#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif TOPDIR ?= $(CURDIR) include $(DEVKITARM)/3ds_rules #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files # # NO_SMDH: if set to anything, no SMDH file is generated. # APP_TITLE is the name of the app stored in the SMDH file (Optional) # APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) # APP_AUTHOR is the author of the app stored in the SMDH file (Optional) # ICON is the filename of the icon (.png), relative to the project folder. # If not set, it attempts to use one of the following (in this order): # - .png # - icon.png # - /default_icon.png # ROMFS: if set, use the files at this path to build a ROMFS #--------------------------------------------------------------------------------- TARGET := ctruLua BUILD := build SOURCES := source libs/lua-5.3.1/src DATA := data INCLUDES := include libs/lua-5.3.1/src libs/lzlib #ROMFS := romfs APP_TITLE := ctruLua APP_DESCRIPTION := Lua for the 3DS. Yes, it works. APP_AUTHOR := Reuh, Firew0lf and NegiAD ICON := icon.png #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard CFLAGS := -g -Wall -O2 -mword-relocations -std=gnu11 \ -fomit-frame-pointer -ffast-math \ $(ARCH) CFLAGS += $(INCLUDE) -DARM11 -D_3DS CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 ASFLAGS := -g $(ARCH) LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) LIBS := -lsfil -ljpeg -lsftd -lfreetype -lpng -lz -lsf2d -lctru -lm #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(CTRULIB) $(PORTLIBS) \ $(CURDIR)/libs/3ds_portlibs/build \ $(CURDIR)/libs/sf2dlib/libsf2d \ $(CURDIR)/libs/sftdlib/libsftd \ $(CURDIR)/libs/sfillib/libsfil #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES := $(addsuffix .o,$(BINFILES)) \ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) ifeq ($(strip $(ICON)),) icons := $(wildcard *.png) ifneq (,$(findstring $(TARGET).png,$(icons))) export APP_ICON := $(TOPDIR)/$(TARGET).png else ifneq (,$(findstring icon.png,$(icons))) export APP_ICON := $(TOPDIR)/icon.png endif endif else export APP_ICON := $(TOPDIR)/$(ICON) endif ifeq ($(strip $(NO_SMDH)),) export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh endif ifneq ($(ROMFS),) export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS) CFLAGS += -DROMFS endif .PHONY: $(BUILD) clean all #--------------------------------------------------------------------------------- all: $(BUILD) $(BUILD): @[ -d $(BUILD) ] || mkdir -p $(BUILD) @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile build-portlibs: @make -C libs/3ds_portlibs zlib freetype libjpeg-turbo libpng build-sf2dlib: @make -C libs/sf2dlib/libsf2d build build-sftdlib: @make -C libs/sftdlib/libsftd build build-sfillib: @make -C libs/sfillib/libsfil build build-all: @echo Building 3ds_portlibs... @make build-portlibs @echo Building sf2dlib... @make build-sf2dlib @echo Building sftdlib... @make build-sftdlib @echo Building sfillib... @make build-sfillib @echo Building ctruLua... @make build build-doc: @cd doc/ && ldoc . && cd .. #--------------------------------------------------------------------------------- clean: @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf clean-portlibs: @make -C libs/3ds_portlibs clean clean-sf2dlib: @make -C libs/sf2dlib/libsf2d clean clean-sftdlib: @make -C libs/sftdlib/libsftd clean clean-sfillib: @make -C libs/sfillib/libsfil clean clean-all: @echo Cleaning 3ds_portlibs... @make clean-portlibs @echo Cleaning sf2dlib... @make clean-sf2dlib @echo Cleaning sftdlib... @make clean-sftdlib @echo Cleaning sfillib... @make clean-sfillib @echo Cleaning ctruLua... @make clean clean-doc: @rm -rf doc/html #--------------------------------------------------------------------------------- else DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- ifeq ($(strip $(NO_SMDH)),) $(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh else $(OUTPUT).3dsx : $(OUTPUT).elf endif $(OUTPUT).elf : $(OFILES) #--------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #--------------------------------------------------------------------------------- %.bin.o : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- %.ttf.o : %.ttf #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) # WARNING: This is not the right way to do this! TODO: Do it right! #--------------------------------------------------------------------------------- %.vsh.o : %.vsh #--------------------------------------------------------------------------------- @echo $(notdir $<) @python $(CURDIR)/libs/aemstro/aemstro_as.py $< ../$(notdir $<).shbin @bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@ @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h @echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h @rm ../$(notdir $<).shbin -include $(DEPENDS) #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------