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gfx.startFrame -> gfx.start and gfx.endFrame -> gfx.stop
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parent
07d5316d72
commit
73b5c55133
7 changed files with 30 additions and 30 deletions
12
source/gfx.c
12
source/gfx.c
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@ -52,11 +52,11 @@ void load_map_lib(lua_State *L);
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/***
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Start drawing to a screen.
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Must be called before any draw operation.
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@function startFrame
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@function start
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@tparam number screen the screen to draw to (`GFX_TOP` or `GFX_BOTTOM`)
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@tparam[opt=GFX_LEFT] number eye the eye to draw to (`GFX_LEFT` or `GFX_RIGHT`)
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*/
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static int gfx_startFrame(lua_State *L) {
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static int gfx_start(lua_State *L) {
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u8 screen = luaL_checkinteger(L, 1);
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u8 eye = luaL_optinteger(L, 2, GFX_LEFT);
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@ -68,9 +68,9 @@ static int gfx_startFrame(lua_State *L) {
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/***
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End drawing to a screen.
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Must be called after your draw operations.
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@function endFrame
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@function stop
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*/
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static int gfx_endFrame(lua_State *L) {
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static int gfx_stop(lua_State *L) {
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sf2d_end_frame();
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return 0;
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@ -358,8 +358,8 @@ static int gfx_calcBoundingBox(lua_State *L) {
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// Functions
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static const struct luaL_Reg gfx_lib[] = {
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{ "startFrame", gfx_startFrame },
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{ "endFrame", gfx_endFrame },
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{ "start", gfx_start },
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{ "stop", gfx_stop },
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{ "render", gfx_render },
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{ "getFPS", gfx_getFPS },
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{ "set3D", gfx_set3D },
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