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	Added hotspot arguments when drawing rotated textures
Did related changes to sprite.lua and cleaned stuff. I had to add a function to sf2dlib to make this work, so a make build-sf2dlib is required. Also, we should probably send this change to the original sf2dlib repository...
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					 4 changed files with 103 additions and 49 deletions
				
			
		|  | @ -26,7 +26,7 @@ local function draw(self, x, y, rad) | |||
| 	local tsx, tsy = self.texture:getSize() | ||||
| 
 | ||||
| 	local sx, sy = getBox(tsx, tsy, frame, self.frameSizeX, self.frameSizeY) | ||||
| 	self.texture:drawPart(x, y, sx, sy, self.frameSizeX, self.frameSizeY, rad) | ||||
| 	self.texture:drawPart(x, y, sx, sy, self.frameSizeX, self.frameSizeY, rad, self.offsetX, self.offsetY) | ||||
| 
 | ||||
| 	return frame | ||||
| end | ||||
|  | @ -52,12 +52,19 @@ local function resetTimer(self) | |||
| 	self.frameTimer = ctr.time() | ||||
| end | ||||
| 
 | ||||
| local function setOffset(self, x, y) | ||||
| 	self.offsetX = x or 0 | ||||
| 	self.offsetY = y or self.offsetX | ||||
| end | ||||
| 
 | ||||
| -- Sprite object constructor | ||||
| function mod.new(texture, fsx, fsy) | ||||
| 	return { | ||||
| 		texture = texture, | ||||
| 		frameSizeX = fsx, | ||||
| 		frameSizeY = fsy, | ||||
| 		offsetX = 0, | ||||
| 		offsetY = 0, | ||||
| 		animations = {}, | ||||
| 		currentAnimation = 0, | ||||
| 		currentFrame = 1, | ||||
|  | @ -66,6 +73,7 @@ function mod.new(texture, fsx, fsy) | |||
| 		draw = draw, | ||||
| 		addAnimation = addAnimation, | ||||
| 		setAnimation = setAnimation, | ||||
| 		setOffset = setOffset, | ||||
| 		resetTimer = resetTimer, | ||||
| 	} | ||||
| end | ||||
|  |  | |||
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