/** * @file sfil.h * @author Sergi Granell (xerpi) * @date 2 April 2015 * @brief sfillib header */ #ifndef SFIL_H #define SFIL_H #include <3ds.h> #include #ifdef __cplusplus extern "C" { #endif /** * @brief Loads a PNG image from the SD card * @param filename the path of the image to load * @param place where to allocate the texture * @return a pointer to the newly created texture/image */ sf2d_texture *sfil_load_PNG_file(const char *filename, sf2d_place place); /** * @brief Loads a PNG image from a memory buffer * @param buffer the pointer of the memory buffer to load the image from * @param place where to allocate the texture * @return a pointer to the newly created texture/image */ sf2d_texture *sfil_load_PNG_buffer(const void *buffer, sf2d_place place); /** * @brief Loads a JPG/JPEG image from the SD card * @param filename the path of the image to load * @param place where to allocate the texture * @return a pointer to the newly created texture/image */ sf2d_texture *sfil_load_JPEG_file(const char *filename, sf2d_place place); /** * @brief Loads a JPG/JPEG image from a memory buffer * @param buffer the pointer of the memory buffer to load the image from * @param buffer_size the size of the memory buffer * @param place where to allocate the texture * @return a pointer to the newly created texture/image */ sf2d_texture *sfil_load_JPEG_buffer(const void *buffer, unsigned long buffer_size, sf2d_place place); /** * @brief Loads a BMP image from the SD card * @param filename the path of the image to load * @param place where to allocate the texture * @return a pointer to the newly created texture/image */ sf2d_texture *sfil_load_BMP_file(const char *filename, sf2d_place place); /** * @brief Loads a BMP image from a memory buffer * @param buffer the pointer of the memory buffer to load the image from * @param place where to allocate the texture * @return a pointer to the newly created texture/image */ sf2d_texture *sfil_load_BMP_buffer(const void *buffer, sf2d_place place); #ifdef __cplusplus } #endif #endif