#include #include #include #include <3ds.h> #include #include #include #include #define BOOT_FILE "/ctruLua/main.lua" LUALIB_API void luaL_openlibs (lua_State *L); int load_ctr_lib(lua_State *L); // Display an error void error(char *error) { gfxInitDefault(); consoleInit(GFX_TOP, NULL); printf("------------------ FATAL ERROR -------------------"); printf(error); printf("\n--------------------------------------------------"); printf("Please exit ctruLua by pressing the home button."); while (aptMainLoop()) { gfxFlushBuffers(); gfxSwapBuffers(); gspWaitForVBlank(); } } // Main loop int main() { // Init GFX sf2d_init(); sftd_init(); //sf2d_set_3d(true); // Init Lua lua_State *L = luaL_newstate(); if (L == NULL) error("memory allocation error while creating a new Lua state"); luaL_openlibs(L); load_ctr_lib(L); // Do the actual thing luaL_dofile(L, BOOT_FILE); // Un-init (?) sftd_fini(); sf2d_fini(); return 0; }