1
0
Fork 0
mirror of https://github.com/Reuh/anselme.git synced 2025-10-27 16:49:31 +00:00
anselme/state/ScopeStack.lua
Étienne Reuh Fildadut fe351b5ca4 Anselme v2.0.0-alpha rewrite
Woke up and felt like changing a couple things. It's actually been worked on for a while, little at a time...

The goal was to make the language and implementation much simpler. Well I don't know if it really ended up being simpler but it sure is more robust.

Main changes:
* proper first class functions and closures supports! proper scoping rules! no more namespace shenanigans!
* everything is an expression, no more statements! make the implementation both simpler and more complex, but it's much more consistent now! the syntax has massively changed as a result though.
* much more organized and easy to modify codebase: one file for each AST node, no more random fields or behavior set by some random node exceptionally, everything should now follow the same API defined in ast.abstract.Node

Every foundational feature should be implemented right now. The vast majority of things that were possible in v2 are possible now; some things aren't, but that's usually because v2 is a bit more sane.
The main missing things before a proper release are tests and documentation. There's a few other things that might be implemented later, see the ideas.md file.
2023-12-22 13:25:28 +01:00

159 lines
5.9 KiB
Lua

-- The current scope stack. One scope stack per State branch.
-- Only the scope currently on top of the stack will be used by the running script.
local class = require("class")
local ast = require("ast")
local to_anselme = require("common.to_anselme")
local LuaFunction, Environment, Node
local parameter_tuple = require("parser.expression.contextual.parameter_tuple")
local symbol = require("parser.expression.primary.symbol")
local ScopeStack = class {
state = nil,
stack = nil, -- stack of Environment
current = nil, -- Environment
initial_size = nil, -- number, size of the stack at creation (i.e. the "global" scopes only)
init = function(self, state, branch_from_state)
self.state = state
self.stack = {}
if branch_from_state then
-- load existing environments from branched from state instead of creating new ones
for _, env in ipairs(branch_from_state.scope.stack) do
self:push(env)
end
else
self:push_export() -- root scope is the global scope, stuff can be exported there
self:push() -- for non-exported variables
end
self.initial_size = #self.stack
end,
-- store all changed variables back into the main branch
merge = function(self)
local cache = {}
for _, env in ipairs(self.stack) do
env:merge(self.state, cache)
end
end,
-- helper to define stuff from lua easily in the current scope
-- for lua functions: define_lua("name", "(x, y, z=5)", function(x, y, z) ... end), where arguments and return values of the function are automatically converted between anselme and lua values
-- for other lua values: define_lua("name", value)
-- for anselme AST: define_lua("name", value)
-- name can be prefixed with symbol modifiers, for example ":name" for a constant variable
-- if `raw_mode` is true, no anselme-to/from-lua conversion will be performed in the function
-- the function will receive the state followed by AST nodes as arguments, and is expected to return an AST node
define_lua = function(self, name, value, func, raw_mode)
local source = require("parser.Source"):new()
local sym = symbol:parse(source, (":%s"):format(name))
if func then
local parameters = parameter_tuple:parse(source, value)
if not raw_mode then
local original_func = func
func = function(state, ...)
local lua_args = {}
for _, arg in ipairs{...} do
table.insert(lua_args, arg:to_lua(state))
end
return to_anselme(original_func(table.unpack(lua_args)))
end
end
self:define_overloadable(sym, LuaFunction:new(parameters, func):eval(self.state))
elseif Node:is(value) then
self:define(sym, value)
else
self:define(sym, to_anselme(value))
end
end,
-- methods that call the associated method from the current scope, see ast.Environment for details
define = function(self, symbol, exp) self.current:define(self.state, symbol, exp) end,
define_overloadable = function(self, symbol, exp) return self.current:define_overloadable(self.state, symbol, exp) end,
defined = function(self, identifier) return self.current:defined(self.state, identifier) end,
defined_in_current = function(self, symbol) return self.current:defined_in_current(self.state, symbol) end,
set = function(self, identifier, exp) self.current:set(self.state, identifier, exp) end,
get = function(self, identifier) return self.current:get(self.state, identifier) end,
depth = function(self) return self.current:depth() end,
-- push new scope
-- if environment is given, it will be used instead of creating a new children of the current environment
push = function(self, environment)
local env
if environment then
env = environment
else
env = Environment:new(self.state, self.current)
end
table.insert(self.stack, env)
self.current = env
end,
-- push a partial layer on the current scope
-- this is used to shadow or temporarly define specific variable in the current scope
-- a partial layer is considered to be part of the current scope when looking up and defining variables, and any
-- other variable will still be defined in the current scope
-- ... is a list of identifiers
-- (still use :pop to pop it though)
push_partial = function(self, ...)
local is_partial = {}
for _, id in ipairs{...} do is_partial[id.name] = true end
local env = Environment:new(self.state, self.current, is_partial)
self:push(env)
end,
-- push an export layer on the current scope
-- this is where any exported variable defined on this or children scope will end up being defined
-- note: non-exported variables will not be defined in such a layer, make sure to add a normal layer on top as needed
-- still need to be :pop'd
push_export = function(self)
local env = Environment:new(self.state, self.current, nil, true)
self:push(env)
end,
-- push the global scope on top of the stack
push_global = function(self)
self:push(self.stack[self.initial_size])
end,
-- pop current scope
pop = function(self)
table.remove(self.stack)
self.current = self.stack[#self.stack]
assert(self.current, "popped the root scope!")
end,
-- get the size of the stack
size = function(self)
return #self.stack
end,
-- pop all the scopes until only n are left (by default, only keep the global scopes)
reset = function(self, n)
n = n or self.initial_size
while self.stack[n+1] do
self:pop()
end
end,
-- return current environment, to use with :push later (mostly for closures)
-- reminder: scopes are mutable
capture = function(self)
return self.current
end,
-- return a table { [symbol] = value } of persistent variables defined on the root scope on this branch
list_persistent_global = function(self)
local env = self.stack[1]
return env:list_persistent(self.state)
end,
_debug_state = function(self, filter)
filter = filter or ""
local s = "current branch id: "..self.state.branch_id.."\n"
return s .. table.concat(self.current:_debug_state(self.state, filter), "\n")
end
}
package.loaded[...] = ScopeStack
LuaFunction, Environment, Node = ast.LuaFunction, ast.Environment, ast.abstract.Node
return ScopeStack