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Load texture in RAM by default
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2 changed files with 2 additions and 2 deletions
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@ -8,7 +8,7 @@ local dMul = 1
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local angle = 0
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local texture1 = gfx.texture.load("sdmc:/3ds/ctruLua/icon.png", gfx.texture.PLACE_RAM, gfx.texture.TYPE_PNG);
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local texture1 = gfx.texture.load("sdmc:/3ds/ctruLua/icon.png");
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if not texture1 then error("Giants ducks came from another planet") end
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gfx.color.setBackground(gfx.color.RGBA8(200, 200, 200))
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