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Added ctr.gfx.getFPS, renamed ctr.hid.read to ctr.hid.keys, unload font from memory when exiting and did some cleaning

This commit is contained in:
Reuh 2015-08-19 17:14:02 +02:00
parent bea69d4e30
commit b772a42d28
8 changed files with 42 additions and 19 deletions

View file

@ -31,6 +31,14 @@ static int gfx_render(lua_State *L) {
return 0;
}
static int gfx_getFPS(lua_State *L) {
float fps = sf2d_get_fps();
lua_pushnumber(L, fps);
return 1;
}
static int gfx_line(lua_State *L) {
int x1 = luaL_checkinteger(L, 1);
int y1 = luaL_checkinteger(L, 2);
@ -98,10 +106,12 @@ static int gfx_text(lua_State *L) {
return 0;
}
// Functions
static const struct luaL_Reg gfx_lib[] = {
{ "startFrame", gfx_startFrame},
{ "endFrame", gfx_endFrame },
{ "render", gfx_render },
{ "getFPS", gfx_getFPS },
{ "line", gfx_line },
{ "point", gfx_point },
{ "rectangle", gfx_rectangle },
@ -110,7 +120,7 @@ static const struct luaL_Reg gfx_lib[] = {
{ NULL, NULL }
};
// constants
// Constants
struct { char *name; int value; } gfx_constants[] = {
{ "GFX_TOP", GFX_TOP },
{ "GFX_BOTTOM", GFX_BOTTOM },
@ -123,6 +133,7 @@ struct { char *name; int value; } gfx_constants[] = {
{ NULL, 0 }
};
// Subtables
struct { char *name; int (*load)(lua_State *L); } gfx_libs[] = {
{ "color", load_color_lib },
{ "font", load_font_lib },