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Support for special characters in gfx.text; added scrolling to the default shell; updated sftdlib.

There is a known bug with different text size in sftdlib.
This commit is contained in:
Reuh 2015-08-22 16:45:32 +02:00
parent 56b47153b7
commit 2a5513473d
10 changed files with 516 additions and 39 deletions

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#ifndef BIN_PACKING_2D_H
#define BIN_PACKING_2D_H
#ifdef __cplusplus
extern "C" {
#endif
typedef struct bp2d_position {
int x, y;
} bp2d_position;
typedef struct bp2d_size {
int w, h;
} bp2d_size;
typedef struct bp2d_rectangle {
int x, y, w, h;
} bp2d_rectangle;
typedef struct bp2d_node {
struct bp2d_node *left;
struct bp2d_node *right;
bp2d_rectangle rect;
int filled;
} bp2d_node;
bp2d_node *bp2d_create(const bp2d_rectangle *rect);
void bp2d_free(bp2d_node *node);
// 1 success, 0 failure
int bp2d_insert(bp2d_node *node, const bp2d_size *in_size, bp2d_position *out_pos);
#ifdef __cplusplus
}
#endif
#endif

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#ifndef INT_HTAB_H
#define INT_HTAB_H
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
#define INT_HTAB_MAX_LOAD (70) // over 100
typedef struct int_htab_entry {
unsigned int key;
void *value;
} int_htab_entry;
typedef struct int_htab {
size_t size;
size_t used;
int_htab_entry *entries;
} int_htab;
int_htab *int_htab_create(size_t size);
void int_htab_free(int_htab *htab);
int int_htab_insert(int_htab *htab, unsigned int key, void *value);
void *int_htab_find(const int_htab *htab, unsigned int key);
int int_htab_erase(const int_htab *htab, unsigned int key);
#ifdef __cplusplus
}
#endif
#endif

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#ifndef TEXTURE_ATLAS_H
#define TEXTURE_ATLAS_H
#include "sf2d.h"
#include "bin_packing_2d.h"
#include "int_htab.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct atlas_htab_entry {
bp2d_rectangle rect;
int bitmap_left;
int bitmap_top;
int advance_x;
int advance_y;
} atlas_htab_entry;
typedef struct texture_atlas {
sf2d_texture *tex;
bp2d_node *bp_root;
int_htab *htab;
} texture_atlas;
texture_atlas *texture_atlas_create(int width, int height, sf2d_texfmt format, sf2d_place place);
void texture_atlas_free(texture_atlas *atlas);
int texture_atlas_insert(texture_atlas *atlas, unsigned int character, const void *image, int width, int height, int bitmap_left, int bitmap_top, int advance_x, int advance_y);
int texture_atlas_exists(texture_atlas *atlas, unsigned int character);
void texture_atlas_get(texture_atlas *atlas, unsigned int character, bp2d_rectangle *rect, int *bitmap_left, int *bitmap_top, int *advance_x, int *advance_y);
#ifdef __cplusplus
}
#endif
#endif