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Moved ":setBlendColor()" to the texture object, removed useless functions

This commit is contained in:
Firew0lf 2015-08-22 19:54:25 +02:00
parent 49ae4454d3
commit 604247f278
3 changed files with 17 additions and 45 deletions

View file

@ -11,7 +11,6 @@
typedef struct {
texture_userdata *texture;
u32 blendColor;
u8 tileSizeX;
u8 tileSizeY;
int tilesetSizeX; // in tiles
@ -43,7 +42,6 @@ static int map_load(lua_State *L) {
lua_setmetatable(L, -2);
map->texture = texture;
map->blendColor = 0xffffffff;
map->tileSizeX = tileSizeX;
map->tileSizeY = tileSizeY;
map->tilesetSizeX = (map->texture->texture->width/tileSizeX);
@ -101,7 +99,7 @@ static int map_draw(lua_State *L) {
int texY = 0;
if (map->blendColor == 0xffffffff) {
if (map->texture->blendColor == 0xffffffff) {
for (int xp=0; xp<map->width; xp++) {
for (int yp=0; yp<map->height; yp++) {
u16 tile = getTile(map, xp, yp);
@ -114,7 +112,7 @@ static int map_draw(lua_State *L) {
for (int yp=0; yp<map->height; yp++) {
u16 tile = getTile(map, xp, yp);
getTilePos(map, tile, &texX, &texY);
sf2d_draw_texture_part_blend(map->texture->texture, (x+(map->tileSizeX*xp)), (y+(map->tileSizeY*yp)), texX, texY, map->tileSizeX, map->tileSizeY, map->blendColor);
sf2d_draw_texture_part_blend(map->texture->texture, (x+(map->tileSizeX*xp)), (y+(map->tileSizeY*yp)), texX, texY, map->tileSizeX, map->tileSizeY, map->texture->blendColor);
}
}
}
@ -158,15 +156,6 @@ static int map_setTile(lua_State *L) {
return 0;
}
static int map_setBlendColor(lua_State *L) {
map_userdata *map = luaL_checkudata(L, 1, "LMap");
u32 color = luaL_checkinteger(L, 2);
map->blendColor = color;
return 0;
}
// object
static const struct luaL_Reg map_methods[] = {
{"draw", map_draw },
@ -174,7 +163,6 @@ static const struct luaL_Reg map_methods[] = {
{"getSize", map_getSize },
{"getTile", map_getTile },
{"setTile", map_setTile },
{"setBlendColor", map_setBlendColor},
{"__gc", map_unload },
{NULL, NULL}
};

View file

@ -46,6 +46,7 @@ static int texture_load(lua_State *L) {
texture->scaleX = 1.0f;
texture->scaleY = 1.0f;
texture->blendColor = 0xffffffff;
return 1;
}
@ -56,10 +57,10 @@ static int texture_draw(lua_State *L) {
int y = luaL_checkinteger(L, 3);
float rad = luaL_optnumber(L, 4, 0.0f);
if (rad == 0.0f && texture->scaleX == 1.0f && texture->scaleY == 1.0f) {
if (rad == 0.0f && texture->scaleX == 1.0f && texture->scaleY == 1.0f && texture->blendColor == 0xffffffff) {
sf2d_draw_texture(texture->texture, x, y);
} else {
sf2d_draw_texture_part_rotate_scale(texture->texture, x, y, rad, 0, 0, texture->texture->width, texture->texture->height, texture->scaleX, texture->scaleY);
sf2d_draw_texture_part_rotate_scale_blend(texture->texture, x, y, rad, 0, 0, texture->texture->width, texture->texture->height, texture->scaleX, texture->scaleY, texture->blendColor);
}
return 0;
@ -75,33 +76,7 @@ static int texture_drawPart(lua_State *L) {
int h = luaL_checkinteger(L, 7);
int rad = luaL_optnumber(L, 8, 0.0f);
sf2d_draw_texture_part_rotate_scale(texture->texture, x, y, rad, sx, sy, w, h, texture->scaleX, texture->scaleY);
return 0;
}
static int texture_drawBlend(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
int x = luaL_checkinteger(L, 2);
int y = luaL_checkinteger(L, 3);
u32 color = luaL_checkinteger(L, 4);
sf2d_draw_texture_blend(texture->texture, x, y, color);
return 0;
}
static int texture_drawPartBlend(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
int x = luaL_checkinteger(L, 2);
int y = luaL_checkinteger(L, 3);
int sx = luaL_checkinteger(L, 4);
int sy = luaL_checkinteger(L, 5);
int w = luaL_checkinteger(L, 6);
int h = luaL_checkinteger(L, 7);
u32 color = luaL_checkinteger(L, 8);
sf2d_draw_texture_part_blend(texture->texture, x, y, sx, sy, w, h, color);
sf2d_draw_texture_part_rotate_scale_blend(texture->texture, x, y, rad, sx, sy, w, h, texture->scaleX, texture->scaleY, texture->blendColor);
return 0;
}
@ -149,16 +124,24 @@ static int texture_setPixel(lua_State *L) {
return 0;
}
static int texture_setBlendColor(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
u32 color = luaL_checkinteger(L, 2);
texture->blendColor = color;
return 0;
}
// object
static const struct luaL_Reg texture_methods[] = {
{ "draw", texture_draw },
{ "drawPart", texture_drawPart },
{ "drawBlend", texture_drawBlend },
{ "drawPartBlend", texture_drawPartBlend },
{ "scale", texture_scale },
{ "unload", texture_unload },
{ "getPixel", texture_getPixel },
{ "setPixel", texture_setPixel },
{ "setBlendColor", texture_setBlendColor },
{ "__gc", texture_unload },
{NULL, NULL}
};

View file

@ -5,6 +5,7 @@ typedef struct {
sf2d_texture *texture;
float scaleX;
float scaleY;
u32 blendColor;
} texture_userdata;
#endif