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ctruLua/source/gfx.c

209 lines
4.5 KiB
C

#include <stdlib.h>
#include <sf2d.h>
#include <sftd.h>
#include <3ds/vram.h>
#include <lua.h>
#include <lauxlib.h>
bool isGfxInitialised = false;
void load_color_lib(lua_State *L);
void load_font_lib(lua_State *L);
void load_texture_lib(lua_State *L);
void load_map_lib(lua_State *L);
void unload_font_lib(lua_State *L);
u32 color_default;
sftd_font *font_default;
static int gfx_startFrame(lua_State *L) {
u8 screen = luaL_checkinteger(L, 1);
u8 eye = luaL_optinteger(L, 2, GFX_LEFT);
sf2d_start_frame(screen, eye);
return 0;
}
static int gfx_endFrame(lua_State *L) {
sf2d_end_frame();
return 0;
}
static int gfx_render(lua_State *L) {
sf2d_swapbuffers();
return 0;
}
static int gfx_getFPS(lua_State *L) {
float fps = sf2d_get_fps();
lua_pushnumber(L, fps);
return 1;
}
static int gfx_set3D(lua_State *L) {
bool enable = lua_toboolean(L, 1);
sf2d_set_3D(enable);
return 0;
}
static int gfx_vramSpaceFree(lua_State *L) {
lua_pushinteger(L, vramSpaceFree());
return 1;
}
static int gfx_line(lua_State *L) {
int x1 = luaL_checkinteger(L, 1);
int y1 = luaL_checkinteger(L, 2);
int x2 = luaL_checkinteger(L, 3);
int y2 = luaL_checkinteger(L, 4);
u32 color = luaL_optinteger(L, 5, color_default);
sf2d_draw_line(x1, y1, x2, y2, color);
return 0;
}
static int gfx_point(lua_State *L) {
int x = luaL_checkinteger(L, 1);
int y = luaL_checkinteger(L, 2);
u32 color = luaL_optinteger(L, 3, color_default);
sf2d_draw_rectangle(x, y, 1, 1, color); // well, it looks like a point
return 0;
}
static int gfx_rectangle(lua_State *L) {
int x = luaL_checkinteger(L, 1);
int y = luaL_checkinteger(L, 2);
int width = luaL_checkinteger(L, 3);
int height = luaL_checkinteger(L, 4);
float angle = luaL_optnumber(L, 5, 0);
u32 color = luaL_optinteger(L, 6, color_default);
if (angle == 0)
sf2d_draw_rectangle(x, y, width, height, color);
else
sf2d_draw_rectangle_rotate(x, y, width, height, color, angle);
return 0;
}
static int gfx_circle(lua_State *L) {
int x = luaL_checkinteger(L, 1);
int y = luaL_checkinteger(L, 2);
int radius = luaL_checkinteger(L, 3);
u32 color = luaL_optinteger(L, 4, color_default);
sf2d_draw_fill_circle(x, y, radius, color);
return 0;
}
static int gfx_text(lua_State *L) {
int x = luaL_checkinteger(L, 1);
int y = luaL_checkinteger(L, 2);
size_t len;
const char *text = luaL_checklstring(L, 3, &len);
int size = luaL_optinteger(L, 4, 9);
u32 color = luaL_optinteger(L, 5, color_default);
// todo : font selection
// Wide caracters support. (wchar = UTF32 on 3DS.)
wchar_t wtext[len];
len = mbstowcs(wtext, text, len);
*(wtext+len) = 0x0; // text end
sftd_draw_wtext(font_default, x, y, color, size, wtext);
return 0;
}
// Functions
static const struct luaL_Reg gfx_lib[] = {
{ "startFrame", gfx_startFrame },
{ "endFrame", gfx_endFrame },
{ "render", gfx_render },
{ "getFPS", gfx_getFPS },
{ "set3D", gfx_set3D },
{ "vramSpaceFree", gfx_vramSpaceFree },
{ "line", gfx_line },
{ "point", gfx_point },
{ "rectangle", gfx_rectangle },
{ "circle", gfx_circle },
{ "text", gfx_text },
{ NULL, NULL }
};
// Constants
struct { char *name; int value; } gfx_constants[] = {
{ "GFX_TOP", GFX_TOP },
{ "GFX_BOTTOM", GFX_BOTTOM },
{ "GFX_LEFT", GFX_LEFT },
{ "GFX_RIGHT", GFX_RIGHT },
{ "TOP_HEIGHT", 240 },
{ "TOP_WIDTH", 400 },
{ "BOTTOM_HEIGHT", 240 },
{ "BOTTOM_WIDTH", 320 },
{ NULL, 0 }
};
// Subtables
struct { char *name; void (*load)(lua_State *L); void (*unload)(lua_State *L); } gfx_libs[] = {
{ "color", load_color_lib, NULL },
{ "font", load_font_lib, unload_font_lib },
{ "texture", load_texture_lib, NULL },
{ "map", load_map_lib, NULL },
{ NULL, NULL }
};
int luaopen_gfx_lib(lua_State *L) {
luaL_newlib(L, gfx_lib);
for (int i = 0; gfx_constants[i].name; i++) {
lua_pushinteger(L, gfx_constants[i].value);
lua_setfield(L, -2, gfx_constants[i].name);
}
for (int i = 0; gfx_libs[i].name; i++) {
gfx_libs[i].load(L);
lua_setfield(L, -2, gfx_libs[i].name);
}
return 1;
}
void load_gfx_lib(lua_State *L) {
sf2d_init();
sftd_init();
isGfxInitialised = true;
luaL_requiref(L, "ctr.gfx", luaopen_gfx_lib, 0);
}
void unload_gfx_lib(lua_State *L) {
for (int i = 0; gfx_libs[i].name; i++) {
if (gfx_libs[i].unload) gfx_libs[i].unload(L);
}
sftd_fini();
sf2d_fini();
}