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Updated sf2dlib to the latest version of ctrulib

We should push these changes to the official sf2dlib repo. One day. Maybe.
This commit is contained in:
Reuh 2015-09-05 19:44:25 +02:00
parent 45f3216ed8
commit 3f48e6e66e
2 changed files with 12 additions and 12 deletions

View file

@ -44,7 +44,7 @@ void sf2d_draw_line(int x0, int y0, int x1, int y1, u32 color)
(u8[]){2} // number of attributes for each buffer
);
GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
GPU_DrawArray(GPU_TRIANGLE_STRIP, 0, 4);
}
void sf2d_draw_rectangle(int x, int y, int w, int h, u32 color)
@ -89,7 +89,7 @@ void sf2d_draw_rectangle(int x, int y, int w, int h, u32 color)
(u8[]){2} // number of attributes for each buffer
);
GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
GPU_DrawArray(GPU_TRIANGLE_STRIP, 0, 4);
}
void sf2d_draw_rectangle_rotate(int x, int y, int w, int h, u32 color, float rad)
@ -147,7 +147,7 @@ void sf2d_draw_rectangle_rotate(int x, int y, int w, int h, u32 color, float rad
(u8[]){2} // number of attributes for each buffer
);
GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
GPU_DrawArray(GPU_TRIANGLE_STRIP, 0, 4);
}
void sf2d_draw_fill_circle(int x, int y, int radius, u32 color)
@ -208,5 +208,5 @@ void sf2d_draw_fill_circle(int x, int y, int radius, u32 color)
(u8[]){2} // number of attributes for each buffer
);
GPU_DrawArray(GPU_TRIANGLE_FAN, num_segments + 2);
GPU_DrawArray(GPU_TRIANGLE_FAN, 0, num_segments + 2);
}