mirror of
https://github.com/ctruLua/ctruLua.git
synced 2025-10-27 08:29:31 +00:00
To communicate with a thread, use sockets on localhost, this should work. Or use the return code, or the "last error", but that's crappy. For the return code, just `return <number>`; only works with integers.
160 lines
3.6 KiB
C
160 lines
3.6 KiB
C
/***
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The `thread` module.
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@module ctr.thread
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@usage local thread = require("ctr.thread")
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*/
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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#include <3ds/types.h>
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#include <3ds/thread.h>
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#include <3ds/services/apt.h>
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#include <malloc.h>
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#include <string.h>
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void load_ctr_lib(lua_State *L);
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typedef struct {
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Thread thread;
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const char *code;
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char *error;
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} thread_userdata;
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void entryPoint(void *thread) {
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lua_State *T = luaL_newstate();
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luaL_openlibs(T);
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load_ctr_lib(T);
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if (luaL_dostring(T, ((thread_userdata*)thread)->code)) {
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const char* lerror = luaL_checkstring(T, -1);
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((thread_userdata*)thread)->error = malloc(strlen(lerror)+1);
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strcpy(((thread_userdata*)thread)->error, lerror);
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}
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int exitCode = 0;
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if (lua_isinteger(T, -1)) {
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exitCode = lua_tointeger(T, -1);
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}
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lua_close(T);
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threadExit(exitCode);
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}
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// module
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/***
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Set the maximum CPU time allocated to threads on CPU #1.
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@function setCpuLimit
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@tparam number time in percents.
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*/
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static int thread_setCpuLimit(lua_State *L) {
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u32 percent = luaL_checkinteger(L, 1);
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APT_SetAppCpuTimeLimit(percent);
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return 0;
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}
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/***
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Start a new thread.
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@function start
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@tparam string code Lua code to load in the new thread. May not work with dumped functions.
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@tparam[opt=0] number cpu must be >= 0 and < 2 for 3ds or < 4 for new3ds
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@tparam[opt=0x27] number priority must be > 0x18 and < 0x3f; the lower is higher.
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@tparam[opt=0x100000] number stacksize size of the stack, increase it in case of OoM
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@treturn thread a new thread object
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*/
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static int thread_start(lua_State *L) {
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const char* code = luaL_checkstring(L, 1);
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s32 processor = luaL_optinteger(L, 2, 0);
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s32 priority = luaL_optinteger(L, 3, 0x27);
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size_t stackSize = luaL_optinteger(L, 4, 0x100000);
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thread_userdata *thread = lua_newuserdata(L, sizeof(thread_userdata*));
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luaL_getmetatable(L, "LThread");
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lua_setmetatable(L, -2);
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thread->code = code;
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thread->error = NULL;
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thread->thread = threadCreate(entryPoint, thread, stackSize, priority, processor, true);
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return 1;
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}
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/***
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Wait for a thread to finish.
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@function :join
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@tparam[opt=2^32-1] number timeout in ns
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@treturn number exit code
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@treturn string last error, or nil
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*/
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static int thread_join(lua_State *L) {
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thread_userdata *thread = luaL_checkudata(L, 1, "LThread");
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u64 timeout = luaL_optinteger(L, 2, 4294967295);
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threadJoin(thread->thread, timeout);
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lua_pushinteger(L, threadGetExitCode(thread->thread));
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if (thread->error != NULL) {
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lua_pushstring(L, thread->error);
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return 2;
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}
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return 1;
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}
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/***
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Return the last error of a thread.
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@function :lastError
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@treturn string last error, or nil
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*/
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static int thread_lastError(lua_State *L) {
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thread_userdata *thread = luaL_checkudata(L, 1, "LThread");
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if (thread->error == NULL) {
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lua_pushnil(L);
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} else {
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lua_pushstring(L, thread->error);
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}
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return 1;
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}
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/***
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Destroy a finished thread.
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@function :destroy
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*/
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static int thread_destroy(lua_State *L) {
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thread_userdata *thread = luaL_checkudata(L, 1, "LThread");
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threadFree(thread->thread);
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free(thread->error);
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return 0;
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}
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static const struct luaL_Reg thread_lib[] = {
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{"start", thread_start},
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{"setCpuLimit", thread_setCpuLimit},
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{NULL, NULL}
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};
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static const struct luaL_Reg thread_methods[] = {
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{"join", thread_join},
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{"lastError", thread_lastError},
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{"destroy", thread_destroy},
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{"__gc", thread_destroy},
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{NULL, NULL}
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};
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int luaopen_thread_lib(lua_State *L) {
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luaL_newmetatable(L, "LThread");
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lua_pushvalue(L, -1);
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lua_setfield(L, -2, "__index");
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luaL_setfuncs(L, thread_methods, 0);
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luaL_newlib(L, thread_lib);
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return 1;
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}
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void load_thread_lib(lua_State *L) {
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luaL_requiref(L, "ctr.thread", luaopen_thread_lib, 0);
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}
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