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Added rectangle gradients, triangles, updated sf2dlib
Gradients are done with additional parameters to gfx.rectangle, so old code that gave the function too many parameters and expected them to be ignored may break.
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4a2c1a7c68
commit
b47971bfca
6 changed files with 280 additions and 113 deletions
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@ -8,7 +8,7 @@
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#define M_PI (3.14159265358979323846)
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#endif
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#define TEX_MIN_SIZE 8
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#define TEX_MIN_SIZE 32
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static unsigned int nibbles_per_pixel(sf2d_texfmt format)
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{
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@ -146,21 +146,40 @@ void sf2d_clear_target(sf2d_rendertarget *target, u32 color) {
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sf2d_texture_tile32(&(target->texture));
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}
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void sf2d_texture_tile32_hardware(sf2d_texture *texture, const void *data, int w, int h)
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{
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if (texture->tiled) return;
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const u32 flags = (GX_TRANSFER_FLIP_VERT(1) | GX_TRANSFER_OUT_TILED(1) | GX_TRANSFER_RAW_COPY(0) |
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GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGBA8) |
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GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO));
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GSPGPU_FlushDataCache(data, (w*h)<<2);
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GX_DisplayTransfer(
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(u32*)data,
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GX_BUFFER_DIM(w, h),
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(u32*)texture->data,
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GX_BUFFER_DIM(texture->pow2_w, texture->pow2_h),
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flags
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);
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gspWaitForPPF();
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GSPGPU_InvalidateDataCache(texture->data, texture->data_size);
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texture->tiled = 1;
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}
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void sf2d_fill_texture_from_RGBA8(sf2d_texture *dst, const void *rgba8, int source_w, int source_h)
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{
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// TODO: add support for non-RGBA8 textures
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u8 *tmp = linearAlloc(dst->pow2_w * dst->pow2_h * 4);
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u8 *tmp = linearAlloc((dst->pow2_w * dst->pow2_h)<<2);
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int i, j;
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for (i = 0; i < source_h; i++) {
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for (j = 0; j < source_w; j++) {
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((u32 *)tmp)[i*dst->pow2_w + j] = ((u32 *)rgba8)[i*source_w + j];
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((u32 *)tmp)[i*dst->pow2_w + j] = __builtin_bswap32(((u32 *)rgba8)[i*source_w + j]);
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}
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}
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memcpy(dst->data, tmp, dst->pow2_w*dst->pow2_h*4);
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sf2d_texture_tile32_hardware(dst, tmp, dst->pow2_w, dst->pow2_h);
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linearFree(tmp);
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sf2d_texture_tile32(dst);
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}
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sf2d_texture *sf2d_create_texture_mem_RGBA8(const void *src_buffer, int src_w, int src_h, sf2d_texfmt pixel_format, sf2d_place place)
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