#ifndef SF2D_PRIVATE_H #define SF2D_PRIVATE_H #include <3ds.h> #include "sf2d.h" void GPU_SetDummyTexEnv(u8 num); void sf2d_draw_rectangle_internal(const sf2d_vertex_pos_col *vertices); // Vector operations void vector_mult_matrix4x4(const float *msrc, const sf2d_vector_3f *vsrc, sf2d_vector_3f *vdst); // Matrix operations void matrix_copy(float *dst, const float *src); void matrix_identity4x4(float *m); void matrix_mult4x4(const float *src1, const float *src2, float *dst); void matrix_set_z_rotation(float *m, float rad); void matrix_rotate_z(float *m, float rad); void matrix_set_scaling(float *m, float x_scale, float y_scale, float z_scale); void matrix_swap_xy(float *m); void matrix_init_orthographic(float *m, float left, float right, float bottom, float top, float near, float far); void matrix_gpu_set_uniform(const float *m, u32 startreg); unsigned int next_pow2(unsigned int v); #endif