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ctruLua/source/gfx.c
Firew0lf 2e782ed9ea Updated to the latest ctrulib, Fixed some minor bugs.
Working with citra, untested on real hardware but should be OK.
IR should now work.
Let's add some 3D drawing and sound now !
2015-12-14 23:11:45 +01:00

474 lines
12 KiB
C

/***
The `gfx` module.
@module ctr.gfx
@usage local gfx = require("ctr.gfx")
*/
#include <stdlib.h>
#include <sf2d.h>
#include <sftd.h>
#include <3ds/vram.h>
//#include <3ds/services/gsp.h>
#include <lua.h>
#include <lauxlib.h>
#include "font.h"
bool isGfxInitialised = false;
bool is3DEnabled = false; //TODO: add a function for this in the ctrulib/sf2dlib.
/***
The `ctr.gfx.color` module.
@table color
@see ctr.gfx.color
*/
void load_color_lib(lua_State *L);
u32 color_default;
/***
The `ctr.gfx.font` module.
@table font
@see ctr.gfx.font
*/
void load_font_lib(lua_State *L);
void unload_font_lib(lua_State *L);
/***
The `ctr.gfx.texture` module.
@table texture
@see ctr.gfx.texture
*/
void load_texture_lib(lua_State *L);
/***
The `ctr.gfx.map` module.
@table map
@see ctr.gfx.map
*/
void load_map_lib(lua_State *L);
/***
Start drawing to a screen.
Must be called before any draw operation.
@function startFrame
@tparam number screen the screen to draw to (`GFX_TOP` or `GFX_BOTTOM`)
@tparam[opt=GFX_LEFT] number eye the eye to draw to (`GFX_LEFT` or `GFX_RIGHT`)
*/
static int gfx_startFrame(lua_State *L) {
u8 screen = luaL_checkinteger(L, 1);
u8 eye = luaL_optinteger(L, 2, GFX_LEFT);
sf2d_start_frame(screen, eye);
return 0;
}
/***
End drawing to a screen.
Must be called after your draw operations.
@function endFrame
*/
static int gfx_endFrame(lua_State *L) {
sf2d_end_frame();
return 0;
}
/***
Display any drawn pixel.
@function render
*/
static int gfx_render(lua_State *L) {
sf2d_swapbuffers();
return 0;
}
/***
Get the current number of frame per second.
@function getFPS
@treturn number number of frame per seconds
*/
static int gfx_getFPS(lua_State *L) {
float fps = sf2d_get_fps();
lua_pushnumber(L, fps);
return 1;
}
/***
Enable or disable the stereoscopic 3D on the top screen.
@function set3D
@tparam boolean enable true to enable, false to disable
*/
static int gfx_set3D(lua_State *L) {
is3DEnabled = lua_toboolean(L, 1);
sf2d_set_3D(is3DEnabled);
return 0;
}
/***
Check whether or not the stereoscopic 3D is enabled.
@function get3D
@treturn boolean true if enabled, false if disabled
*/
static int gfx_get3D(lua_State *L) {
lua_pushboolean(L, is3DEnabled);
return 1;
}
/***
Enable or disable the VBlank waiting.
@function setVBlankWait
@tparam boolean true to enable, false to disable
*/
static int gfx_setVBlankWait(lua_State *L) {
bool enable = lua_toboolean(L, 1);
sf2d_set_vblank_wait(enable);
return 0;
}
/***
Wait for the VBlank interruption.
@function waitForVBlank
@tparam[opt=GFX_TOP] number screen the screen's VBlank to wait for
*/
static int gfx_waitForVBlank(lua_State *L) {
u8 screen = luaL_optinteger(L, 1, GFX_TOP);
if (screen == GFX_TOP) {
gspWaitForVBlank0();
} else {
gspWaitForVBlank1();
}
return 0;
}
/***
Get free VRAM space.
@function vramSpaceFree
@treturn integer free VRAM in bytes
*/
static int gfx_vramSpaceFree(lua_State *L) {
lua_pushinteger(L, vramSpaceFree());
return 1;
}
/***
Draw a line on the current screen.
@function line
@tparam integer x1 line's starting point horizontal coordinate, in pixels
@tparam integer y1 line's starting point vertical coordinate, in pixels
@tparam integer x2 line's endpoint horizontal coordinate, in pixels
@tparam integer y2 line's endpoint vertical coordinate, in pixels
@tparam[opt=default color] integer color drawing color
*/
static int gfx_line(lua_State *L) {
int x1 = luaL_checkinteger(L, 1);
int y1 = luaL_checkinteger(L, 2);
int x2 = luaL_checkinteger(L, 3);
int y2 = luaL_checkinteger(L, 4);
u32 color = luaL_optinteger(L, 5, color_default);
sf2d_draw_line(x1, y1, x2, y2, color);
return 0;
}
/***
Draw a point, a single pixel, on the current screen.
@function point
@tparam integer x point horizontal coordinate, in pixels
@tparam integer y point vertical coordinate, in pixels
@tparam[opt=default color] integer color drawing color
*/
static int gfx_point(lua_State *L) {
int x = luaL_checkinteger(L, 1);
int y = luaL_checkinteger(L, 2);
u32 color = luaL_optinteger(L, 3, color_default);
sf2d_draw_rectangle(x, y, 1, 1, color); // well, it looks like a point
return 0;
}
/***
Draw a rectangle on the current screen.
@function rectangle
@tparam integer x rectangle origin horizontal coordinate, in pixels
@tparam integer y rectangle origin vertical coordinate, in pixels
@tparam integer width rectangle width, in pixels
@tparam integer height rectangle height, in pixels
@tparam[opt=0] number angle rectangle rotation, in radians
@tparam[opt=default color] integer color drawing color
*/
static int gfx_rectangle(lua_State *L) {
int x = luaL_checkinteger(L, 1);
int y = luaL_checkinteger(L, 2);
int width = luaL_checkinteger(L, 3);
int height = luaL_checkinteger(L, 4);
float angle = luaL_optnumber(L, 5, 0);
u32 color = luaL_optinteger(L, 6, color_default);
if (angle == 0)
sf2d_draw_rectangle(x, y, width, height, color);
else
sf2d_draw_rectangle_rotate(x, y, width, height, color, angle);
return 0;
}
/***
Draw a circle on the current screen.
@function circle
@tparam integer x circle center horizontal coordinate, in pixels
@tparam integer y circle center vertical coordinate, in pixels
@tparam integer radius circle radius, in pixels
@tparam[opt=default color] integer color drawing color
*/
static int gfx_circle(lua_State *L) {
int x = luaL_checkinteger(L, 1);
int y = luaL_checkinteger(L, 2);
int radius = luaL_checkinteger(L, 3);
u32 color = luaL_optinteger(L, 4, color_default);
sf2d_draw_fill_circle(x, y, radius, color);
return 0;
}
/***
Draw a text on the current screen.
@function text
@tparam integer x text drawing origin horizontal coordinate, in pixels
@tparam integer y text drawing origin vertical coordinate, in pixels
@tparam string text the text to draw
@tparam[opt=9] integer size drawing size, in pixels
@tparam[opt=default color] integer color drawing color
@tparam[opt=default font] font font to use
*/
static int gfx_text(lua_State *L) {
int x = luaL_checkinteger(L, 1);
int y = luaL_checkinteger(L, 2);
size_t len;
const char *text = luaL_checklstring(L, 3, &len);
int size = luaL_optinteger(L, 4, 9);
u32 color = luaL_optinteger(L, 5, color_default);
font_userdata *font = luaL_testudata(L, 6, "LFont");
if (font == NULL) {
lua_getfield(L, LUA_REGISTRYINDEX, "LFontDefault");
font = luaL_testudata(L, -1, "LFont");
if (font == NULL) luaL_error(L, "No default font set and no font object passed");
}
if (font->font == NULL) luaL_error(L, "The font object was unloaded");
// Wide caracters support. (wchar = UTF32 on 3DS.)
wchar_t wtext[len+1];
len = mbstowcs(wtext, text, len);
*(wtext+len) = 0x0; // text end
sftd_draw_wtext(font->font, x, y, color, size, wtext);
return 0;
}
/***
Draw a text with a new line after a certain number of pixels.
Warning: No UTF32 support.
@function wrappedText
@tparam integer x text drawing origin horizontal coordinate, in pixels
@tparam integer y text drawing origin vertical coordinate, in pixels
@tparam string text the text to draw
@tparam integer width width of a line, in pixels
@tparam[opt=9] integer size drawing size, in pixels
@tparam[opt=default color] integer color drawing color
@tparam[opt=default font] font font to use
*/
static int gfx_wrappedText(lua_State *L) {
int x = luaL_checkinteger(L, 1);
int y = luaL_checkinteger(L, 2);
size_t len;
const char *text = luaL_checklstring(L, 3, &len);
unsigned int lineWidth = luaL_checkinteger(L, 4);
int size = luaL_optinteger(L, 5, 9);
u32 color = luaL_optinteger(L, 6, color_default);
font_userdata *font = luaL_testudata(L, 7, "LFont");
if (font == NULL) {
lua_getfield(L, LUA_REGISTRYINDEX, "LFontDefault");
font = luaL_testudata(L, -1, "LFont");
if (font == NULL) luaL_error(L, "No default font set and no font object passed");
}
if (font->font == NULL) luaL_error(L, "The font object was unloaded");
// Wide caracters support. (wchar = UTF32 on 3DS.)
// Disabled as sftd_draw_wtext_wrap() doesn't exist.
/*wchar_t wtext[len+1];
len = mbstowcs(wtext, text, len);
*(wtext+len) = 0x0; // text end */
sftd_draw_text_wrap(font->font, x, y, color, size, lineWidth, text);
return 0;
}
/***
Calculate the size of a text draw with `wrappedText`.
@function calcBoundingBox
@tparam string text The text to check
@tparam integer lineWidth width of a line, in pixels
@tparam[opt=9] integer size drawing size, in pixels
@tparam[opt=default font] font font to use
@treturn integer width of the text, in pixels
@treturn integer height of the text, in pixels
*/
static int gfx_calcBoundingBox(lua_State *L) {
size_t len;
const char *text = luaL_checklstring(L, 1, &len);
unsigned int lineWidth = luaL_checkinteger(L, 2);
int size = luaL_optinteger(L, 3, 9);
font_userdata *font = luaL_testudata(L, 4, "LFont");
if (font == NULL) {
lua_getfield(L, LUA_REGISTRYINDEX, "LFontDefault");
font = luaL_testudata(L, -1, "LFont");
if (font == NULL) luaL_error(L, "No default font set and no font object passed");
}
if (font->font == NULL) luaL_error(L, "The font object was unloaded");
int w, h = 0;
sftd_calc_bounding_box(&w, &h, font->font, size, lineWidth, text);
lua_pushinteger(L, w);
lua_pushinteger(L, h);
return 2;
}
// Functions
static const struct luaL_Reg gfx_lib[] = {
{ "startFrame", gfx_startFrame },
{ "endFrame", gfx_endFrame },
{ "render", gfx_render },
{ "getFPS", gfx_getFPS },
{ "set3D", gfx_set3D },
{ "get3D", gfx_get3D },
{ "setVBlankWait", gfx_setVBlankWait },
{ "waitForVBlank", gfx_waitForVBlank },
{ "vramSpaceFree", gfx_vramSpaceFree },
{ "line", gfx_line },
{ "point", gfx_point },
{ "rectangle", gfx_rectangle },
{ "circle", gfx_circle },
{ "text", gfx_text },
{ "wrappedText", gfx_wrappedText },
{ "calcBoundingBox", gfx_calcBoundingBox },
{ NULL, NULL }
};
// Constants
struct { char *name; int value; } gfx_constants[] = {
/***
Constant used to select the top screen.
It is equal to `0`.
@field GFX_TOP
*/
{ "GFX_TOP", GFX_TOP },
/***
Constant used to select the bottom screen.
It is equal to `1`.
@field GFX_BOTTOM
*/
{ "GFX_BOTTOM", GFX_BOTTOM },
/***
Constant used to select the left eye.
It is equal to `0`.
@field GFX_LEFT
*/
{ "GFX_LEFT", GFX_LEFT },
/***
Constant used to select the right eye.
It is equal to `1`.
@field GFX_RIGHT
*/
{ "GFX_RIGHT", GFX_RIGHT },
/***
The top screen height, in pixels.
It is equal to `240`.
@field TOP_HEIGHT
*/
{ "TOP_HEIGHT", 240 },
/***
The top screen width, in pixels.
It is equal to `400`.
@field TOP_WIDTH
*/
{ "TOP_WIDTH", 400 },
/***
The bottom screen height, in pixels.
It is equal to `240`.
@field BOTTOM_HEIGHT
*/
{ "BOTTOM_HEIGHT", 240 },
/***
The bottom screen width, in pixels.
It is equal to `320`.
@field BOTTOM_WIDTH
*/
{ "BOTTOM_WIDTH", 320 },
{ NULL, 0 }
};
// Subtables
struct { char *name; void (*load)(lua_State *L); void (*unload)(lua_State *L); } gfx_libs[] = {
{ "color", load_color_lib, NULL },
{ "font", load_font_lib, unload_font_lib },
{ "texture", load_texture_lib, NULL },
{ "map", load_map_lib, NULL },
{ NULL, NULL }
};
int luaopen_gfx_lib(lua_State *L) {
luaL_newlib(L, gfx_lib);
for (int i = 0; gfx_constants[i].name; i++) {
lua_pushinteger(L, gfx_constants[i].value);
lua_setfield(L, -2, gfx_constants[i].name);
}
for (int i = 0; gfx_libs[i].name; i++) {
gfx_libs[i].load(L);
lua_setfield(L, -2, gfx_libs[i].name);
}
return 1;
}
void load_gfx_lib(lua_State *L) {
sf2d_init();
sftd_init();
isGfxInitialised = true;
luaL_requiref(L, "ctr.gfx", luaopen_gfx_lib, 0);
}
void unload_gfx_lib(lua_State *L) {
for (int i = 0; gfx_libs[i].name; i++) {
if (gfx_libs[i].unload) gfx_libs[i].unload(L);
}
sftd_fini();
sf2d_fini();
}