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			293 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			293 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
| # LuaDist CMake utility library for Lua.
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| # 
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| # Copyright (C) 2007-2012 LuaDist.
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| # by David Manura, Peter Drahos
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| # Redistribution and use of this file is allowed according to the terms of the MIT license.
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| # For details see the COPYRIGHT file distributed with LuaDist.
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| # Please note that the package source code is licensed under its own license.
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| 
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| set ( INSTALL_LMOD ${INSTALL_LIB}/lua
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|       CACHE PATH "Directory to install Lua modules." )
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| set ( INSTALL_CMOD ${INSTALL_LIB}/lua
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|       CACHE PATH "Directory to install Lua binary modules." )
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| 
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| option ( SKIP_LUA_WRAPPER
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|          "Do not build and install Lua executable wrappers." OFF)
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| 
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| # List of (Lua module name, file path) pairs.
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| # Used internally by add_lua_test.  Built by add_lua_module.
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| set ( _lua_modules )
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| 
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| # utility function: appends path `path` to path `basepath`, properly
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| # handling cases when `path` may be relative or absolute.
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| macro ( _append_path basepath path result )
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|   if ( IS_ABSOLUTE "${path}" )
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|     set ( ${result} "${path}" )
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|   else ()
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|     set ( ${result} "${basepath}/${path}" )
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|   endif ()
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| endmacro ()
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| 
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| # install_lua_executable ( target source )
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| # Automatically generate a binary if srlua package is available
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| # The application or its source will be placed into /bin 
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| # If the application source did not have .lua suffix then it will be added
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| # USE: lua_executable ( sputnik src/sputnik.lua )
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| macro ( install_lua_executable _name _source )
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|   get_filename_component ( _source_name ${_source} NAME_WE )
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|   # Find srlua and glue
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|   find_program( SRLUA_EXECUTABLE NAMES srlua )
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|   find_program( GLUE_EXECUTABLE NAMES glue )
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|   # Executable output
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|   set ( _exe ${CMAKE_CURRENT_BINARY_DIR}/${_name}${CMAKE_EXECUTABLE_SUFFIX} )
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|   if ( NOT SKIP_LUA_WRAPPER AND SRLUA_EXECUTABLE AND GLUE_EXECUTABLE )
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|     # Generate binary gluing the lua code to srlua, this is a robuust approach for most systems
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|     add_custom_command(
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|       OUTPUT ${_exe}
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|       COMMAND ${GLUE_EXECUTABLE} 
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|       ARGS ${SRLUA_EXECUTABLE} ${_source} ${_exe}
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|       DEPENDS ${_source}
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|       WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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|       VERBATIM
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|     )
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|     # Make sure we have a target associated with the binary
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|     add_custom_target(${_name} ALL
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|         DEPENDS ${_exe}
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|     )
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|     # Install with run permissions
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|     install ( PROGRAMS ${_exe} DESTINATION ${INSTALL_BIN} COMPONENT Runtime)
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| 	# Also install source as optional resurce
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| 	install ( FILES ${_source} DESTINATION ${INSTALL_FOO} COMPONENT Other )
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|   else()
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|     # Install into bin as is but without the lua suffix, we assume the executable uses UNIX shebang/hash-bang magic
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|     install ( PROGRAMS ${_source} DESTINATION ${INSTALL_BIN}
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|             RENAME ${_source_name}
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|             COMPONENT Runtime
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|     )
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|   endif()
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| endmacro ()
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| 
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| macro ( _lua_module_helper is_install _name ) 
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|   parse_arguments ( _MODULE "LINK;ALL_IN_ONE" "" ${ARGN} )
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|   # _target is CMake-compatible target name for module (e.g. socket_core).
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|   # _module is relative path of target (e.g. socket/core),
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|   #   without extension (e.g. .lua/.so/.dll).
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|   # _MODULE_SRC is list of module source files (e.g. .lua and .c files).
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|   # _MODULE_NAMES is list of module names (e.g. socket.core).
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|   if ( _MODULE_ALL_IN_ONE )
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|     string ( REGEX REPLACE "\\..*" "" _target "${_name}" )
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|     string ( REGEX REPLACE "\\..*" "" _module "${_name}" )
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|     set ( _target "${_target}_all_in_one")
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|     set ( _MODULE_SRC ${_MODULE_ALL_IN_ONE} )
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|     set ( _MODULE_NAMES ${_name} ${_MODULE_DEFAULT_ARGS} )
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|   else ()
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|     string ( REPLACE "." "_" _target "${_name}" )
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|     string ( REPLACE "." "/" _module "${_name}" )
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|     set ( _MODULE_SRC ${_MODULE_DEFAULT_ARGS} )
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|     set ( _MODULE_NAMES ${_name} )
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|   endif ()
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|   if ( NOT _MODULE_SRC )
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|     message ( FATAL_ERROR "no module sources specified" )
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|   endif ()
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|   list ( GET _MODULE_SRC 0 _first_source )
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|   
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|   get_filename_component ( _ext ${_first_source} EXT )
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|   if ( _ext STREQUAL ".lua" )  # Lua source module
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|     list ( LENGTH _MODULE_SRC _len )
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|     if ( _len GREATER 1 )
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|       message ( FATAL_ERROR "more than one source file specified" )
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|     endif ()
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|   
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|     set ( _module "${_module}.lua" )
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| 
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|     get_filename_component ( _module_dir ${_module} PATH )
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|     get_filename_component ( _module_filename ${_module} NAME )
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|     _append_path ( "${CMAKE_CURRENT_SOURCE_DIR}" "${_first_source}" _module_path )
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|     list ( APPEND _lua_modules "${_name}" "${_module_path}" )
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| 
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|     if ( ${is_install} )
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|       install ( FILES ${_first_source} DESTINATION ${INSTALL_LMOD}/${_module_dir}
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|                 RENAME ${_module_filename} 
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|                 COMPONENT Runtime
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|       )
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|     endif ()
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|   else ()  # Lua C binary module
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|     enable_language ( C )
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|     find_package ( Lua REQUIRED )
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|     include_directories ( ${LUA_INCLUDE_DIR} )
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| 
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|     set ( _module "${_module}${CMAKE_SHARED_MODULE_SUFFIX}" )
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| 
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|     get_filename_component ( _module_dir ${_module} PATH )
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|     get_filename_component ( _module_filenamebase ${_module} NAME_WE )
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|     foreach ( _thisname ${_MODULE_NAMES} )
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|       list ( APPEND _lua_modules "${_thisname}"
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|              "${CMAKE_CURRENT_BINARY_DIR}/\${CMAKE_CFG_INTDIR}/${_module}" )
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|     endforeach ()
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|    
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|     add_library( ${_target} MODULE ${_MODULE_SRC})
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|     target_link_libraries ( ${_target} ${LUA_LIBRARY} ${_MODULE_LINK} )
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|     set_target_properties ( ${_target} PROPERTIES LIBRARY_OUTPUT_DIRECTORY
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|                 "${_module_dir}" PREFIX "" OUTPUT_NAME "${_module_filenamebase}" )
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|     if ( ${is_install} )
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|       install ( TARGETS ${_target} DESTINATION ${INSTALL_CMOD}/${_module_dir} COMPONENT Runtime)
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|     endif ()
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|   endif ()
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| endmacro ()
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| 
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| # add_lua_module
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| # Builds a Lua source module into a destination locatable by Lua
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| # require syntax.
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| # Binary modules are also supported where this function takes sources and
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| # libraries to compile separated by LINK keyword.
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| # USE: add_lua_module ( socket.http src/http.lua )
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| # USE2: add_lua_module ( mime.core src/mime.c )
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| # USE3: add_lua_module ( socket.core ${SRC_SOCKET} LINK ${LIB_SOCKET} )
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| # USE4: add_lua_module ( ssl.context ssl.core ALL_IN_ONE src/context.c src/ssl.c )
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| #   This form builds an "all-in-one" module (e.g. ssl.so or ssl.dll containing
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| #   both modules ssl.context and ssl.core).  The CMake target name will be
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| #   ssl_all_in_one.
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| # Also sets variable _module_path (relative path where module typically
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| # would be installed).
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| macro ( add_lua_module )
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|   _lua_module_helper ( 0 ${ARGN} )
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| endmacro ()
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| 
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| 
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| # install_lua_module
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| # This is the same as `add_lua_module` but also installs the module.
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| # USE: install_lua_module ( socket.http src/http.lua )
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| # USE2: install_lua_module ( mime.core src/mime.c )
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| # USE3: install_lua_module ( socket.core ${SRC_SOCKET} LINK ${LIB_SOCKET} )
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| macro ( install_lua_module )
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|   _lua_module_helper ( 1 ${ARGN} )
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| endmacro ()
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| 
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| # Builds string representing Lua table mapping Lua modules names to file
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| # paths.  Used internally.
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| macro ( _make_module_table _outvar )
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|   set ( ${_outvar} )
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|   list ( LENGTH _lua_modules _n )
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|   if ( ${_n} GREATER 0 ) # avoids cmake complaint
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|   foreach ( _i RANGE 1 ${_n} 2 )
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|     list ( GET _lua_modules ${_i} _path )
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|     math ( EXPR _ii ${_i}-1 )
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|     list ( GET _lua_modules ${_ii} _name )
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|     set ( ${_outvar} "${_table}  ['${_name}'] = '${_path}'\;\n")
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|   endforeach ()
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|   endif ()
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|   set ( ${_outvar}
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| "local modules = {
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| ${_table}}" )
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| endmacro ()
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| 
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| # add_lua_test ( _testfile [ WORKING_DIRECTORY _working_dir ] )
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| # Runs Lua script `_testfile` under CTest tester.
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| # Optional named argument `WORKING_DIRECTORY` is current working directory to
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| # run test under (defaults to ${CMAKE_CURRENT_BINARY_DIR}).
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| # Both paths, if relative, are relative to ${CMAKE_CURRENT_SOURCE_DIR}.
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| # Any modules previously defined with install_lua_module are automatically
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| # preloaded (via package.preload) prior to running the test script.
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| # Under LuaDist, set test=true in config.lua to enable testing.
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| # USE: add_lua_test ( test/test1.lua [args...] [WORKING_DIRECTORY dir])
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| macro ( add_lua_test _testfile )
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|   if ( NOT SKIP_TESTING )
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|     parse_arguments ( _ARG "WORKING_DIRECTORY" "" ${ARGN} )
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|     include ( CTest )
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|     find_program ( LUA NAMES lua lua.bat )
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|     get_filename_component ( TESTFILEABS ${_testfile} ABSOLUTE )
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|     get_filename_component ( TESTFILENAME ${_testfile} NAME )
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|     get_filename_component ( TESTFILEBASE ${_testfile} NAME_WE )
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| 
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|     # Write wrapper script.
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|     # Note: One simple way to allow the script to find modules is
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|     # to just put them in package.preload.
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|     set ( TESTWRAPPER ${CMAKE_CURRENT_BINARY_DIR}/${TESTFILENAME} )
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|     _make_module_table ( _table )
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|     set ( TESTWRAPPERSOURCE
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| "local CMAKE_CFG_INTDIR = ... or '.'
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| ${_table}
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| local function preload_modules(modules)
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|   for name, path in pairs(modules) do
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|     if path:match'%.lua' then
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|       package.preload[name] = assert(loadfile(path))
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|     else
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|       local name = name:gsub('.*%-', '') -- remove any hyphen prefix
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|       local symbol = 'luaopen_' .. name:gsub('%.', '_')
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|           --improve: generalize to support all-in-one loader?
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|       local path = path:gsub('%$%{CMAKE_CFG_INTDIR%}', CMAKE_CFG_INTDIR)
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|       package.preload[name] = assert(package.loadlib(path, symbol))
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|     end
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|   end
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| end
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| preload_modules(modules)
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| arg[0] = '${TESTFILEABS}'
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| table.remove(arg, 1)
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| return assert(loadfile '${TESTFILEABS}')(unpack(arg))
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| "    )
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|     if ( _ARG_WORKING_DIRECTORY )
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|       get_filename_component (
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|          TESTCURRENTDIRABS ${_ARG_WORKING_DIRECTORY} ABSOLUTE )
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|       # note: CMake 2.6 (unlike 2.8) lacks WORKING_DIRECTORY parameter.
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|       set ( _pre ${CMAKE_COMMAND} -E chdir "${TESTCURRENTDIRABS}" )
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|     endif ()
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|     file ( WRITE ${TESTWRAPPER} ${TESTWRAPPERSOURCE})
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|     add_test ( NAME ${TESTFILEBASE} COMMAND ${_pre} ${LUA}
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|                ${TESTWRAPPER} "${CMAKE_CFG_INTDIR}"
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|                ${_ARG_DEFAULT_ARGS} )
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|   endif ()
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|   # see also http://gdcm.svn.sourceforge.net/viewvc/gdcm/Sandbox/CMakeModules/UsePythonTest.cmake
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|   # Note: ${CMAKE_CFG_INTDIR} is a command-line argument to allow proper
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|   # expansion by the native build tool.
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| endmacro ()
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| 
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| 
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| # Converts Lua source file `_source` to binary string embedded in C source
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| # file `_target`.  Optionally compiles Lua source to byte code (not available
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| # under LuaJIT2, which doesn't have a bytecode loader).  Additionally, Lua
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| # versions of bin2c [1] and luac [2] may be passed respectively as additional
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| # arguments.
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| #
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| # [1] http://lua-users.org/wiki/BinToCee
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| # [2] http://lua-users.org/wiki/LuaCompilerInLua
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| function ( add_lua_bin2c _target _source )
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|   find_program ( LUA NAMES lua lua.bat )
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|   execute_process ( COMMAND ${LUA} -e "string.dump(function()end)"
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|                     RESULT_VARIABLE _LUA_DUMP_RESULT ERROR_QUIET )
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|   if ( NOT ${_LUA_DUMP_RESULT} )
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|     SET ( HAVE_LUA_DUMP true )
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|   endif ()
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|   message ( "-- string.dump=${HAVE_LUA_DUMP}" )
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| 
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|   if ( ARGV2 )
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|     get_filename_component ( BIN2C ${ARGV2} ABSOLUTE )
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|     set ( BIN2C ${LUA} ${BIN2C} )
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|   else ()
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|     find_program ( BIN2C NAMES bin2c bin2c.bat )
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|   endif ()
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|   if ( HAVE_LUA_DUMP )
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|     if ( ARGV3 )
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|       get_filename_component ( LUAC ${ARGV3} ABSOLUTE )
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|       set ( LUAC ${LUA} ${LUAC} )
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|     else ()
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|       find_program ( LUAC NAMES luac luac.bat )
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|     endif ()
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|   endif ( HAVE_LUA_DUMP )
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|   message ( "-- bin2c=${BIN2C}" )
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|   message ( "-- luac=${LUAC}" )
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| 
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|   get_filename_component ( SOURCEABS ${_source} ABSOLUTE )
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|   if ( HAVE_LUA_DUMP )
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|     get_filename_component ( SOURCEBASE ${_source} NAME_WE )
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|     add_custom_command (
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|       OUTPUT  ${_target} DEPENDS ${_source}
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|       COMMAND ${LUAC} -o ${CMAKE_CURRENT_BINARY_DIR}/${SOURCEBASE}.lo
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|               ${SOURCEABS}
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|       COMMAND ${BIN2C} ${CMAKE_CURRENT_BINARY_DIR}/${SOURCEBASE}.lo
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|               ">${_target}" )
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|   else ()
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|     add_custom_command (
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|       OUTPUT  ${_target} DEPENDS ${SOURCEABS}
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|       COMMAND ${BIN2C} ${_source} ">${_target}" )
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|   endif ()
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| endfunction()
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