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ctruLua/source/hid.c
Firew0lf 20f8cd3cb9 Added "ctr.hid.cstick()", untested with the circle pad pro, works on New 3DS.
I'm working on the issue with :bind(), looks like it's not just my code ...
2016-06-06 19:17:47 +02:00

289 lines
6.3 KiB
C

/***
The `hid` module.
The circle pad pro is supported, it's keys replace the "3ds only" keys
@module ctr.hid
@usage local hid = require("ctr.hid")
*/
#include <3ds/types.h>
#include <3ds/services/hid.h>
#include <3ds/services/irrst.h>
#include <lua.h>
#include <lauxlib.h>
/***
Keys list
@table keys
@field a A
@field b B
@field select Select
@field start Start
@field dRight D-Pad right
@field dLeft D-Pad Left
@field dUp D-Pad Up
@field dDown D-Pad Down
@field r R trigger
@field l L trigger
@field x X
@field y Y
@field zl ZL trigger (new3ds only)
@field zr ZR trigger (new3ds only)
@field touch
@field cstickRight C-Stick right (new3ds only)
@field cstickLeft C-Stick left (new3ds only)
@field cstickUp C-Stick up (new3ds only)
@field cstickDown C-Stick down (new3ds only)
@field cpadRight Circle pad right
@field cpadLeft Circle pad left
@field cpadUp Circle pad up
@field cpadDown Circle pad down
@field up Generic up
@field down Generic down
@field left Generic left
@field right Generic right
*/
/***
Keys states
@table states
@field down keys which have been just pressed
@field held keys which are held down
@field up keys whick are been just released
*/
// Key list based on hid.h from the ctrulib by smealum
struct { u32 key; char *name; } hid_keys_name[] = {
{ KEY_A , "a" },
{ KEY_B , "b" },
{ KEY_SELECT , "select" },
{ KEY_START , "start" },
{ KEY_DRIGHT , "dRight" },
{ KEY_DLEFT , "dLeft" },
{ KEY_DUP , "dUp" },
{ KEY_DDOWN , "dDown" },
{ KEY_R , "r" },
{ KEY_L , "l" },
{ KEY_X , "x" },
{ KEY_Y , "y" },
{ KEY_ZL , "zl" }, // (new 3DS only)
{ KEY_ZR , "zr" }, // (new 3DS only)
{ KEY_TOUCH , "touch" }, // Not actually provided by HID
{ KEY_CSTICK_RIGHT , "cstickRight"}, // c-stick (new 3DS only)
{ KEY_CSTICK_LEFT , "cstickLeft" }, // c-stick (new 3DS only)
{ KEY_CSTICK_UP , "cstickUp" }, // c-stick (new 3DS only)
{ KEY_CSTICK_DOWN , "cstickDown" }, // c-stick (new 3DS only)
{ KEY_CPAD_RIGHT , "cpadRight" }, // circle pad
{ KEY_CPAD_LEFT , "cpadLeft" }, // circle pad
{ KEY_CPAD_UP , "cpadUp" }, // circle pad
{ KEY_CPAD_DOWN , "cpadDown" }, // circle pad
// Generic catch-all directions
{ KEY_UP , "up" },
{ KEY_DOWN , "down" },
{ KEY_LEFT , "left" },
{ KEY_RIGHT , "right" },
{ 0, NULL }
};
/***
Refresh the HID state.
@function read
*/
static int hid_read(lua_State *L) {
hidScanInput();
return 0;
}
/***
Return the keys states as `state.key` in a table.
@function keys
@treturn table keys states
@usage
-- Just an example
hid.read()
local keys = hid.keys()
if keys.held.a then
-- do stuff
end
*/
static int hid_keys(lua_State *L) {
u32 kDown = hidKeysDown();
u32 kHeld = hidKeysHeld();
u32 kUp = hidKeysUp();
lua_createtable(L, 0, 3);
lua_newtable(L); // down table
lua_newtable(L); // held table
lua_newtable(L); // up table
for (int i = 0; hid_keys_name[i].key; i++) {
u32 key = hid_keys_name[i].key;
char *name = hid_keys_name[i].name;
if (kDown & key) {
lua_pushboolean(L, true);
lua_setfield(L, -4, name);
}
if (kHeld & key) {
lua_pushboolean(L, true);
lua_setfield(L, -3, name);
}
if (kUp & key) {
lua_pushboolean(L, true);
lua_setfield(L, -2, name);
}
}
lua_setfield(L, -4, "up");
lua_setfield(L, -3, "held");
lua_setfield(L, -2, "down");
return 1;
}
/***
Return the touch position on the touch screen.
`0,0` is the top-left corner.
@function touch
@treturn number X position
@treturn number Y position
*/
static int hid_touch(lua_State *L) {
touchPosition pos;
hidTouchRead(&pos);
lua_pushinteger(L, pos.px);
lua_pushinteger(L, pos.py);
return 2;
}
/***
Return the circle pad position.
`0,0` is the center position. Warning: the circle pad doesn't always go back to `0,0`.
@function circle
@treturn number X position
@treturn number Y position
*/
static int hid_circle(lua_State *L) {
circlePosition pos;
hidCircleRead(&pos);
lua_pushinteger(L, pos.dx);
lua_pushinteger(L, pos.dy);
return 2;
}
/***
Return the C-stick position.
`0,0` is the center position, and the stick should return to it if not touched (95% of the time).
Range is from `-146` to `146` on both X and Y, but these are hard to reach.
@newonly
@function cstick
@treturn number X position
@treturn number Y position
*/
static int hid_cstick(lua_State *L) {
circlePosition pos;
irrstCstickRead(&pos);
lua_pushinteger(L, pos.dx);
lua_pushinteger(L, pos.dy);
return 2;
}
/***
Return the accelerometer vector
@function accel
@treturn number X acceleration
@treturn number Y acceleration
@treturn number Z acceleration
*/
static int hid_accel(lua_State *L) {
accelVector pos;
hidAccelRead(&pos);
lua_pushinteger(L, pos.x);
lua_pushinteger(L, pos.y);
lua_pushinteger(L, pos.z);
return 3;
}
/***
Return the gyroscope rate.
@function gyro
@treturn number roll
@treturn number pitch
@treturn number yaw
*/
static int hid_gyro(lua_State *L) {
angularRate pos;
hidGyroRead(&pos);
lua_pushinteger(L, pos.x);
lua_pushinteger(L, pos.y);
lua_pushinteger(L, pos.z);
return 3;
}
/***
Return the sound volume.
@function volume
@treturn number volume (`0` to `63`)
*/
static int hid_volume(lua_State *L) {
u8 volume = 0;
HIDUSER_GetSoundVolume(&volume);
lua_pushinteger(L, volume);
return 1;
}
/***
Return the 3D cursor position.
@function pos3d
@treturn number 3d cursor position (`0` to `1`)
*/
static int hid_3d(lua_State *L) {
float slider = (*(float*)0x1FF81080);
lua_pushnumber(L, slider);
return 1;
}
static const struct luaL_Reg hid_lib[] = {
{ "read", hid_read },
{ "keys", hid_keys },
{ "touch", hid_touch },
{ "circle", hid_circle },
{ "cstick", hid_cstick },
{ "accel", hid_accel },
{ "gyro", hid_gyro },
{ "volume", hid_volume },
{ "pos3d", hid_3d },
{ NULL, NULL }
};
int luaopen_hid_lib(lua_State *L) {
luaL_newlib(L, hid_lib);
return 1;
}
void load_hid_lib(lua_State *L) {
HIDUSER_EnableAccelerometer();
HIDUSER_EnableGyroscope();
luaL_requiref(L, "ctr.hid", luaopen_hid_lib, false);
}
void unload_hid_lib(lua_State *L) {
HIDUSER_DisableAccelerometer();
HIDUSER_DisableGyroscope();
}