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Rolled back to RAM by default for textures (not working on hardware)

This commit is contained in:
Firew0lf 2015-12-28 20:57:03 +01:00
parent 7359512ebe
commit b4f5365e96

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@ -35,13 +35,13 @@ int getType(const char *name) {
Load a texture from a file. Supported formats: PNG, JPEG, BMP. Load a texture from a file. Supported formats: PNG, JPEG, BMP.
@function load @function load
@tparam string path path to the image file @tparam string path path to the image file
@tparam[opt=PLACE_VRAM] number place where to put the loaded texture @tparam[opt=PLACE_RAM] number place where to put the loaded texture
@tparam[opt=auto] number type type of the image @tparam[opt=auto] number type type of the image
@treturn texture the loaded texture object @treturn texture the loaded texture object
*/ */
static int texture_load(lua_State *L) { static int texture_load(lua_State *L) {
const char *path = luaL_checkstring(L, 1); const char *path = luaL_checkstring(L, 1);
u8 place = luaL_optinteger(L, 2, SF2D_PLACE_VRAM); //place in vram by default u8 place = luaL_optinteger(L, 2, SF2D_PLACE_RAM); //place in vram by default
u8 type = luaL_optinteger(L, 3, 3); //type 3 is "search at the end of the filename" u8 type = luaL_optinteger(L, 3, 3); //type 3 is "search at the end of the filename"
texture_userdata *texture; texture_userdata *texture;