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Fully documented ctr and ctr.gfx in the C source

The documentation can be built using LDoc : run make build-doc

However, there's still a bunch of things to document.
This commit is contained in:
Reuh 2015-09-12 13:35:21 +02:00
parent 9d8c499afc
commit 0773992b68
8 changed files with 253 additions and 15 deletions

1
.gitignore vendored
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@ -1,2 +1,3 @@
/build/* /build/*
/ctruLua.* /ctruLua.*
/doc/html/*

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@ -158,6 +158,9 @@ build-all:
@echo Building ctruLua... @echo Building ctruLua...
@make build @make build
build-doc:
@cd doc/ && ldoc . && cd ..
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
clean: clean:
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
@ -186,6 +189,9 @@ clean-all:
@echo Cleaning ctruLua... @echo Cleaning ctruLua...
@make clean @make clean
clean-doc:
@rm -rf doc/html
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
else else

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@ -15,6 +15,8 @@ Warning: the 'u' in the repo's name is a 'µ', not a 'u'.
* Clone this repository and run the command `make build-all` to build all the dependencies. * Clone this repository and run the command `make build-all` to build all the dependencies.
* If you only made changes to ctrµLua, run `make` to rebuild ctµLua without rebuilding all the dependencies. * If you only made changes to ctrµLua, run `make` to rebuild ctµLua without rebuilding all the dependencies.
To build the documentation, run `make build-doc` (requires [https://github.com/stevedonovan/LDoc](LDoc)).
May not work under Windows. May not work under Windows.
#### Based on ctrulib by smealum: [https://github.com/smealum/ctrulib](https://github.com/smealum/ctrulib) #### Based on ctrulib by smealum: [https://github.com/smealum/ctrulib](https://github.com/smealum/ctrulib)

26
doc/config.ld Normal file
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@ -0,0 +1,26 @@
-- General options
title = "ctrµLua documentation"
project = "ctrµLua"
description = "ctrµLua: Lua homebrewing for 3DS"
not_luadoc = true
-- Generation options
dir = "./html/"
style = "!fixed"
format = "markdown"
plain = true
-- Input files
topics = "../README.md"
file = "../source/"
examples = "../sdcard/3ds/ctruLua/examples/"
manual_url = "file://../libs/lua-5.3.1/doc/manual.html"
-- Custom tags
custom_tags = { { "newonly", hidden = true } }
custom_display_name_handler = function(item, default_handler)
if item.tags.newonly then
return default_handler(item).." <sup><img src=../../newonly.png alt='(N3DS only)'></sup>"
end
return default_handler(item)
end

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@ -1,3 +1,8 @@
/***
The `ctr` module.
@module ctr
@usage local ctr = require("ctr")
*/
#include <3ds/types.h> #include <3ds/types.h>
#include <3ds/services/apt.h> #include <3ds/services/apt.h>
#include <3ds/os.h> #include <3ds/os.h>
@ -5,27 +10,84 @@
#include <lua.h> #include <lua.h>
#include <lauxlib.h> #include <lauxlib.h>
/***
The `ctr.gfx` module.
@table gfx
@see ctr.gfx
*/
void load_gfx_lib(lua_State *L); void load_gfx_lib(lua_State *L);
void load_news_lib(lua_State *L);
void load_ptm_lib(lua_State *L);
void load_hid_lib(lua_State *L);
void load_ir_lib(lua_State *L);
void load_fs_lib(lua_State *L);
void load_httpc_lib(lua_State *L);
void load_qtm_lib(lua_State *L);
//void load_cam_lib(lua_State *L);
void unload_gfx_lib(lua_State *L); void unload_gfx_lib(lua_State *L);
/***
The `ctr.news` module.
@table news
@see ctr.news
*/
void load_news_lib(lua_State *L);
/***
The `ctr.ptm` module.
@table ptm
@see ctr.ptm
*/
void load_ptm_lib(lua_State *L);
/***
The `ctr.hid` module.
@table hid
@see ctr.hid
*/
void load_hid_lib(lua_State *L);
void unload_hid_lib(lua_State *L); void unload_hid_lib(lua_State *L);
/***
The `ctr.ir` module.
@table ir
@see ctr.ir
*/
void load_ir_lib(lua_State *L);
/***
The `ctr.fs` module.
@table fs
@see ctr.fs
*/
void load_fs_lib(lua_State *L);
void unload_fs_lib(lua_State *L); void unload_fs_lib(lua_State *L);
/***
The `ctr.httpc` module.
@table httpc
@see ctr.httpc
*/
void load_httpc_lib(lua_State *L);
void unload_httpc_lib(lua_State *L); void unload_httpc_lib(lua_State *L);
/***
The `ctr.qtm` module.
@table qtm
@see ctr.qtm
*/
void load_qtm_lib(lua_State *L);
//void load_cam_lib(lua_State *L);
/***
Return whether or not the program should continue.
@function run
@treturn boolean `false` if the program should exist or `true` if it can continue
*/
static int ctr_run(lua_State *L) { static int ctr_run(lua_State *L) {
lua_pushboolean(L, aptMainLoop()); lua_pushboolean(L, aptMainLoop());
return 1; return 1;
} }
/***
Return the number of milliseconds since 1st Jan 1900 00:00.
@function time
@treturn number milliseconds
*/
static int ctr_time(lua_State *L) { static int ctr_time(lua_State *L) {
lua_pushinteger(L, osGetTime()); lua_pushinteger(L, osGetTime());

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@ -1,3 +1,8 @@
/***
The `gfx` module.
@module ctr.gfx
@usage local gfx = require("ctr.gfx")
*/
#include <stdlib.h> #include <stdlib.h>
#include <sf2d.h> #include <sf2d.h>
@ -12,15 +17,43 @@
bool isGfxInitialised = false; bool isGfxInitialised = false;
/***
The `ctr.gfx.color` module.
@table color
@see ctr.gfx.color
*/
void load_color_lib(lua_State *L); void load_color_lib(lua_State *L);
void load_font_lib(lua_State *L);
void load_texture_lib(lua_State *L);
void load_map_lib(lua_State *L);
void unload_font_lib(lua_State *L);
u32 color_default; u32 color_default;
/***
The `ctr.gfx.font` module.
@table font
@see ctr.gfx.font
*/
void load_font_lib(lua_State *L);
void unload_font_lib(lua_State *L);
/***
The `ctr.gfx.texture` module.
@table texture
@see ctr.gfx.texture
*/
void load_texture_lib(lua_State *L);
/***
The `ctr.gfx.map` module.
@table map
@see ctr.gfx.map
*/
void load_map_lib(lua_State *L);
/***
Start drawing to a screen.
Must be called before any draw operation.
@function startFrame
@tparam number screen the screen to draw to (`GFX_TOP` or `GFX_BOTTOM`)
@tparam[opt=GFX_LEFT] number eye the eye to draw to (`GFX_LEFT` or `GFX_RIGHT`)
*/
static int gfx_startFrame(lua_State *L) { static int gfx_startFrame(lua_State *L) {
u8 screen = luaL_checkinteger(L, 1); u8 screen = luaL_checkinteger(L, 1);
u8 eye = luaL_optinteger(L, 2, GFX_LEFT); u8 eye = luaL_optinteger(L, 2, GFX_LEFT);
@ -30,18 +63,32 @@ static int gfx_startFrame(lua_State *L) {
return 0; return 0;
} }
/***
End drawing to a screen.
Must be called after your draw operations.
@function endFrame
*/
static int gfx_endFrame(lua_State *L) { static int gfx_endFrame(lua_State *L) {
sf2d_end_frame(); sf2d_end_frame();
return 0; return 0;
} }
/***
Display any drawn pixel.
@function render
*/
static int gfx_render(lua_State *L) { static int gfx_render(lua_State *L) {
sf2d_swapbuffers(); sf2d_swapbuffers();
return 0; return 0;
} }
/***
Get the current number of frame per second.
@function getFPS
@treturn number number of frame per seconds
*/
static int gfx_getFPS(lua_State *L) { static int gfx_getFPS(lua_State *L) {
float fps = sf2d_get_fps(); float fps = sf2d_get_fps();
@ -50,6 +97,11 @@ static int gfx_getFPS(lua_State *L) {
return 1; return 1;
} }
/***
Enable or disable the stereoscopic 3D on the top screen.
@function set3D
@tparam boolean enable true to enable, false to disable
*/
static int gfx_set3D(lua_State *L) { static int gfx_set3D(lua_State *L) {
bool enable = lua_toboolean(L, 1); bool enable = lua_toboolean(L, 1);
@ -58,12 +110,26 @@ static int gfx_set3D(lua_State *L) {
return 0; return 0;
} }
/***
Get free VRAM space.
@function vramSpaceFree
@treturn integer free VRAM in bytes
*/
static int gfx_vramSpaceFree(lua_State *L) { static int gfx_vramSpaceFree(lua_State *L) {
lua_pushinteger(L, vramSpaceFree()); lua_pushinteger(L, vramSpaceFree());
return 1; return 1;
} }
/***
Draw a line on the current screen.
@function line
@tparam integer x1 line's starting point horizontal coordinate, in pixels
@tparam integer y1 line's starting point vertical coordinate, in pixels
@tparam integer x2 line's endpoint horizontal coordinate, in pixels
@tparam integer y2 line's endpoint vertical coordinate, in pixels
@tparam[opt=default color] integer color drawing color
*/
static int gfx_line(lua_State *L) { static int gfx_line(lua_State *L) {
int x1 = luaL_checkinteger(L, 1); int x1 = luaL_checkinteger(L, 1);
int y1 = luaL_checkinteger(L, 2); int y1 = luaL_checkinteger(L, 2);
@ -77,6 +143,13 @@ static int gfx_line(lua_State *L) {
return 0; return 0;
} }
/***
Draw a point, a single pixel, on the current screen.
@function point
@tparam integer x point horizontal coordinate, in pixels
@tparam integer y point vertical coordinate, in pixels
@tparam[opt=default color] integer color drawing color
*/
static int gfx_point(lua_State *L) { static int gfx_point(lua_State *L) {
int x = luaL_checkinteger(L, 1); int x = luaL_checkinteger(L, 1);
int y = luaL_checkinteger(L, 2); int y = luaL_checkinteger(L, 2);
@ -88,6 +161,16 @@ static int gfx_point(lua_State *L) {
return 0; return 0;
} }
/***
Draw a rectangle on the current screen.
@function rectangle
@tparam integer x rectangle origin horizontal coordinate, in pixels
@tparam integer y rectangle origin vertical coordinate, in pixels
@tparam integer width rectangle width, in pixels
@tparam integer height rectangle height, in pixels
@tparam[opt=0] number angle rectangle rotation, in radians
@tparam[opt=default color] integer color drawing color
*/
static int gfx_rectangle(lua_State *L) { static int gfx_rectangle(lua_State *L) {
int x = luaL_checkinteger(L, 1); int x = luaL_checkinteger(L, 1);
int y = luaL_checkinteger(L, 2); int y = luaL_checkinteger(L, 2);
@ -105,6 +188,14 @@ static int gfx_rectangle(lua_State *L) {
return 0; return 0;
} }
/***
Draw a circle on the current screen.
@function circle
@tparam integer x circle center horizontal coordinate, in pixels
@tparam integer y circle center vertical coordinate, in pixels
@tparam integer radius circle radius, in pixels
@tparam[opt=default color] integer color drawing color
*/
static int gfx_circle(lua_State *L) { static int gfx_circle(lua_State *L) {
int x = luaL_checkinteger(L, 1); int x = luaL_checkinteger(L, 1);
int y = luaL_checkinteger(L, 2); int y = luaL_checkinteger(L, 2);
@ -117,6 +208,16 @@ static int gfx_circle(lua_State *L) {
return 0; return 0;
} }
/***
Draw a text on the current screen.
@function text
@tparam integer x text drawing origin horizontal coordinate, in pixels
@tparam integer y text drawing origin vertical coordinate, in pixels
@tparam string text the text to draw
@tparam[opt=9] integer size drawing size, in pixels
@tparam[opt=default color] integer color drawing color
@tparam[opt=default font] font font to use
*/
static int gfx_text(lua_State *L) { static int gfx_text(lua_State *L) {
int x = luaL_checkinteger(L, 1); int x = luaL_checkinteger(L, 1);
int y = luaL_checkinteger(L, 2); int y = luaL_checkinteger(L, 2);
@ -161,13 +262,53 @@ static const struct luaL_Reg gfx_lib[] = {
// Constants // Constants
struct { char *name; int value; } gfx_constants[] = { struct { char *name; int value; } gfx_constants[] = {
/***
Constant used to select the top screen.
It is equal to `0`.
@field GFX_TOP
*/
{ "GFX_TOP", GFX_TOP }, { "GFX_TOP", GFX_TOP },
/***
Constant used to select the bottom screen.
It is equal to `1`.
@field GFX_BOTTOM
*/
{ "GFX_BOTTOM", GFX_BOTTOM }, { "GFX_BOTTOM", GFX_BOTTOM },
/***
Constant used to select the left eye.
It is equal to `0`.
@field GFX_LEFT
*/
{ "GFX_LEFT", GFX_LEFT }, { "GFX_LEFT", GFX_LEFT },
/***
Constant used to select the right eye.
It is equal to `1`.
@field GFX_RIGHT
*/
{ "GFX_RIGHT", GFX_RIGHT }, { "GFX_RIGHT", GFX_RIGHT },
/***
The top screen height, in pixels.
It is equal to `240`.
@field TOP_HEIGHT
*/
{ "TOP_HEIGHT", 240 }, { "TOP_HEIGHT", 240 },
/***
The top screen width, in pixels.
It is equal to `400`.
@field TOP_WIDTH
*/
{ "TOP_WIDTH", 400 }, { "TOP_WIDTH", 400 },
/***
The bottom screen height, in pixels.
It is equal to `240`.
@field BOTTOM_HEIGHT
*/
{ "BOTTOM_HEIGHT", 240 }, { "BOTTOM_HEIGHT", 240 },
/***
The bottom screen width, in pixels.
It is equal to `320`.
@field BOTTOM_WIDTH
*/
{ "BOTTOM_WIDTH", 320 }, { "BOTTOM_WIDTH", 320 },
{ NULL, 0 } { NULL, 0 }
}; };