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ctruLua/source/texture.h
Firew0lf 56b47153b7 Added maps (working \o/), small tweaks in texture.c
There shouldn't be any memory leak.
2015-08-22 02:08:30 +02:00

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C

#ifndef TEXTURE_H
#define TEXTURE_H
typedef struct {
sf2d_texture *texture;
float scaleX;
float scaleY;
} texture_userdata;
#endif