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Forgot "PLACE_VRAM" in the example
Really, how did that happen ?
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@ -8,7 +8,7 @@ local dMul = 1
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local angle = 0
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local texture1 = gfx.texture.load("sdmc:/3ds/ctruLua/icon.png", gfx.texture.TYPE_PNG);
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local texture1 = gfx.texture.load("sdmc:/3ds/ctruLua/icon.png", gfx.texture.PLACE_VRAM, gfx.texture.TYPE_PNG);
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gfx.color.setBackground(gfx.color.RGBA8(200, 200, 200))
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gfx.set3D(true)
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