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Added the :save() method to textures, Added support for some image formats
The new image formats are loaded with stb_image, and the textures are saved with stb_image_write. https://github.com/nothings/stb You can now load GIFs (not animated), PSD, TGA, HDR, PIC and PNM. The texture loading still uses sfil for JPEG, PNG, and BMP. You can force the use of stbi by loading with the "type" argument in texture.load() set to 242 (or anything 5<x<250, but 242 is a good value). The :save() formats are PNG and BMP only.
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5 changed files with 7764 additions and 5 deletions
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Makefile
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Makefile
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@ -67,7 +67,8 @@ LIBDIRS := $(CTRULIB) $(PORTLIBS) \
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$(CURDIR)/libs/3ds_portlibs/build \
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$(CURDIR)/libs/sf2dlib/libsf2d \
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$(CURDIR)/libs/sftdlib/libsftd \
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$(CURDIR)/libs/sfillib/libsfil
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$(CURDIR)/libs/sfillib/libsfil \
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$(CURDIR)/libs/stb
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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