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Added documentation for the ctr.hid, ctr.ptm, ctr.news and ctr.gfx.texture

This commit is contained in:
Firew0lf 2015-09-13 14:39:12 +02:00
parent ab06123f7a
commit 070a0d698e
4 changed files with 263 additions and 3 deletions

View file

@ -1,3 +1,8 @@
/***
The `gfx.texture` module.
@module ctr.gfx.texture
@usage local texture = require("ctr.gfx.texture")
*/
#include <sf2d.h>
#include <sfil.h>
@ -14,6 +19,15 @@ u8 getType(const char *name) {
}
// module functions
/***
Load a texture from a file. Supported formats: PNG, JPEG, BMP.
@function load
@tparam string path path to the image file
@tparam[opt=PLACE_RAM] number place where to put the loaded texture
@tparam[opt=auto] number type type of the image
@treturn texture the loaded texture object
*/
static int texture_load(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
u8 place = luaL_optinteger(L, 2, SF2D_PLACE_RAM); //place in ram by default
@ -51,6 +65,18 @@ static int texture_load(lua_State *L) {
return 1;
}
/***
Texture object
@section Methods
*/
/***
Draw a texture.
@function :draw
@tparam number x X position
@tparam number y Y position
@tparam[opt=0.0] number rad rotation of the texture (in radians)
*/
static int texture_draw(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
int x = luaL_checkinteger(L, 2);
@ -66,6 +92,17 @@ static int texture_draw(lua_State *L) {
return 0;
}
/***
Draw a part of the texture
@function :drawPart
@tparam number x X position
@tparam number y Y position
@tparam number sx X position of the beginning of the part
@tparam number sy Y position of the beginning of the part
@tparam number w width of the part
@tparam number h height of the part
@tparam[opt=0.0] number rad rotation of the part (in radians)
*/
static int texture_drawPart(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
int x = luaL_checkinteger(L, 2);
@ -81,6 +118,12 @@ static int texture_drawPart(lua_State *L) {
return 0;
}
/***
Return the size of the texture.
@function :getSize
@treturn number width of the texture
@treturn number height of the texture
*/
static int texture_getSize(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
@ -90,6 +133,10 @@ static int texture_getSize(lua_State *L) {
return 2;
}
/***
Unload a texture.
@function :unload
*/
static int texture_unload(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
@ -101,6 +148,12 @@ static int texture_unload(lua_State *L) {
return 0;
}
/***
Rescale the texture. The default scale is `1.0`.
@function :scale
@tparam number scaleX new scale of the width
@tparam number scaleY new scale of the height
*/
static int texture_scale(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
float sx = luaL_checknumber(L, 2);
@ -112,6 +165,13 @@ static int texture_scale(lua_State *L) {
return 0;
}
/***
Return the color of a pixel.
@function :getPixel
@tparam number x X position of the pixel
@tparam number y Y position of the pixel
@treturn number color of the pixel.
*/
static int texture_getPixel(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
int x = luaL_checkinteger(L, 2);
@ -122,6 +182,13 @@ static int texture_getPixel(lua_State *L) {
return 1;
}
/***
Set the color of a pixel.
@function :setPixel
@tparam number x X position of the pixel
@tparam number y Y position of the pixel
@tparam number color New color of the pixel
*/
static int texture_setPixel(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
int x = luaL_checkinteger(L, 2);
@ -133,6 +200,11 @@ static int texture_setPixel(lua_State *L) {
return 0;
}
/***
Set the blend color of the texture.
@function :setBlendColor
@tparam number color new blend color
*/
static int texture_setBlendColor(lua_State *L) {
texture_userdata *texture = luaL_checkudata(L, 1, "LTexture");
u32 color = luaL_checkinteger(L, 2);
@ -162,13 +234,42 @@ static const struct luaL_Reg texture_functions[] = {
{NULL, NULL}
};
/***
Fields
@section Fields
*/
// constants
struct { char *name; int value; } texture_constants[] = {
/***
Constant used to select the RAM.
@field PLACE_RAM
*/
{"PLACE_RAM", SF2D_PLACE_RAM },
/***
Constant used to select the VRAM.
@field PLACE_VRAM
*/
{"PLACE_VRAM", SF2D_PLACE_VRAM},
/***
Constant used to select a temporary RAM pool. Don't use it.
@field PLACE_TEMP
*/
{"PLACE_TEMP", SF2D_PLACE_TEMP},
/***
Constant used to select the PNG type.
@field TYPE_PNG
*/
{"TYPE_PNG", 0 },
/***
Constant used to select the JPEG type.
@field TYPE_JPEG
*/
{"TYPE_JPEG", 1 },
/***
Constant used to select the BMP type.
@field TYPE_BMP
*/
{"TYPE_BMP", 2 },
{NULL, 0}
};