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Fixed #1
"gfx.texture.load()" with a bad file name now return "nil" and an error.
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1 changed files with 6 additions and 0 deletions
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@ -40,6 +40,12 @@ static int texture_load(lua_State *L) {
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return 2;
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}
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if (texture->texture == NULL) {
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lua_pushnil(L);
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lua_pushstring(L, "No such file");
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return 2;
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}
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texture->scaleX = 1.0f;
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texture->scaleY = 1.0f;
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