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https://github.com/ctruLua/ctruLua.git
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Added documentation for the ctr.hid, ctr.ptm, ctr.news and ctr.gfx.texture
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4 changed files with 263 additions and 3 deletions
102
source/hid.c
102
source/hid.c
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@ -1,9 +1,55 @@
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/***
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The `hid` module.
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The circle pad pro is supported, it's keys replace de "3ds only" keys
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@module ctr.hid
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@usage local hid = require("ctr.hid")
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*/
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#include <3ds/types.h>
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#include <3ds/services/hid.h>
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#include <lua.h>
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#include <lauxlib.h>
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/***
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Keys list
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@table keys
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@field a A
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@field b B
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@field select Select
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@field start Start
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@field dRight D-Pad right
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@field dLeft D-Pad Left
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@field dUp D-Pad Up
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@field dDown D-Pad Down
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@field r R trigger
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@field l L trigger
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@field x X
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@field y Y
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@field zl ZL trigger (new3ds only)
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@field zr ZR trigger (new3ds only)
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@field touch
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@field cstickRight C-Stick right (new3ds only)
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@field cstickLeft C-Stick left (new3ds only)
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@field cstickUp C-Stick up (new3ds only)
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@field cstickDown C-Stick down (new3ds only)
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@field cpadRight Circle pad right
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@field cpadLeft Circle pad left
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@field cpadUp Circle pad up
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@field cpadDown Circle pad down
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@field up Generic up
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@field down Generic down
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@field left Generic left
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@field right Generic right
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*/
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/***
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Keys states
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@table states
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@field down keys which have been just pressed
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@field held keys which are held down
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@field up keys whick are been just released
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*/
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// Key list based on hid.h from the ctrulib by smealum
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struct { PAD_KEY key; char *name; } hid_keys_name[] = {
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{ KEY_A , "a" },
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@ -38,12 +84,28 @@ struct { PAD_KEY key; char *name; } hid_keys_name[] = {
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{ 0, NULL }
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};
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/***
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Refresh the HID state.
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@function read
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*/
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static int hid_read(lua_State *L) {
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hidScanInput();
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return 0;
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}
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/***
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Return the keys states as `state.key` in a table.
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@function keys
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@treturn table keys states
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@usage
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-- Just an example
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hid.read()
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local keys = hid.keys()
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if keys.held.a then
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-- do stuff
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end
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*/
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static int hid_keys(lua_State *L) {
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u32 kDown = hidKeysDown();
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u32 kHeld = hidKeysHeld();
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@ -79,6 +141,13 @@ static int hid_keys(lua_State *L) {
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return 1;
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}
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/***
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Return the touch position on the touch screen.
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`0,0` is the top-left corner.
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@function touch
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@treturn number X position
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@treturn number Y position
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*/
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static int hid_touch(lua_State *L) {
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touchPosition pos;
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hidTouchRead(&pos);
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@ -89,6 +158,13 @@ static int hid_touch(lua_State *L) {
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return 2;
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}
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/***
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Return the circle pad position.
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`0,0` is the center position. Warning: the circle pad doesn't always go back to `0,0`.
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@function circle
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@treturn number X position
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@treturn number Y position
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*/
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static int hid_circle(lua_State *L) {
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circlePosition pos;
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hidCircleRead(&pos);
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@ -99,6 +175,13 @@ static int hid_circle(lua_State *L) {
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return 2;
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}
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/***
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Return the accelerometer vector
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@function accel
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@treturn number X acceleration
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@treturn number Y acceleration
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@treturn number Z acceleration
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*/
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static int hid_accel(lua_State *L) {
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accelVector pos;
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hidAccelRead(&pos);
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@ -110,6 +193,13 @@ static int hid_accel(lua_State *L) {
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return 3;
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}
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/***
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Return the gyroscope rate.
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@function gyro
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@treturn number roll
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@treturn number pitch
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@treturn number yaw
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*/
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static int hid_gyro(lua_State *L) {
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angularRate pos;
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hidGyroRead(&pos);
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@ -121,6 +211,11 @@ static int hid_gyro(lua_State *L) {
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return 3;
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}
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/***
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Return the sound volume.
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@function volume
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@treturn number volume (`0` to `63`)
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*/
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static int hid_volume(lua_State *L) {
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u8 volume = 0;
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HIDUSER_GetSoundVolume(&volume);
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@ -130,6 +225,11 @@ static int hid_volume(lua_State *L) {
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return 1;
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}
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/***
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Return the 3D cursor position.
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@function pos3d
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@treturn number 3d cursor position (`0` to `1`)
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*/
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static int hid_3d(lua_State *L) {
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float slider = (*(float*)0x1FF81080);
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@ -165,4 +265,4 @@ void load_hid_lib(lua_State *L) {
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void unload_hid_lib(lua_State *L) {
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HIDUSER_DisableAccelerometer();
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HIDUSER_DisableGyroscope();
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}
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}
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