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Improved map:draw a lot, fixed GC issues with ctr.map, changed some things internally

map:draw should be faster and more flexible.
This commit is contained in:
Reuh 2016-04-22 16:45:56 +02:00
parent 358b68c643
commit 4d1e3ec455
3 changed files with 88 additions and 25 deletions

12
source/gfx.h Normal file
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#ifndef GFX_H
#define GFX_H
typedef struct {
GPU_SCISSORMODE mode;
u32 x; u32 y;
u32 width; u32 height;
} scissor_state;
extern scissor_state lua_scissor;
#endif