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ctruLua/source/cfgu.c
2015-12-31 15:41:09 +01:00

311 lines
6.3 KiB
C

/***
The `cfgu` module.
Used to get some user config.
@module ctr.cfgu
@usage local cfgu = require("ctr.cfgu")
*/
#include <stdlib.h>
#include <3ds/types.h>
#include <3ds/services/cfgu.h>
#include <3ds/util/utf.h>
#include <lua.h>
#include <lauxlib.h>
/***
Initialize the CFGU module.
@function init
*/
static int cfgu_init(lua_State *L) {
cfguInit();
return 0;
}
/***
Disable the CFGU module.
@function shutdown
*/
static int cfgu_shutdown(lua_State *L) {
cfguExit();
return 0;
}
/***
Return the console region.
@function getRegion
@treturn number region
*/
static int cfgu_getRegion(lua_State *L) {
u8 region = 0;
CFGU_SecureInfoGetRegion(&region);
lua_pushinteger(L, region);
return 1;
}
/***
Return the system model.
@function getModel
@treturn number model
*/
static int cfgu_getModel(lua_State *L) {
u8 model = 0;
CFGU_GetSystemModel(&model);
lua_pushinteger(L, model);
return 1;
}
/***
Return the system language.
@function getLanguage
@treturn number language
*/
static int cfgu_getLanguage(lua_State *L) {
u8 language = 0;
CFGU_GetSystemLanguage(&language);
lua_pushinteger(L, language);
return 1;
}
/***
Generate an unique hash from the console ID.
@function genHash
@tparam number salt 20-bits salt
@treturn number 64-bits hash
*/
static int cfgu_genHash(lua_State *L) {
u32 salt = luaL_optinteger(L, 1, 0);
u64 hash = 0;
CFGU_GenHashConsoleUnique(salt, &hash);
lua_pushinteger(L, hash);
return 1;
}
/***
Return the username.
@function getUsername
@treturn string username
*/
static int cfgu_getUsername(lua_State *L) {
const u16 *block = malloc(0x1C);
CFGU_GetConfigInfoBlk2(0x1C, 0xA0000, (u8*)block);
u8 *name = malloc(0x14);
utf16_to_utf8(name, block, 0x14);
lua_pushlstring(L, (const char *)name, 0x14); // The username is only 0x14 characters long.
return 1;
}
/***
Return the user birthday.
@function getBirthday
@treturn number month
@treturn number day
*/
static int cfgu_getBirthday(lua_State *L) {
u16 tmp = 0;
CFGU_GetConfigInfoBlk2(0x2, 0xA0001, (u8*)&tmp);
u8 month = tmp/256;
u8 day = tmp%256;
lua_pushinteger(L, month);
lua_pushinteger(L, day);
return 2;
}
// Functions
static const struct luaL_Reg cfgu_lib[] = {
{"init", cfgu_init },
{"shutdown", cfgu_shutdown },
{"getRegion", cfgu_getRegion },
{"getModel", cfgu_getModel },
{"getLanguage", cfgu_getLanguage},
{"genHash", cfgu_genHash },
{"getUsername", cfgu_getUsername},
{"getBirthday", cfgu_getBirthday},
{NULL, NULL}
};
// Constants
struct { char *name; int value; } cfgu_constants[] = {
/***
Constant returned by `getRegion` if the console is from Japan.
It is equal to `0`.
@field REGION_JPN
*/
{"REGION_JPN", CFG_REGION_JPN},
/***
Constant returned by `getRegion` if the console is from USA.
It is equal to `1`.
@field REGION_USA
*/
{"REGION_USA", CFG_REGION_USA},
/***
Constant returned by `getRegion` if the console is from Europe.
It is equal to `2`.
@field REGION_EUR
*/
{"REGION_EUR", CFG_REGION_EUR},
/***
Constant returned by `getRegion` if the console is from Australia.
It is equal to `3`.
@field REGION_AUS
*/
{"REGION_AUS", CFG_REGION_AUS},
/***
Constant returned by `getRegion` if the console is from China.
It is equal to `4`.
@field REGION_CHN
*/
{"REGION_CHN", CFG_REGION_CHN},
/***
Constant returned by `getRegion` if the console is from Korea.
It is equal to `5`.
@field REGION_KOR
*/
{"REGION_KOR", CFG_REGION_KOR},
/***
Constant returned by `getRegion` if the console is from Taiwan.
It is equal to `6`.
@field REGION_TWN
*/
{"REGION_TWN", CFG_REGION_TWN},
/***
Constant returned by `getLanguage` if the language is Japanese.
It is equal to `0`.
@field LANGUAGE_JP
*/
{"LANGUAGE_JP", CFG_LANGUAGE_JP},
/***
Constant returned by `getLanguage` if the language is English.
It is equal to `1`.
@field LANGUAGE_EN
*/
{"LANGUAGE_EN", CFG_LANGUAGE_EN},
/***
Constant returned by `getLanguage` if the language is French.
It is equal to `2`.
@field LANGUAGE_FR
*/
{"LANGUAGE_FR", CFG_LANGUAGE_FR},
/***
Constant returned by `getLanguage` if the language is German.
It is equal to `3`.
@field LANGUAGE_DE
*/
{"LANGUAGE_DE", CFG_LANGUAGE_DE},
/***
Constant returned by `getLanguage` if the language is Italian.
It is equal to `4`.
@field LANGUAGE_IT
*/
{"LANGUAGE_IT", CFG_LANGUAGE_IT},
/***
Constant returned by `getLanguage` if the language is Spanish.
It is equal to `5`.
@field LANGUAGE_ES
*/
{"LANGUAGE_ES", CFG_LANGUAGE_ES},
/***
Constant returned by `getLanguage` if the language is Chinese.
It is equal to `6`.
@field LANGUAGE_ZH
*/
{"LANGUAGE_ZH", CFG_LANGUAGE_ZH},
/***
Constant returned by `getLanguage` if the language is Korean.
It is equal to `7`.
@field LANGUAGE_KO
*/
{"LANGUAGE_KO", CFG_LANGUAGE_KO},
/***
Constant returned by `getLanguage` if the language is Dutch.
It is equal to `8`.
@field LANGUAGE_NL
*/
{"LANGUAGE_NL", CFG_LANGUAGE_NL},
/***
Constant returned by `getLanguage` if the language is Portuguese.
It is equal to `9`.
@field LANGUAGE_PT
*/
{"LANGUAGE_PT", CFG_LANGUAGE_PT},
/***
Constant returned by `getLanguage` if the language is Russian.
It is equal to `10`.
@field LANGUAGE_RU
*/
{"LANGUAGE_RU", CFG_LANGUAGE_RU},
/***
Constant returned by `getLanguage` if the language is Taiwanese.
It is equal to `11`.
@field LANGUAGE_TW
*/
{"LANGUAGE_TW", CFG_LANGUAGE_TW},
/***
Constant returned by `getModel` if the console is a 3DS.
It is equal to `0`.
@field MODEL_3DS
*/
{"MODEL_3DS", 0},
/***
Constant returned by `getModel` if the console is a 3DS XL.
It is equal to `1`.
@field MODEL_3DSXL
*/
{"MODEL_3DSXL", 1},
/***
Constant returned by `getModel` if the console is a New 3DS.
It is equal to `2`.
@field MODEL_N3DS
*/
{"MODEL_N3DS", 2},
/***
Constant returned by `getModel` if the console is a 2DS.
It is equal to `3`.
@field MODEL_2DS
*/
{"MODEL_2DS", 3},
/***
Constant returned by `getModel` if the console is a New 3DS XL.
It is equal to `4`.
@field MODEL_N3DSXL
*/
{"MODEL_N3DSXL", 4},
{NULL, 0}
};
int luaopen_cfgu_lib(lua_State *L) {
luaL_newlib(L, cfgu_lib);
for (int i = 0; cfgu_constants[i].name; i++) {
lua_pushinteger(L, cfgu_constants[i].value);
lua_setfield(L, -2, cfgu_constants[i].name);
}
return 1;
}
void load_cfgu_lib(lua_State *L) {
luaL_requiref(L, "ctr.cfgu", luaopen_cfgu_lib, false);
}