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Added maps (working \o/), small tweaks in texture.c
There shouldn't be any memory leak.
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819dabcf0f
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4 changed files with 218 additions and 5 deletions
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@ -7,6 +7,7 @@
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int load_color_lib(lua_State *L);
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int load_font_lib(lua_State *L);
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int load_texture_lib(lua_State *L);
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int load_map_lib(lua_State *L);
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u32 color_default;
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sftd_font *font_default;
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@ -148,6 +149,7 @@ struct { char *name; int (*load)(lua_State *L); } gfx_libs[] = {
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{ "color", load_color_lib },
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{ "font", load_font_lib },
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{ "texture", load_texture_lib },
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{ "map", load_map_lib },
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{ NULL, NULL }
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};
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