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Updated example

Now with 85% less eye bleeding. Also moved some dirs so it's more logical.
This commit is contained in:
Reuh 2015-08-20 12:28:33 +02:00
parent 547512c951
commit 036c0a03ce

View file

@ -0,0 +1,75 @@
local gfx = require("ctr.gfx")
local hid = require("ctr.hid")
local ctr = require("ctr")
local x = 50
local y = 50
local dMul = 1
local angle = 0
gfx.color.setBackground(gfx.color.RGBA8(200, 200, 200))
gfx.set3D(true)
local function drawStuffIn3D(depth)
gfx.text(2, 5, "Depth multiplicator: "..dMul)
-- 3D stuff
local depth = math.floor(depth * dMul)
gfx.color.setDefault(0x00FFFFFF)
gfx.rectangle(240 + depth*5, 150, 120, 10)
gfx.point(10 + depth*3, 20, 0xFF0000FF)
gfx.color.setDefault(0xFF0000FF)
gfx.rectangle(x + depth*math.ceil(5*math.sin(ctr.time()/500)), y, 20, 20, angle)
gfx.line(50 - depth*3, 50, 75 + depth*2, 96, gfx.color.RGBA8(52, 10, 65))
gfx.circle(125 - depth*4, 125, 16)
end
while os.run() do
local keys = hid.keys()
if keys.down.start then return end
if keys.held.right then x = x + 1 end
if keys.held.left then x = x - 1 end
if keys.held.up then y = y - 1 end
if keys.held.down then y = y + 1 end
if keys.held.r then dMul = dMul + 0.05 end
if keys.held.l then dMul = dMul - 0.05 end
gfx.startFrame(gfx.GFX_TOP, gfx.GFX_LEFT)
drawStuffIn3D(-1)
gfx.endFrame()
gfx.startFrame(gfx.GFX_TOP, gfx.GFX_RIGHT)
drawStuffIn3D(1)
gfx.endFrame()
gfx.startFrame(gfx.GFX_BOTTOM)
gfx.color.setDefault(0, 0, 0)
gfx.text(5, 7, "FPS: "..math.ceil(gfx.getFPS()))
gfx.text(5, 20, "Hello world, from Lua !", 20)
gfx.text(5, 30, "Time: "..os.date())
local cx, cy = hid.circle()
gfx.rectangle(40, 90, 60, 60, 0, 0xDDDDDDFF)
gfx.circle(70 + math.ceil(cx/156 * 30), 120 - math.ceil(cy/156 * 30), 10, 0x000000FF)
gfx.endFrame()
angle = angle + 0.05
if angle > 2*math.pi then angle = angle - 2*math.pi end
gfx.render()
end