to a screen.
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Must be called after your draw operations.
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@function endFrame
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*/
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static int gfx_endFrame(lua_State *L) {
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sf2d_end_frame();
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return 0;
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}
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/***
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Display any drawn pixel.
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@function render
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*/
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static int gfx_render(lua_State *L) {
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sf2d_swapbuffers();
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return 0;
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}
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/***
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Get the current number of frame per second.
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@function getFPS
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@treturn number number of frame per seconds
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*/
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static int gfx_getFPS(lua_State *L) {
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float fps = sf2d_get_fps();
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lua_pushnumber(L, fps);
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return 1;
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}
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/***
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Enable or disable the stereoscopic 3D on the top screen.
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@function set3D
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@tparam boolean enable true to enable, false to disable
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*/
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static int gfx_set3D(lua_State *L) {
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is3DEnabled = lua_toboolean(L, 1);
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sf2d_set_3D(is3DEnabled);
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return 0;
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}
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/***
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Check whether or not the stereoscopic 3D is enabled.
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@function get3D
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@treturn boolean true if enabled, false if disabled
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*/
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static int gfx_get3D(lua_State *L) {
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lua_pushboolean(L, is3DEnabled);
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return 1;
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}
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/***
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Enable or disable the VBlank waiting.
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@function setVBlankWait
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@tparam boolean true to enable, false to disable
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*/
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static int gfx_setVBlankWait(lua_State *L) {
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bool enable = lua_toboolean(L, 1);
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sf2d_set_vblank_wait(enable);
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return 0;
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}
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/***
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Wait for the VBlank interruption.
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@function waitForVBlank
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@tparam[opt=GFX_TOP] number screen the screen's VBlank to wait for
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*/
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static int gfx_waitForVBlank(lua_State *L) {
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u8 screen = luaL_optinteger(L, 1, GFX_TOP);
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if (screen == GFX_TOP) {
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gspWaitForVBlank0();
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} else {
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gspWaitForVBlank1();
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}
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return 0;
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}
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/***
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Get free VRAM space.
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@function vramSpaceFree
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@treturn integer free VRAM in bytes
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*/
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static int gfx_vramSpaceFree(lua_State *L) {
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lua_pushinteger(L, vramSpaceFree());
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return 1;
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}
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/***
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Draw a line on the current screen.
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@function line
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@tparam integer x1 line's starting point horizontal coordinate, in pixels
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@tparam integer y1 line's starting point vertical coordinate, in pixels
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@tparam integer x2 line's endpoint horizontal coordinate, in pixels
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@tparam integer y2 line's endpoint vertical coordinate, in pixels
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@tparam[opt=default color] integer color drawing color
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*/
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static int gfx_line(lua_State *L) {
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int x1 = luaL_checkinteger(L, 1);
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int y1 = luaL_checkinteger(L, 2);
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int x2 = luaL_checkinteger(L, 3);
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int y2 = luaL_checkinteger(L, 4);
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u32 color = luaL_optinteger(L, 5, color_default);
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sf2d_draw_line(x1, y1, x2, y2, color);
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return 0;
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}
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/***
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Draw a point, a single pixel, on the current screen.
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@function point
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@tparam integer x point horizontal coordinate, in pixels
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@tparam integer y point vertical coordinate, in pixels
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@tparam[opt=default color] integer color drawing color
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*/
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static int gfx_point(lua_State *L) {
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int x = luaL_checkinteger(L, 1);
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int y = luaL_checkinteger(L, 2);
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u32 color = luaL_optinteger(L, 3, color_default);
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sf2d_draw_rectangle(x, y, 1, 1, color); // well, it looks like a point
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return 0;
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}
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/***
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Draw a rectangle on the current screen.
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@function rectangle
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@tparam integer x rectangle origin horizontal coordinate, in pixels
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@tparam integer y rectangle origin vertical coordinate, in pixels
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@tparam integer width rectangle width, in pixels
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@tparam integer height rectangle height, in pixels
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@tparam[opt=0] number angle rectangle rotation, in radians
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@tparam[opt=default color] integer color drawing color
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*/
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static int gfx_rectangle(lua_State *L) {
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int x = luaL_checkinteger(L, 1);
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int y = luaL_checkinteger(L, 2);
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int width = luaL_checkinteger(L, 3);
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int height = luaL_checkinteger(L, 4);
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float angle = luaL_optnumber(L, 5, 0);
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u32 color = luaL_optinteger(L, 6, color_default);
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if (angle == 0)
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sf2d_draw_rectangle(x, y, width, height, color);
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else
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sf2d_draw_rectangle_rotate(x, y, width, height, color, angle);
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return 0;
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}
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/***
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Draw a circle on the current screen.
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@function circle
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@tparam integer x circle center horizontal coordinate, in pixels
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@tparam integer y circle center vertical coordinate, in pixels
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@tparam integer radius circle radius, in pixels
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@tparam[opt=default color] integer color drawing color
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*/
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static int gfx_circle(lua_State *L) {
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int x = luaL_checkinteger(L, 1);
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int y = luaL_checkinteger(L, 2);
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int radius = luaL_checkinteger(L, 3);
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u32 color = luaL_optinteger(L, 4, color_default);
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sf2d_draw_fill_circle(x, y, radius, color);
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return 0;
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}
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/***
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Draw a text on the current screen.
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@function text
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@tparam integer x text drawing origin horizontal coordinate, in pixels
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@tparam integer y text drawing origin vertical coordinate, in pixels
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@tparam string text the text to draw
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@tparam[opt=9] integer size drawing size, in pixels
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@tparam[opt=default color] integer color drawing color
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@tparam[opt=default font] font font to use
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*/
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static int gfx_text(lua_State *L) {
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int x = luaL_checkinteger(L, 1);
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int y = luaL_checkinteger(L, 2);
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size_t len;
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const char *text = luaL_checklstring(L, 3, &len);
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int size = luaL_optinteger(L, 4, 9);
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u32 color = luaL_optinteger(L, 5, color_default);
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font_userdata *font = luaL_testudata(L, 6, "LFont");
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if (font == NULL) {
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lua_getfield(L, LUA_REGISTRYINDEX, "LFontDefault");
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font = luaL_testudata(L, -1, "LFont");
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if (font == NULL) luaL_error(L, "No default font set and no font object passed");
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}
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if (font->font == NULL) luaL_error(L, "The font object was unloaded");
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// Wide caracters support. (wchar = UTF32 on 3DS.)
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wchar_t wtext[len+1];
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len = mbstowcs(wtext, text, len);
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*(wtext+len) = 0x0; // text end
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sftd_draw_wtext(font->font, x, y, color, size, wtext);
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return 0;
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}
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/***
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Draw a text with a new line after a certain number of pixels.
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Warning: No UTF32 support.
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@function wrappedText
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@tparam integer x text drawing origin horizontal coordinate, in pixels
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@tparam integer y text drawing origin vertical coordinate, in pixels
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@tparam string text the text to draw
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@tparam integer width width of a line, in pixels
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@tparam[opt=9] integer size drawing size, in pixels
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@tparam[opt=default color] integer color drawing color
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@tparam[opt=default font] font font to use
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*/
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static int gfx_wrappedText(lua_State *L) {
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int x = luaL_checkinteger(L, 1);
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int y = luaL_checkinteger(L, 2);
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size_t len;
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const char *text = luaL_checklstring(L, 3, &len);
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unsigned int lineWidth = luaL_checkinteger(L, 4);
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int size = luaL_optinteger(L, 5, 9);
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u32 color = luaL_optinteger(L, 6, color_default);
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font_userdata *font = luaL_testudata(L, 7, "LFont");
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if (font == NULL) {
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lua_getfield(L, LUA_REGISTRYINDEX, "LFontDefault");
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font = luaL_testudata(L, -1, "LFont");
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if (font == NULL) luaL_error(L, "No default font set and no font object passed");
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}
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if (font->font == NULL) luaL_error(L, "The font object was unloaded");
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// Wide caracters support. (wchar = UTF32 on 3DS.)
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// Disabled as sftd_draw_wtext_wrap() doesn't exist.
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/*wchar_t wtext[len+1];
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len = mbstowcs(wtext, text, len);
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*(wtext+len) = 0x0; // text end */
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sftd_draw_text_wrap(font->font, x, y, color, size, lineWidth, text);
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return 0;
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}
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/***
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Calculate the size of a text draw with `wrappedText`.
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@function calcBoundingBox
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@tparam string text The text to check
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@tparam integer lineWidth width of a line, in pixels
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@tparam[opt=9] integer size drawing size, in pixels
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@tparam[opt=default font] font font to use
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@treturn integer width of the text, in pixels
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@treturn integer height of the text, in pixels
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*/
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static int gfx_calcBoundingBox(lua_State *L) {
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size_t len;
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const char *text = luaL_checklstring(L, 1, &len);
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unsigned int lineWidth = luaL_checkinteger(L, 2);
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int size = luaL_optinteger(L, 3, 9);
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font_userdata *font = luaL_testudata(L, 4, "LFont");
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if (font == NULL) {
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lua_getfield(L, LUA_REGISTRYINDEX, "LFontDefault");
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font = luaL_testudata(L, -1, "LFont");
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if (font == NULL) luaL_error(L, "No default font set and no font object passed");
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}
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if (font->font == NULL) luaL_error(L, "The font object was unloaded");
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int w, h = 0;
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sftd_calc_bounding_box(&w, &h, font->font, size, lineWidth, text);
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lua_pushinteger(L, w);
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lua_pushinteger(L, h);
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return 2;
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}
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// Functions
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static const struct luaL_Reg gfx_lib[] = {
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{ "startFrame", gfx_startFrame },
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{ "endFrame", gfx_endFrame },
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{ "render", gfx_render },
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{ "getFPS", gfx_getFPS },
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{ "set3D", gfx_set3D },
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{ "get3D", gfx_get3D },
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{ "setVBlankWait", gfx_setVBlankWait },
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{ "waitForVBlank", gfx_waitForVBlank },
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{ "vramSpaceFree", gfx_vramSpaceFree },
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{ "line", gfx_line },
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{ "point", gfx_point },
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{ "rectangle", gfx_rectangle },
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{ "circle", gfx_circle },
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{ "text", gfx_text },
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{ "wrappedText", gfx_wrappedText },
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{ "calcBoundingBox", gfx_calcBoundingBox },
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{ NULL, NULL }
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};
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// Constants
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struct { char *name; int value; } gfx_constants[] = {
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/***
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Constant used to select the top screen.
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It is equal to `0`.
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@field GFX_TOP
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*/
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{ "GFX_TOP", GFX_TOP },
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/***
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Constant used to select the bottom screen.
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It is equal to `1`.
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@field GFX_BOTTOM
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*/
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{ "GFX_BOTTOM", GFX_BOTTOM },
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/***
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Constant used to select the left eye.
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It is equal to `0`.
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@field GFX_LEFT
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*/
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{ "GFX_LEFT", GFX_LEFT },
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/***
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Constant used to select the right eye.
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It is equal to `1`.
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@field GFX_RIGHT
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*/
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{ "GFX_RIGHT", GFX_RIGHT },
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/***
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The top screen height, in pixels.
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It is equal to `240`.
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@field TOP_HEIGHT
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*/
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{ "TOP_HEIGHT", 240 },
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/***
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The top screen width, in pixels.
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It is equal to `400`.
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@field TOP_WIDTH
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*/
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{ "TOP_WIDTH", 400 },
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/***
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The bottom screen height, in pixels.
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It is equal to `240`.
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@field BOTTOM_HEIGHT
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*/
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{ "BOTTOM_HEIGHT", 240 },
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/***
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The bottom screen width, in pixels.
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It is equal to `320`.
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@field BOTTOM_WIDTH
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*/
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{ "BOTTOM_WIDTH", 320 },
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{ NULL, 0 }
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};
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// Subtables
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struct { char *name; void (*load)(lua_State *L); void (*unload)(lua_State *L); } gfx_libs[] = {
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{ "color", load_color_lib, NULL },
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{ "font", load_font_lib, unload_font_lib },
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{ "texture", load_texture_lib, NULL },
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{ "map", load_map_lib, NULL },
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{ NULL, NULL }
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};
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int luaopen_gfx_lib(lua_State *L) {
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luaL_newlib(L, gfx_lib);
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for (int i = 0; gfx_constants[i].name; i++) {
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lua_pushinteger(L, gfx_constants[i].value);
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lua_setfield(L, -2, gfx_constants[i].name);
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}
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for (int i = 0; gfx_libs[i].name; i++) {
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gfx_libs[i].load(L);
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lua_setfield(L, -2, gfx_libs[i].name);
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}
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return 1;
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}
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void load_gfx_lib(lua_State *L) {
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sf2d_init();
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sftd_init();
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isGfxInitialised = true;
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luaL_requiref(L, "ctr.gfx", luaopen_gfx_lib, 0);
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}
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void unload_gfx_lib(lua_State *L) {
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for (int i = 0; gfx_libs[i].name; i++) {
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if (gfx_libs[i].unload) gfx_libs[i].unload(L);
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}
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sftd_fini();
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sf2d_fini();
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}
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