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gfx.GFX_TOP, gfx.GFX_BOTTOM, gfx.GFX_LEFT, gfx.GFX_RIGHT -> gfx.TOP, gfx.BOTTOM, gfx.LEFT, gfx.RIGHT
Also commented and moved tests/audio to examples/audio because the code is quite clean, and we lack examples.
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7 changed files with 31 additions and 30 deletions
20
source/gfx.c
20
source/gfx.c
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@ -53,8 +53,8 @@ void load_map_lib(lua_State *L);
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Start drawing to a screen.
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Must be called before any draw operation.
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@function start
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@tparam number screen the screen to draw to (`GFX_TOP` or `GFX_BOTTOM`)
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@tparam[opt=GFX_LEFT] number eye the eye to draw to (`GFX_LEFT` or `GFX_RIGHT`)
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@tparam number screen the screen to draw to (`gfx.TOP` or `gfx.BOTTOM`)
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@tparam[opt=gfx.LEFT] number eye the eye to draw to (`gfx.LEFT` or `gfx.RIGHT`)
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*/
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static int gfx_start(lua_State *L) {
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u8 screen = luaL_checkinteger(L, 1);
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@ -382,27 +382,27 @@ struct { char *name; int value; } gfx_constants[] = {
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/***
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Constant used to select the top screen.
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It is equal to `0`.
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@field GFX_TOP
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@field TOP
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*/
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{ "GFX_TOP", GFX_TOP },
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{ "TOP", GFX_TOP },
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/***
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Constant used to select the bottom screen.
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It is equal to `1`.
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@field GFX_BOTTOM
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@field BOTTOM
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*/
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{ "GFX_BOTTOM", GFX_BOTTOM },
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{ "BOTTOM", GFX_BOTTOM },
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/***
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Constant used to select the left eye.
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It is equal to `0`.
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@field GFX_LEFT
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@field LEFT
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*/
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{ "GFX_LEFT", GFX_LEFT },
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{ "LEFT", GFX_LEFT },
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/***
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Constant used to select the right eye.
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It is equal to `1`.
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@field GFX_RIGHT
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@field RIGHT
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*/
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{ "GFX_RIGHT", GFX_RIGHT },
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{ "RIGHT", GFX_RIGHT },
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/***
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The top screen height, in pixels.
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It is equal to `240`.
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