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Woke up and felt like changing a couple things. It's actually been worked on for a while, little at a time... The goal was to make the language and implementation much simpler. Well I don't know if it really ended up being simpler but it sure is more robust. Main changes: * proper first class functions and closures supports! proper scoping rules! no more namespace shenanigans! * everything is an expression, no more statements! make the implementation both simpler and more complex, but it's much more consistent now! the syntax has massively changed as a result though. * much more organized and easy to modify codebase: one file for each AST node, no more random fields or behavior set by some random node exceptionally, everything should now follow the same API defined in ast.abstract.Node Every foundational feature should be implemented right now. The vast majority of things that were possible in v2 are possible now; some things aren't, but that's usually because v2 is a bit more sane. The main missing things before a proper release are tests and documentation. There's a few other things that might be implemented later, see the ideas.md file.
100 lines
2.7 KiB
Lua
100 lines
2.7 KiB
Lua
-- ansicolors.lua v1.0.2 (2012-08)
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-- Copyright (c) 2009 Rob Hoelz <rob@hoelzro.net>
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-- Copyright (c) 2011 Enrique García Cota <enrique.garcia.cota@gmail.com>
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--
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-- Permission is hereby granted, free of charge, to any person obtaining a copy
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-- of this software and associated documentation files (the "Software"), to deal
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-- in the Software without restriction, including without limitation the rights
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-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-- copies of the Software, and to permit persons to whom the Software is
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-- furnished to do so, subject to the following conditions:
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--
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-- The above copyright notice and this permission notice shall be included in
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-- all copies or substantial portions of the Software.
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--
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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-- THE SOFTWARE.
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-- support detection
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local function isWindows()
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return type(package) == 'table' and type(package.config) == 'string' and package.config:sub(1,1) == '\\'
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end
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local supported = not isWindows()
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if isWindows() then supported = os.getenv("ANSICON") end
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local keys = {
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-- reset
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reset = 0,
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-- misc
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bright = 1,
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dim = 2,
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underline = 4,
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blink = 5,
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reverse = 7,
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hidden = 8,
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-- foreground colors
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black = 30,
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red = 31,
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green = 32,
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yellow = 33,
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blue = 34,
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magenta = 35,
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cyan = 36,
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white = 37,
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-- background colors
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blackbg = 40,
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redbg = 41,
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greenbg = 42,
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yellowbg = 43,
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bluebg = 44,
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magentabg = 45,
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cyanbg = 46,
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whitebg = 47
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}
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local escapeString = string.char(27) .. '[%dm'
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local function escapeNumber(number)
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return escapeString:format(number)
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end
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local function escapeKeys(str)
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if not supported then return "" end
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local buffer = {}
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local number
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for word in str:gmatch("%w+") do
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number = keys[word]
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assert(number, "Unknown key: " .. word)
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table.insert(buffer, escapeNumber(number) )
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end
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return table.concat(buffer)
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end
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local function replaceCodes(str)
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str = string.gsub(str,"(%%{(.-)})", function(_, str) return escapeKeys(str) end )
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return str
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end
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-- public
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local function ansicolors( str )
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str = tostring(str or '')
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return replaceCodes('%{reset}' .. str .. '%{reset}')
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end
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return setmetatable({noReset = replaceCodes}, {__call = function (_, str) return ansicolors (str) end})
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