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Updated sf2dlib to the latest version of ctrulib
We should push these changes to the official sf2dlib repo. One day. Maybe.
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2 changed files with 12 additions and 12 deletions
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@ -231,7 +231,7 @@ static inline void sf2d_draw_texture_generic(const sf2d_texture *texture, int x,
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(u8[]){2} // number of attributes for each buffer
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);
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GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
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GPU_DrawArray(GPU_TRIANGLE_STRIP, 0, 4);
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}
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void sf2d_draw_texture(const sf2d_texture *texture, int x, int y)
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@ -300,7 +300,7 @@ static inline void sf2d_draw_texture_rotate_hotspot_generic(const sf2d_texture *
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(u8[]){2} // number of attributes for each buffer
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);
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GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
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GPU_DrawArray(GPU_TRIANGLE_STRIP, 0, 4);
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}
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void sf2d_draw_texture_rotate_hotspot(const sf2d_texture *texture, int x, int y, float rad, float center_x, float center_y)
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@ -362,7 +362,7 @@ static inline void sf2d_draw_texture_part_generic(const sf2d_texture *texture, i
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(u8[]){2} // number of attributes for each buffer
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);
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GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
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GPU_DrawArray(GPU_TRIANGLE_STRIP, 0, 4);
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}
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void sf2d_draw_texture_part(const sf2d_texture *texture, int x, int y, int tex_x, int tex_y, int tex_w, int tex_h)
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@ -410,7 +410,7 @@ static inline void sf2d_draw_texture_scale_generic(const sf2d_texture *texture,
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(u8[]){2} // number of attributes for each buffer
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);
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GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
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GPU_DrawArray(GPU_TRIANGLE_STRIP, 0, 4);
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}
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void sf2d_draw_texture_scale(const sf2d_texture *texture, int x, int y, float x_scale, float y_scale)
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@ -460,7 +460,7 @@ static inline void sf2d_draw_texture_part_scale_generic(const sf2d_texture *text
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(u8[]){2} // number of attributes for each buffer
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);
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GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
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GPU_DrawArray(GPU_TRIANGLE_STRIP, 0, 4);
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}
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void sf2d_draw_texture_part_scale(const sf2d_texture *texture, float x, float y, float tex_x, float tex_y, float tex_w, float tex_h, float x_scale, float y_scale)
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@ -520,7 +520,7 @@ static inline void sf2d_draw_texture_part_rotate_scale_generic(const sf2d_textur
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(u8[]){2} // number of attributes for each buffer
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);
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GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
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GPU_DrawArray(GPU_TRIANGLE_STRIP, 0, 4);
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}
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void sf2d_draw_texture_part_rotate_scale(const sf2d_texture *texture, int x, int y, float rad, int tex_x, int tex_y, int tex_w, int tex_h, float x_scale, float y_scale)
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@ -569,7 +569,7 @@ static inline void sf2d_draw_texture_depth_generic(const sf2d_texture *texture,
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(u8[]){2} // number of attributes for each buffer
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);
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GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
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GPU_DrawArray(GPU_TRIANGLE_STRIP, 0, 4);
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}
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void sf2d_draw_texture_depth(const sf2d_texture *texture, int x, int y, signed short z)
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@ -614,7 +614,7 @@ void sf2d_draw_quad_uv(const sf2d_texture *texture, float left, float top, float
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(u8[]){2} // number of attributes for each buffer
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);
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GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
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GPU_DrawArray(GPU_TRIANGLE_STRIP, 0, 4);
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}
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// Grabbed from Citra Emulator (citra/src/video_core/utils.h)
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