mirror of
https://github.com/ctruLua/ctruLua.git
synced 2025-10-27 08:29:31 +00:00
Fixed some documentation, added some things to sockets, "Fixed" the ROMFS
The romfs is still not working, but it works better.
This commit is contained in:
parent
e7ff54d58c
commit
6b65df0b8e
10 changed files with 115 additions and 70 deletions
4
Makefile
4
Makefile
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@ -51,6 +51,9 @@ CFLAGS := -g -Wall -O2 -mword-relocations -std=gnu11 \
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS -DCTR_VERSION=\"$(APP_VERSION)\" -DCTR_BUILD=\"$(LASTCOMMIT)\"
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ifneq ($(ROMFS),)
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CFLAGS += -DROMFS
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endif
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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@ -132,7 +135,6 @@ endif
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ifneq ($(ROMFS),)
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export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
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CFLAGS += -DROMFS
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endif
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.PHONY: $(BUILD) clean all
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@ -25,12 +25,12 @@ while ctr.run() do
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local keys = hid.keys()
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if keys.down.start then break end
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local infos = qtm.getHeadTrackingInfo()
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local infos = qtm.getHeadtrackingInfo()
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gfx.start(gfx.TOP)
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if infos:checkHeadFullyDetected() then
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for i=1, 4 do
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gfx.point(infos:convertCoordToScreen(1, 400, 240))
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gfx.point(infos:convertCoordToScreen(i, 400, 240))
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end
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end
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gfx.stop()
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@ -109,9 +109,13 @@ static int cfgu_getUsername(lua_State *L) {
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CFGU_GetConfigInfoBlk2(0x1C, 0xA0000, (u8*)block);
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u8 *name = malloc(0x14);
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utf16_to_utf8(name, block, 0x14);
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ssize_t len = utf16_to_utf8(name, block, 0x14);
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if (len < 0) {
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lua_pushstring(L, "");
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return 1;
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}
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lua_pushlstring(L, (const char *)name, 0x14); // The username is only 0x14 characters long.
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lua_pushlstring(L, (const char *)name, len); // The username is only 0x14 characters long.
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return 1;
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}
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@ -215,7 +215,8 @@ int luaopen_ctr_lib(lua_State *L) {
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@field root
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*/
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#ifdef ROMFS
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char* buff = "romfs:";
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char* buff = "romfs:/";
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chdir(buff);
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#else
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char* buff = malloc(1024);
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getcwd(buff, 1024);
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@ -239,3 +239,4 @@ void unload_fs_lib(lua_State *L) {
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fsExit();
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}
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@ -525,12 +525,17 @@ static int gfx_target___index(lua_State *L) {
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return 1;
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}
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/***
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Console
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@section console
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*/
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/***
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Initialize the console. You can print on it using print(), or any function that normally outputs to stdout.
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Warning: you can't use a screen for both a console and drawing, you have to disable the console first.
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@function console
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@tparam[opt=gfx.TOP] number screen screen to draw the console on.
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@tparam[opt=true] boolean debug enable stderr output on the console
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@tparam[opt=false] boolean debug enable stderr output on the console
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*/
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u8 consoleScreen = GFX_TOP;
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static int gfx_console(lua_State *L) {
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@ -36,7 +36,23 @@ void error(const char *error) {
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// Main loop
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int main(int argc, char** argv) {
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// Default arguments
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#ifdef ROMFS
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char* mainFile = "romfs:/main.lua";
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#else
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char* mainFile = "main.lua";
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#endif
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// Init Lua
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lua_State *L = luaL_newstate();
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if (L == NULL) {
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error("Memory allocation error while creating a new Lua state");
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return 0;
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}
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// Load libs
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luaL_openlibs(L);
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load_ctr_lib(L);
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isGfxInitialized = true;
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// Parse arguments
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for (int i=0;i<argc;i++) {
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@ -60,18 +76,6 @@ int main(int argc, char** argv) {
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}
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}
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// Init Lua
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lua_State *L = luaL_newstate();
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if (L == NULL) {
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error("Memory allocation error while creating a new Lua state");
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return 0;
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}
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// Load libs
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luaL_openlibs(L);
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load_ctr_lib(L);
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isGfxInitialized = true;
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// Do the actual thing
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if (luaL_dofile(L, mainFile)) error(luaL_checkstring(L, -1));
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@ -59,7 +59,7 @@ static int qtm_checkInitialized(lua_State *L) {
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/***
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Return informations about the headtracking
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@function getHeadTrackingInfo
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@function getHeadtrackingInfo
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@treturn qtmInfos QTM informations
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*/
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static int qtm_getHeadtrackingInfo(lua_State *L) {
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126
source/socket.c
126
source/socket.c
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@ -1,6 +1,7 @@
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/***
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The `socket` module. Almost like luasocket, but for the TCP part only.
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The UDP part is only without connection.
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All sockets are not blocking by default.
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@module ctr.socket
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@usage local socket = require("ctr.socket")
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*/
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@ -41,6 +42,9 @@ u32 rootCertChain = 0;
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Initialize the socket module
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@function init
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@tparam[opt=0x100000] number buffer size (in bytes), must be a multiple of 0x1000
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@treturn[1] boolean `true` if everything went fine
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@treturn[2] boolean `false` in case of error
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@treturn[2] number/string error code/message
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*/
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static int socket_init(lua_State *L) {
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if (!initStateSocket) {
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@ -60,7 +64,7 @@ static int socket_init(lua_State *L) {
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Result ret = socInit(mem, size);
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if (ret) {
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if (R_FAILED(ret)) {
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lua_pushboolean(L, false);
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lua_pushinteger(L, ret);
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return 2;
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@ -92,11 +96,13 @@ Disable the socket module. Must be called before exiting ctrµLua.
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@function shutdown
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*/
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static int socket_shutdown(lua_State *L) {
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sslcDestroyRootCertChain(rootCertChain);
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sslcExit();
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socExit();
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if (initStateSocket) {
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sslcDestroyRootCertChain(rootCertChain);
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sslcExit();
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socExit();
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initStateSocket = false;
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}
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initStateSocket = false;
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return 0;
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}
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@ -120,6 +126,7 @@ static int socket_tcp(lua_State *L) {
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userdata->addr.sin_family = AF_INET;
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userdata->isSSL = false;
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fcntl(userdata->socket, F_SETFL, fcntl(userdata->socket, F_GETFL, 0)|O_NONBLOCK);
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return 1;
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}
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@ -140,9 +147,9 @@ static int socket_udp(lua_State *L) {
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lua_pushstring(L, strerror(errno));
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return 2;
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}
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fcntl(userdata->socket, F_SETFL, O_NONBLOCK);
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userdata->addr.sin_family = AF_INET;
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fcntl(userdata->socket, F_SETFL, fcntl(userdata->socket, F_GETFL, 0)|O_NONBLOCK);
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return 1;
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}
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@ -151,6 +158,9 @@ static int socket_udp(lua_State *L) {
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Add a trusted root CA to the certChain.
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@function addTrustedRootCA
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@tparam string cert DER cert
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@treturn[1] boolean `true` if everything went fine
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@treturn[2] nil in case of error
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@treturn[2] number error code
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*/
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static int socket_addTrustedRootCA(lua_State *L) {
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size_t size = 0;
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@ -181,7 +191,7 @@ static int socket_bind(lua_State *L) {
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socket_userdata *userdata = luaL_checkudata(L, 1, "LSocket");
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int port = luaL_checkinteger(L, 2);
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userdata->addr.sin_addr.s_addr = htonl(INADDR_ANY);
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userdata->addr.sin_addr.s_addr = gethostid();
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userdata->addr.sin_port = htons(port);
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bind(userdata->socket, (struct sockaddr*)&userdata->addr, sizeof(userdata->addr));
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@ -205,6 +215,64 @@ static int socket_close(lua_State *L) {
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return 0;
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}
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/***
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Get some informations from a socket.
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@function :getpeername
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@treturn string IP
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@treturn number port
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*/
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static int socket_getpeername(lua_State *L) {
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socket_userdata *userdata = luaL_checkudata(L, 1, "LSocket");
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struct sockaddr_in addr;
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socklen_t addrSize = sizeof(addr);
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getpeername(userdata->socket, (struct sockaddr*)&addr, &addrSize);
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lua_pushstring(L, inet_ntoa(addr.sin_addr));
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lua_pushinteger(L, ntohs(addr.sin_port));
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return 2;
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}
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/***
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Get some local informations from a socket.
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@function :getsockname
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@treturn string IP
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@treturn number port
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*/
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static int socket_getsockname(lua_State *L) {
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socket_userdata *userdata = luaL_checkudata(L, 1, "LSocket");
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struct sockaddr_in addr;
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socklen_t addrSize = sizeof(addr);
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getsockname(userdata->socket, (struct sockaddr*)&addr, &addrSize);
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lua_pushstring(L, inet_ntoa(addr.sin_addr));
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lua_pushinteger(L, ntohs(addr.sin_port));
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return 2;
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}
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/***
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Set if the socket should be blocking.
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@function :setBlocking
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@tparam[opt=true] boolean block if `false`, the socket won't block
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*/
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static int socket_setBlocking(lua_State *L) {
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socket_userdata *userdata = luaL_checkudata(L, 1, "LSocket");
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bool block = true;
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if (lua_isboolean(L, 2))
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block = lua_toboolean(L, 2);
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int flags = fcntl(userdata->socket, F_GETFL, 0);
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flags = block?(flags&~O_NONBLOCK):(flags|O_NONBLOCK);
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fcntl(userdata->socket, F_SETFL, flags);
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return 0;
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}
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/***
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TCP Sockets
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@section TCP
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@ -221,6 +289,7 @@ static int socket_accept(lua_State *L) {
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socket_userdata *client = lua_newuserdata(L, sizeof(*client));
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luaL_getmetatable(L, "LSocket");
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lua_setmetatable(L, -2);
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client->isSSL = false;
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socklen_t addrSize = sizeof(client->addr);
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client->socket = accept(userdata->socket, (struct sockaddr*)&client->addr, &addrSize);
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@ -228,7 +297,6 @@ static int socket_accept(lua_State *L) {
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lua_pushnil(L);
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return 1;
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}
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fcntl(client->socket, F_SETFL, O_NONBLOCK);
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return 1;
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}
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@ -276,7 +344,6 @@ static int socket_connect(lua_State *L) {
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}
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userdata->isSSL = true;
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}
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fcntl(userdata->socket, F_SETFL, O_NONBLOCK);
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lua_pushboolean(L, 1);
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return 1;
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@ -402,46 +469,6 @@ static int socket_send(lua_State *L) {
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return 1;
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}
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/***
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Get some informations from a socket.
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@function :getpeername
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@treturn string IP
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@treturn number port
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*/
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static int socket_getpeername(lua_State *L) {
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socket_userdata *userdata = luaL_checkudata(L, 1, "LSocket");
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struct sockaddr_in addr;
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socklen_t addrSize = sizeof(addr);
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getpeername(userdata->socket, (struct sockaddr*)&addr, &addrSize);
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lua_pushstring(L, inet_ntoa(addr.sin_addr));
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lua_pushinteger(L, ntohs(addr.sin_port));
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return 2;
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}
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/***
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Get some local informations from a socket.
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@function :getsockname
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@treturn string IP
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@treturn number port
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*/
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static int socket_getsockname(lua_State *L) {
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socket_userdata *userdata = luaL_checkudata(L, 1, "LSocket");
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struct sockaddr_in addr;
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socklen_t addrSize = sizeof(addr);
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getsockname(userdata->socket, (struct sockaddr*)&addr, &addrSize);
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lua_pushstring(L, inet_ntoa(addr.sin_addr));
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lua_pushinteger(L, ntohs(addr.sin_port));
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return 2;
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}
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/***
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UDP sockets
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@section UDP
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@ -533,6 +560,7 @@ static const struct luaL_Reg socket_methods[] = {
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{"accept", socket_accept },
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{"bind", socket_bind },
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{"close", socket_close },
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{"setBlocking", socket_setBlocking},
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{"__gc", socket_close },
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{"connect", socket_connect },
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{"listen", socket_listen },
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