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ctruLua/libs/sf2dlib/libsf2d/source/shader.v.pica
2016-08-05 18:45:26 +02:00

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; Outputs
.out outpos position
.out outtc0 texcoord0
.out outclr color
; Inputs
.alias inpos v0
.alias inarg v1
; Uniforms
.fvec projection[4]
.fvec transform
.bool useTransform
; Constants
.constf RGBA8_TO_FLOAT4(0.00392156862, 0, 0, 0)
.proc main
ifu useTransform
; outpos = projection * transform * in.pos
dp4 r15.x, transform[0], inpos
dp4 r15.y, transform[1], inpos
dp4 r15.z, transform[2], inpos
dp4 r15.w, transform[3], inpos
dp4 outpos.x, projection[0], r15
dp4 outpos.y, projection[1], r15
dp4 outpos.z, projection[2], r15
dp4 outpos.w, projection[3], r15
.else
; outpos = projection * in.pos
dp4 outpos.x, projection[0], inpos
dp4 outpos.y, projection[1], inpos
dp4 outpos.z, projection[2], inpos
dp4 outpos.w, projection[3], inpos
.end
; outtc0 = in.texcoord
mov outtc0, inarg
; outclr = RGBA8_TO_FLOAT4(in.color)
mul outclr, RGBA8_TO_FLOAT4.xxxx, inarg
end
.end