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Load texture in RAM by default
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parent
604247f278
commit
8da0e47ae3
2 changed files with 2 additions and 2 deletions
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@ -8,7 +8,7 @@ local dMul = 1
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local angle = 0
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local angle = 0
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local texture1 = gfx.texture.load("sdmc:/3ds/ctruLua/icon.png", gfx.texture.PLACE_RAM, gfx.texture.TYPE_PNG);
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local texture1 = gfx.texture.load("sdmc:/3ds/ctruLua/icon.png");
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if not texture1 then error("Giants ducks came from another planet") end
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if not texture1 then error("Giants ducks came from another planet") end
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gfx.color.setBackground(gfx.color.RGBA8(200, 200, 200))
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gfx.color.setBackground(gfx.color.RGBA8(200, 200, 200))
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@ -16,7 +16,7 @@ u8 getType(const char *name) {
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// module functions
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// module functions
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static int texture_load(lua_State *L) {
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static int texture_load(lua_State *L) {
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const char *path = luaL_checkstring(L, 1);
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const char *path = luaL_checkstring(L, 1);
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u8 place = luaL_checkinteger(L, 2);
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u8 place = luaL_optinteger(L, 2, 0); //place in ram by default
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u8 type = luaL_optinteger(L, 3, 3); //type 3 is "search at the end of the filename"
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u8 type = luaL_optinteger(L, 3, 3); //type 3 is "search at the end of the filename"
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texture_userdata *texture;
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texture_userdata *texture;
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