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ctrµLua: Lua homebrewing for 3DS
As the color order of the sf2dlib changed, you have to change it in your code, or use the color.hex() function. To fix the problems, just change "0xRRGGBBAA" to "0xAABBGGRR". Also, the shader compiler changed to Picasso, so you'll need it in order to compile. https://github.com/fincs/picasso |
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| doc | ||
| libs | ||
| sdcard/3ds/ctruLua | ||
| source | ||
| .gitignore | ||
| icon.png | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
ctrµLua
Everything is in the Wiki.
Warning: the 'u' in the repo's name is a 'µ', not a 'u'.
Builds 
- Most recent working build: here (warning: only tested with Citra, sometimes on real hardware).
- See http://thomas99.no-ip.org:3000/ctrulua for all the builds.
Build instructions
- Setup your environment as shown here : http://3dbrew.org/wiki/Setting_up_Development_Environment
- Clone this repository and run the command
make build-allto build all the dependencies. - If you only made changes to ctrµLua, run
maketo rebuild ctµLua without rebuilding all the dependencies.
May not work under Windows.
Lua API Documentation
- An online version of the documentation can be found here : http://thomas99.no-ip.org/ctrulua
- To build the documentation, run
make build-doc(requires LDoc).