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ctruLua/source/map.c
2016-04-22 16:45:56 +02:00

349 lines
9.5 KiB
C

/***
The `gfx.map` module.
Tile coordinates start at x=0,y=0.
@module ctr.gfx.map
@usage local map = require("ctr.gfx.map")
*/
#include <sf2d.h>
#include <lapi.h>
#include <lauxlib.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "gfx.h"
#include "texture.h"
typedef struct {
texture_userdata *texture;
u8 tileSizeX;
u8 tileSizeY;
int tilesetSizeX; // in tiles
int tilesetSizeY; // in tiles
u16 *data;
int width;
int height;
int spaceX; // in pixels
int spaceY; // in pixels
} map_userdata;
void getTilePos(map_userdata *map, u16 tile, int *texX, int *texY) {
*texX = (tile%map->tilesetSizeX)*map->tileSizeX;
*texY = (tile/map->tilesetSizeX)*map->tileSizeY;
}
u16 getTile(map_userdata *map, int x, int y) {
return map->data[x+(y*map->width)];
}
// module functions
/***
Load a map from a file.
@function load
@tparam string/table map path to the .map or a 2D table containing tile data (`{ [Y1]={[X1]=tile1, [X2]=tile2}, [Y2]=..., ... }`)
@tparam texture tileset containing the tileset
@tparam number tileWidth tile width
@tparam number tileHeight tile height
@treturn[1] map loaded map object
@treturn[2] nil in case of error
@treturn[2] string error message
*/
static int map_load(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 2, "LTexture");
u8 tileSizeX = luaL_checkinteger(L, 3);
u8 tileSizeY = luaL_checkinteger(L, 4);
map_userdata *map = lua_newuserdata(L, sizeof(map_userdata));
luaL_getmetatable(L, "LMap");
lua_setmetatable(L, -2);
// Block GC of the texture by keeping a reference to it in the registry
// registry[map_userdata] = texture_userdata
lua_pushnil(L);
lua_copy(L, -2, -1); // map_userdata
lua_pushnil(L);
lua_copy(L, 2, -1); // texture_userdata
lua_settable(L, LUA_REGISTRYINDEX);
// Init userdata fields
map->texture = texture;
map->tileSizeX = tileSizeX;
map->tileSizeY = tileSizeY;
map->tilesetSizeX = (map->texture->texture->width/tileSizeX);
map->tilesetSizeY = (map->texture->texture->height/tileSizeY);
map->spaceX = 0;
map->spaceY = 0;
// read the map file
if (lua_isstring(L, 1)) {
const char *mapPath = luaL_checkstring(L, 1);
FILE *mapFile = fopen(mapPath, "r");
if (mapFile == NULL) {
lua_pushnil(L);
lua_pushfstring(L, "no such file \"%s\"", mapPath);
return 2;
}
fseek(mapFile, 0L, SEEK_END);
int fileSize = ftell(mapFile);
fseek(mapFile, 0L, SEEK_SET);
char *buffer = (char *)malloc(sizeof(char)*fileSize);
fread(buffer, 1, fileSize, mapFile);
fclose(mapFile);
int width = 0;
for (int i=0; buffer[i]; i++) {
if (buffer[i] == ',') {
width++;
} else if (buffer[i] == '\n') {
width++;
break;
}
}
int height = 0;
for (int i=0; buffer[i]; i++) { // this should do
if (buffer[i] == '\n' && (buffer[i+1] != '\n' || !buffer[i+1])) height++;
}
map->width = width;
map->height = height;
map->data = malloc(sizeof(u16)*width*height);
int i = 0;
char *token = strtok(buffer, ",\n");
while (token != NULL) {
map->data[i] = (u16)atoi(token);
i++;
token = strtok(NULL, ",\n");
}
free(buffer);
return 1;
} else if (lua_istable(L, 1)) {
int height = luaL_len(L, 1);
if (height < 1) luaL_error(L, "map height must be greater or equal to 1");
lua_geti(L, 1, 1);
int width = luaL_len(L, -1);
if (width < 1) luaL_error(L, "map width must be greater or equal to 1");
lua_pop(L, 1);
map->width = width;
map->height = height;
map->data = malloc(sizeof(u16)*width*height);
for (int y=1; y<=height; y++) {
if (lua_geti(L, 1, y) != LUA_TTABLE) luaL_error(L, "map table must be an array of tables");
if (luaL_len(L, -1) < width) luaL_error(L, "table line y=%d is shorter than the map width", y);
for (int x=1; x<=width; x++) {
lua_geti(L, -1, x);
bool isnum;
map->data[(x-1)+((y-1)*map->width)] = (u16)lua_tointegerx(L, -1, (int *)&isnum);
if (!isnum) luaL_error(L, "tiles must be integers");
lua_pop(L, 1);
}
lua_pop(L, 1);
}
return 1;
} else {
luaL_error(L, "map (first argument) must be a string or a table");
return 0;
}
}
/***
Map object
@section Methods
*/
/***
Draw (a part of) the map on the screen.
@function :draw
@tparam integer x X top-left coordinate to draw the map on the screen (pixels)
@tparam integer y Y top-left coordinate to draw the map on the screen (pixels)
@tparam[opt=0] integer offsetX drawn area X start coordinate on the map (pixels) (x=0,y=0 correspond to the first tile top-left corner)
@tparam[opt=0] integer offsetY drawn area Y start coordinate on the map (pixels)
@tparam[opt=400] integer width width of the drawn area on the map (pixels)
@tparam[opt=240] integer height height of the drawn area on the map (pixels)
@usage
-- This will draw on the screen at x=5,y=5 a part of the map. The part is the rectangle on the map starting at x=16,y=16 and width=32,height=48.
-- For example, if you use 16x16 pixel tiles, this will draw the tiles from 1,1 (top-left corner of the rectangle) to 2,3 (bottom-right corner).
map:draw(5, 5, 16, 16, 32, 48)
*/
static int map_draw(lua_State *L) {
map_userdata *map = luaL_checkudata(L, 1, "LMap");
int x = luaL_checkinteger(L, 2);
int y = luaL_checkinteger(L, 3);
int offsetX = luaL_optinteger(L, 4, 0);
int offsetY = luaL_optinteger(L, 5, 0);
int width = luaL_optinteger(L, 6, 400);
int height = luaL_optinteger(L, 7, 240);
int xI = fmax(floor((double)offsetX / map->tileSizeX), 0); // initial tile X
int xF = fmin(ceil((double)(offsetX + width) / map->tileSizeX), map->width); // final tile X
int yI = fmax(floor((double)offsetY / map->tileSizeY), 0); // initial tile Y
int yF = fmin(ceil((double)(offsetY + height) / map->tileSizeY), map->height); // final tile Y
if (sf2d_get_current_screen() == GFX_TOP)
sf2d_set_scissor_test(GPU_SCISSOR_NORMAL, x, y, fmin(width, 400 - x), fmin(height, 240 - y)); // Scissor test doesn't work when x/y + width > screenWidth/Height
else
sf2d_set_scissor_test(GPU_SCISSOR_NORMAL, x, y, fmin(width, 320 - x), fmin(height, 240 - y));
int texX = 0;
int texY = 0;
if (map->texture->blendColor == 0xffffffff) {
for (int xp = xI; xp < xF; xp++) {
for (int yp = yI; yp < yF; yp++) {
u16 tile = getTile(map, xp, yp);
getTilePos(map, tile, &texX, &texY);
sf2d_draw_texture_part(map->texture->texture, x+(map->tileSizeX*xp)+(xp*map->spaceX)-offsetX, y+(map->tileSizeY*yp)+(yp*map->spaceY)-offsetY, texX, texY, map->tileSizeX, map->tileSizeY);
}
}
} else {
for (int xp = xI; xp < xF; xp++) {
for (int yp = yI; yp < yF; yp++) {
u16 tile = getTile(map, xp, yp);
getTilePos(map, tile, &texX, &texY);
sf2d_draw_texture_part_blend(map->texture->texture, x+(map->tileSizeX*xp)+(xp*map->spaceX)-offsetX, y+(map->tileSizeY*yp)+(yp*map->spaceY)-offsetY, texX, texY, map->tileSizeX, map->tileSizeY, map->texture->blendColor);
}
}
}
sf2d_set_scissor_test(lua_scissor.mode, lua_scissor.x, lua_scissor.y, lua_scissor.width, lua_scissor.height);
return 0;
}
/***
Unload a map.
@function :unload
*/
static int map_unload(lua_State *L) {
map_userdata *map = luaL_checkudata(L, 1, "LMap");
free(map->data);
// Remove the reference to the texture in the registry
// registry[map_userdata] = nil
lua_pushnil(L);
lua_copy(L, 1, -1); // map_userdata
lua_pushnil(L);
lua_settable(L, LUA_REGISTRYINDEX);
return 0;
}
/***
Return the size of a map.
@function :getSize
@treturn number width of the map, in tiles
@treturn number height of the map, in tiles
*/
static int map_getSize(lua_State *L) {
map_userdata *map = luaL_checkudata(L, 1, "LMap");
lua_pushinteger(L, map->width);
lua_pushinteger(L, map->height);
return 2;
}
/***
Return the value of a tile.
@function :getTile
@tparam number x X position of the tile (in tiles)
@tparam number y Y position of the tile (in tiles)
@treturn number value of the tile
*/
static int map_getTile(lua_State *L) {
map_userdata *map = luaL_checkudata(L, 1, "LMap");
int x = luaL_checkinteger(L, 2);
int y = luaL_checkinteger(L, 3);
lua_pushinteger(L, getTile(map, x, y));
return 1;
}
/***
Set the value of a tile.
@function :setTile
@tparam number x X position of the tile (in tiles)
@tparam number y Y position of the tile (in tiles)
@tparam number value new value for the tile
*/
static int map_setTile(lua_State *L) {
map_userdata *map = luaL_checkudata(L, 1, "LMap");
int x = luaL_checkinteger(L, 2);
int y = luaL_checkinteger(L, 3);
u16 tile = luaL_checkinteger(L, 4);
map->data[x+(y*map->width)] = tile;
return 0;
}
/***
Set the space between draw tiles (in pixels).
@function :setSpace
@tparam number x X space (in pixels)
@tparam number y Y space (in pixels)
*/
static int map_setSpace(lua_State *L) {
map_userdata *map = luaL_checkudata(L, 1, "LMap");
int x = luaL_optinteger(L, 2, map->spaceX);
int y = luaL_optinteger(L, 3, map->spaceY);
map->spaceX = x;
map->spaceY = y;
return 0;
}
// object
static const struct luaL_Reg map_methods[] = {
{"draw", map_draw },
{"unload", map_unload },
{"getSize", map_getSize },
{"getTile", map_getTile },
{"setTile", map_setTile },
{"setSpace", map_setSpace },
{"__gc", map_unload },
{NULL, NULL}
};
// module
static const struct luaL_Reg map_functions[] = {
{ "load", map_load },
{NULL, NULL}
};
int luaopen_map_lib(lua_State *L) {
luaL_newmetatable(L, "LMap");
lua_pushvalue(L, -1);
lua_setfield(L, -2, "__index");
luaL_setfuncs(L, map_methods, 0);
luaL_newlib(L, map_functions);
return 1;
}
void load_map_lib(lua_State *L) {
luaL_requiref(L, "ctr.gfx.map", luaopen_map_lib, false);
}