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Added angle support to ctr.gfx.rectangle
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e8d5c53cbf
commit
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2 changed files with 13 additions and 3 deletions
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@ -4,6 +4,8 @@ local hid = require("ctr.hid")
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local x = 0
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local x = 0
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local y = 0
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local y = 0
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local angle = 0
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gfx.color.setBackground(gfx.color.RGBA8(200, 200, 200))
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gfx.color.setBackground(gfx.color.RGBA8(200, 200, 200))
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while os.run() do
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while os.run() do
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@ -19,12 +21,15 @@ while os.run() do
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gfx.startFrame()
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gfx.startFrame()
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gfx.color.setDefault(0xFF0000FF)
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gfx.color.setDefault(0xFF0000FF)
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gfx.rectangle(x, y, 10, 10)
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gfx.rectangle(x, y, 10, 10, angle)
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gfx.color.setDefault(0x00FFFFFF)
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gfx.color.setDefault(0x00FFFFFF)
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gfx.rectangle(240, 150, 120, 10)
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gfx.rectangle(240, 150, 120, 10)
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gfx.endFrame()
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gfx.endFrame()
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angle = angle + 0.05
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if angle > 2*math.pi then angle = angle - 2*math.pi end
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gfx.render()
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gfx.render()
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end
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end
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@ -30,9 +30,14 @@ static int gfx_rectangle(lua_State *L) {
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int y = luaL_checkinteger(L, 2);
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int y = luaL_checkinteger(L, 2);
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int width = luaL_checkinteger(L, 3);
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int width = luaL_checkinteger(L, 3);
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int height = luaL_checkinteger(L, 4);
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int height = luaL_checkinteger(L, 4);
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u32 color = luaL_optinteger(L, 5, color_default);
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sf2d_draw_rectangle(x, y, width, height, color);
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float angle = luaL_optnumber(L, 5, 0);
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u32 color = luaL_optinteger(L, 6, color_default);
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if (angle == 0)
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sf2d_draw_rectangle(x, y, width, height, color);
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else
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sf2d_draw_rectangle_rotate(x, y, width, height, color, angle);
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return 0;
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return 0;
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}
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}
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