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Updated sf2dlib, added a "thickness" argument to lines (warning: break some old lines), Added WIP render targets, Added arguments (main file and root path)
You'll need to update some of your codes if you used lines with colors, or you'll have some ... Nice line effects.
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12 changed files with 477 additions and 41 deletions
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@ -8,7 +8,7 @@ local dMul = 1
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local angle = 0
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local texture1 = gfx.texture.load("sdmc:/3ds/ctruLua/icon.png");
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local texture1 = gfx.texture.load(ctr.root.."icon.png");
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if not texture1 then error("Giants ducks came from another planet") end
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gfx.color.setBackground(gfx.color.RGBA8(200, 200, 200))
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@ -29,7 +29,7 @@ local function drawStuffIn3D(eye)
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gfx.color.setDefault(0xFF0000FF)
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gfx.rectangle(x + d(10*math.sin(ctr.time()/500)), y, 20, 20, angle)
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gfx.line(50 + d(-6), 50, 75 + d(4), 96, gfx.color.RGBA8(52, 10, 65))
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gfx.line(50 + d(-6), 50, 75 + d(4), 96, 1, gfx.color.RGBA8(52, 10, 65))
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gfx.circle(125 + d(-8), 125, 16)
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end
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