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6 commits

Author SHA1 Message Date
Reuh
b47971bfca Added rectangle gradients, triangles, updated sf2dlib
Gradients are done with additional parameters to gfx.rectangle, so old code that gave the function too many parameters and expected them to be ignored may break.
2016-06-27 15:29:55 +02:00
Reuh
d0fb704205 Added hotspot arguments when drawing rotated textures
Did related changes to sprite.lua and cleaned stuff.

I had to add a function to sf2dlib to make this work, so a make build-sf2dlib is required. Also, we should probably send this change to the original sf2dlib repository...
2016-04-25 19:43:09 +02:00
Firew0lf
5107f0277c Updated sf2dlib, added a "thickness" argument to lines (warning: break some old lines), Added WIP render targets, Added arguments (main file and root path)
You'll need to update some of your codes if you used lines with colors, or you'll have some ... Nice line effects.
2016-03-22 21:48:52 +01:00
Firew0lf
b4d025d602 Updated the sf2dlib and sftdlib; Added the gfx.color.hex() function; Added the New3DS CPU mode control.
As the color order of the sf2dlib changed, you have to change it in your code, or use the color.hex() function.
To fix the problems, just change "0xRRGGBBAA" to "0xAABBGGRR".
Also, the shader compiler changed to Picasso, so you'll need it in order to compile.
https://github.com/fincs/picasso
2015-12-09 23:14:23 +01:00
Reuh
49ae4454d3 Updated sftdlib and sf2dlib 2015-08-22 19:10:37 +02:00
Reuh
ebcd9f00ed Added missing dependicies 2015-08-17 21:10:54 +02:00