mirror of
https://github.com/Reuh/anselme.git
synced 2025-10-27 16:49:31 +00:00
624 lines
22 KiB
Lua
624 lines
22 KiB
Lua
-- anselme module
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local anselme = {
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--- version
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-- save is incremented a each update which may break save compatibility
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-- language is incremented a each update which may break script file compatibility
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-- api is incremented a each update which may break Lua API compatibility
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versions = {
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save = 1,
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language = 21,
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api = 4
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},
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--- version is incremented at each update
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version = 22,
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--- currently running interpreter
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running = nil
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}
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package.loaded[...] = anselme
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-- load libs
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local anselme_root = (...):gsub("anselme$", "")
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local preparse = require(anselme_root.."parser.preparser")
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local postparse = require(anselme_root.."parser.postparser")
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local expression = require(anselme_root.."parser.expression")
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local eval = require(anselme_root.."interpreter.expression")
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local run_line = require(anselme_root.."interpreter.interpreter").run_line
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local run = require(anselme_root.."interpreter.interpreter").run
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local to_lua = require(anselme_root.."interpreter.common").to_lua
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local merge_state = require(anselme_root.."interpreter.common").merge_state
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local stdfuncs = require(anselme_root.."stdlib.functions")
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local bootscript = require(anselme_root.."stdlib.bootscript")
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local copy = require(anselme_root.."common").copy
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local should_keep_variable = require(anselme_root.."interpreter.common").should_keep_variable
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-- wrappers for love.filesystem / luafilesystem
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local function list_directory(path)
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local t = {}
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if love then
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t = love.filesystem.getDirectoryItems(path)
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else
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local lfs = require("lfs")
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for item in lfs.dir(path) do
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table.insert(t, item)
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end
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end
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return t
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end
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local function is_directory(path)
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if love then
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return not not love.filesystem.getInfo(path, "directory")
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else
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local lfs = require("lfs")
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return lfs.attributes(path, "mode") == "directory"
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end
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end
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local function is_file(path)
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if love then
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return not not love.filesystem.getInfo(path, "file")
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else
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local lfs = require("lfs")
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return lfs.attributes(path, "mode") == "file"
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end
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end
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--- interpreter methods
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local interpreter_methods = {
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--- interpreter state
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-- for internal use, you shouldn't touch this
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state = nil,
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--- VM this interpreter belongs to
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vm = nil,
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--- event that stopped the interpreter
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end_event = nil,
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--- run the VM until the next event
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-- will merge changed variables on successful script end
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-- returns event, data; if event is "return" or "error", the interpreter can not be stepped further
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step = function(self)
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-- check status
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if self.end_event then
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return "error", ("interpreter can't be restarted after receiving a %s event"):format(self.end_event)
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end
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if coroutine.status(self.state.interpreter.coroutine) ~= "suspended" then
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return "error", ("can't step interpreter because it has already finished or is already running (coroutine status: %s)"):format(coroutine.status(self.state.interpreter.coroutine))
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end
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-- handle interrupt
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if self.state.interpreter.interrupt then
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local expr = self.state.interpreter.interrupt
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if expr == true then
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return "return", "" -- nothing to do after interrupt
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else
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local line = self.state.interpreter.running_line
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local namespace = self:current_namespace()
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-- replace state with interrupted state
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local exp, err = expression(expr, self.state.interpreter.global_state, namespace or "")
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if not exp then return "error", ("%s; during interrupt %q at %s"):format(err, expr, line and line.source or "unknown") end
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local r, e = self.vm:run(exp)
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if not r then return "error", e end
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self.state = r.state
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end
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end
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-- run
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local previous = anselme.running
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anselme.running = self
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local success, event, data = coroutine.resume(self.state.interpreter.coroutine)
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anselme.running = previous
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if not success then event, data = "error", event end
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if event == "return" then merge_state(self.state) end
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if event == "return" or event == "error" then self.end_event = event end
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return event, data
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end,
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--- select an answer
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-- returns self
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choose = function(self, i)
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self.state.interpreter.choice_selected = tonumber(i)
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return self
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end,
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--- interrupt the vm on the next step, executing an expression if specified
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-- returns self
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interrupt = function(self, expr)
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self.state.interpreter.interrupt = expr or true
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return self
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end,
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--- search closest namespace from last run line
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current_namespace = function(self)
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local line = self.state.interpreter.running_line
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local namespace = ""
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if line then
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local cur_line = line
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namespace = cur_line.namespace
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while not namespace do
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local block = cur_line.parent_block
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if not block.parent_line then break end -- reached root
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cur_line = block.parent_line
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namespace = cur_line.namespace
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end
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end
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return namespace
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end,
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--- run an expression or block: may trigger events and must be called from within the interpreter coroutine
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-- no automatic merge if this change the interpreter state, merge is done once we reach end of script in a call to :step as usual
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-- return lua value (nil if nothing returned)
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run = function(self, expr, namespace)
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-- check status
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if coroutine.status(self.state.interpreter.coroutine) ~= "running" then
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error("run must be called from whithin the interpreter coroutine")
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end
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-- parse
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local err
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if type(expr) ~= "table" then expr, err = expression(tostring(expr), self.state.interpreter.global_state, namespace or "") end
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if not expr then coroutine.yield("error", err) end
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-- run
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local r, e
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if expr.type == "block" then
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r, e = run(self.state, expr)
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else
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r, e = eval(self.state, expr)
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end
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if not r then coroutine.yield("error", e) end
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if self.state.interpreter.current_event then -- flush final events
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local rf, re = run_line(self.state, { type = "flush_events" })
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if re then coroutine.yield("error", re) end
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if rf then r = rf end
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end
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return to_lua(r)
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end,
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--- evaluate an expression or block
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-- can be called from outside the coroutine. Will create a new coroutine that operate on this interpreter state.
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-- no automatic merge if this change the interpreter state, merge is done once we reach end of script in a call to :step as usual
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-- the expression can't yield events
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-- return value in case of success (nil if nothing returned)
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-- return nil, err in case of error
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eval = function(self, expr, namespace)
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if self.end_event then
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return "error", ("interpreter can't be restarted after receiving a %s event"):format(self.end_event)
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end
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-- parse
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local err
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if type(expr) ~= "table" then expr, err = expression(tostring(expr), self.state.interpreter.global_state, namespace or "") end
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if not expr then return nil, err end
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-- run
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local co = coroutine.create(function()
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local r, e
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if expr.type == "block" then
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r, e = run(self.state, expr)
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else
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r, e = eval(self.state, expr)
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end
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if not r then return "error", e end
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return "return", r
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end)
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local previous = anselme.running
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anselme.running = self
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local success, event, data = coroutine.resume(co)
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anselme.running = previous
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if not success then
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return nil, event
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elseif event == "error" then
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self.end_event = "error"
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return nil, data
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elseif event ~= "return" then
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return nil, ("evaluated expression generated an %q event; at %s"):format(event, self.state.interpreter.running_line.source)
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else
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return to_lua(data)
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end
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end,
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}
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interpreter_methods.__index = interpreter_methods
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--- vm methods
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local vm_mt = {
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--- anselme state
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-- for internal use, you shouldn't touch this
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state = nil,
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--- loaded game state
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-- for internal use, you shouldn't touch this
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game = nil,
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--- wrapper for loading a whole set of scripts
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-- should be preferred to other loading functions if possible
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-- requires LÖVE or LuaFileSystem
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-- will load in path, in order:
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-- * config.ans, which will be executed in the "config" namespace and may contains various optional configuration options:
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-- * language: string, built-in language file to load
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-- * anselme version: number, version of the anselme language this game was made for
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-- * game version: any, version information of the game. Can be used to perform eventual migration of save with an old version in the main file.
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-- Always included in saved variables.
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-- * main file: string, name (without .ans extension) of a file that will be loaded into the root namespace and ran when starting the game
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-- * main file, if defined in config.ans
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-- * every other file in the path and subdirectories, using their path as namespace (i.e., contents of path/world1/john.ans will be defined in a function world1.john)
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-- returns self in case of success
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-- returns nil, err in case of error
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loadgame = function(self, path)
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if self.game then error("game already loaded") end
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-- load config
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if is_file(path.."/config.ans") then
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local s, e = self:loadfile(path.."/config.ans", "config")
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if not s then return s, e end
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s, e = self:eval("config")
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if e then return s, e end
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end
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-- get config
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self.game = {
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language = self:eval("config.language"),
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anselme_version = self:eval("config.anselme version"),
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game_version = self:eval("config.game version"),
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main_file = self:eval("config.main file"),
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main_block = nil
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}
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-- check language version
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if self.game.anselme_version and self.game.anselme_version ~= anselme.versions.language then
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return nil, ("trying to load game made for Anselme language %s, but currently using version %s"):format(self.game.anselme_version, anselme.versions.language)
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end
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-- load language
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if self.game.language then
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local s, e = self:loadlanguage(self.game.language)
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if not s then return s, e end
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end
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-- load main file
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if self.game.main_file then
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local s, e = self:loadfile(path.."/"..self.game.main_file..".ans")
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if not s then return s, e end
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self.game.main_block = s
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end
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-- load other files
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for _, item in ipairs(list_directory(path)) do
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if item:match("[^%.]") and item ~= "config.ans" and item ~= self.game.main_file..".ans" then
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local p = path.."/"..item
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local s, e
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if is_directory(p) then
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s, e = self:loaddirectory(p, item)
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elseif item:match("%.ans$") then
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s, e = self:loadfile(p, item:gsub("%.ans$", ""))
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end
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if not s then return s, e end
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end
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end
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return self
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end,
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--- return a interpreter which runs the game main file
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-- return interpreter in case of success
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-- returns nil, err in case of error
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rungame = function(self)
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if not self.game then error("no game loaded") end
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if self.game.main_block then
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return self:run(self.game.main_block)
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else
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return self:run("()")
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end
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end,
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--- load code
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-- similar to Lua's code loading functions.
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-- name(default=""): namespace to load the code in. Will define a new function is specified; otherwise, code will be parsed but not executable from an expression.
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-- return parsed block in case of success
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-- returns nil, err in case of error
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loadstring = function(self, str, name, source)
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local s, e = preparse(self.state, str, name or "", source)
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if not s then return s, e end
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return s
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end,
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loadfile = function(self, path, name)
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local content
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if love then
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local e
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content, e = love.filesystem.read(path)
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if not content then return content, e end
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else
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local f, e = io.open(path, "r")
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if not f then return f, e end
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content = f:read("*a")
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f:close()
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end
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local s, err = self:loadstring(content, name, path)
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if not s then return s, err end
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return s
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end,
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-- load every file in a directory, using filename (without .ans extension) as its namespace
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-- requires LÖVE or LuaFileSystem
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-- return self in case of success
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-- returns nil, err in case of error
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loaddirectory = function(self, path, name)
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if not name then name = "" end
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name = name == "" and "" or name.."."
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for _, item in ipairs(list_directory(path)) do
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if item:match("[^%.]") then
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local p = path.."/"..item
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local s, e
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if is_directory(p) then
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s, e = self:loaddirectory(p, name..item)
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elseif item:match("%.ans$") then
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s, e = self:loadfile(p, name..item:gsub("%.ans$", ""))
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end
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if not s then return s, e end
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end
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end
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return self
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end,
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--- set aliases for built-in variables 👁️, 🔖 and 🏁 that will be defined on every new checkpoint and function
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-- this does not affect variables that were defined before this function was called
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-- nil for no alias
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-- return self
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setaliases = function(self, seen, checkpoint, reached)
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self.state.builtin_aliases["👁️"] = seen
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self.state.builtin_aliases["🔖"] = checkpoint
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self.state.builtin_aliases["🏁"] = reached
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return self
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end,
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--- set some code that will be added at the start of every function defined after this is called
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-- nil to disable
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-- can typically be used to define variables for every function like 👁️
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-- return self
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injectfunctionstart = function(self, code)
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self.state.inject.functionstart = code
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return self
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end,
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--- same as injectfunctionstart, but inject code at the start of every checkpoint
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-- nil to disable
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-- return self
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injectcheckpointstart = function(self, code)
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self.state.inject.checkpointstart = code
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return self
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end,
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--- same as injectfunctionstart, but inject code at the end of every function
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-- nil to disable
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-- return self
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injectfunctionend = function(self, code)
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self.state.inject.functionend = code
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return self
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end,
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--- same as injectfunctionend, but inject code at the end of every checkpoint
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-- nil to disable
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-- return self
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injectcheckpointend = function(self, code)
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self.state.inject.checkpointend = code
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return self
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end,
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--- load & execute a built-in language file
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-- the language file may optionally contain the special variables:
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-- * alias 👁️: string, default alias for 👁️
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-- * alias 🏁: string, default alias for 🏁
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-- * alias 🔖: string, default alias for 🔖
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-- return self in case of success
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-- returns nil, err in case of error
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loadlanguage = function(self, lang)
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local namespace = "anselme.languages."..lang
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-- execute language file
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local code = require(anselme_root.."stdlib.languages."..lang)
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local s, e = self:loadstring(code, namespace, lang)
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if not s then return s, e end
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s, e = self:eval(namespace)
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if e then return s, e end
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-- set aliases for built-in variables
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local seen_alias = self:eval(namespace..".alias 👁️")
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local checkpoint_alias = self:eval(namespace..".alias 🔖")
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local reached_alias = self:eval(namespace..".alias 🏁")
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self:setaliases(seen_alias, checkpoint_alias, reached_alias)
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return self
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end,
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--- define functions from Lua
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-- signature: full signature of the function
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-- fn: function (Lua function or table, see examples in stdlib/functions.lua)
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-- return self
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loadfunction = function(self, signature, fn)
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if type(signature) == "table" then
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for k, v in pairs(signature) do
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local s, e = self:loadfunction(k, v)
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if not s then return nil, e end
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end
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else
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if type(fn) == "function" then fn = { value = fn } end
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self.state.link_next_function_definition_to_lua_function = fn
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local s, e = self:loadstring("$"..signature, "", "lua")
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if not s then return nil, e end
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assert(self.state.link_next_function_definition_to_lua_function == nil, "unexpected error while defining lua function")
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return self
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end
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return self
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end,
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--- save/load script state
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-- only saves variables full names and values, so make sure to not change important variables, checkpoints and functions names between a save and a load
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-- only save variables with usable identifiers, so will skip functions with arguments, operators, etc.
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-- loading should be after loading scripts (otherwise you will "variable already defined" errors)
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load = function(self, data)
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assert(anselme.versions.save == data.anselme.versions.save, ("trying to load data from an incompatible version of Anselme; save was done using save version %s but current version is %s"):format(data.anselme.versions.save, anselme.versions.save))
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for k, v in pairs(data.variables) do
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self.state.variables[k] = v
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end
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return self
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end,
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save = function(self)
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local vars = {}
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for k, v in pairs(self.state.variables) do
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if should_keep_variable(self.state, k) then
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vars[k] = v
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end
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end
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return {
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anselme = {
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versions = anselme.versions,
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version = anselme.version
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},
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variables = vars
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}
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end,
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--- perform parsing that needs to be done after loading code
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-- automatically ran before starting an interpreter, but you may want to execute it before if you want to check for parsing error manually
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-- returns self in case of success
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-- returns nil, err in case of error
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postload = function(self)
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if #self.state.queued_lines > 0 then
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local r, e = postparse(self.state)
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if not r then return r, e end
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end
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return self
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end,
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--- enable feature flags
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-- available flags:
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-- * "strip trailing spaces": remove trailing spaces from choice and text events (enabled by default)
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-- * "strip duplicate spaces": remove duplicated spaces between text elements from choice and text events (enabled by default)
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-- returns self
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enable = function(self, ...)
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for _, flag in ipairs{...} do
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self.state.feature_flags[flag] = true
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end
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return self
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end,
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--- disable features flags
|
|
-- returns self
|
|
disable = function(self, ...)
|
|
for _, flag in ipairs{...} do
|
|
self.state.feature_flags[flag] = nil
|
|
end
|
|
return self
|
|
end,
|
|
|
|
--- run code
|
|
-- expr: expression to evaluate (string or parsed expression), or a block to run
|
|
-- will merge state after successful execution
|
|
-- namespace(default=""): namespace to evaluate the expression in
|
|
-- tags(default={}): defaults tag when evaluating the expression
|
|
-- return interpreter in case of success
|
|
-- returns nil, err in case of error
|
|
run = function(self, expr, namespace, tags)
|
|
local s, e = self:postload()
|
|
if not s then return s, e end
|
|
--
|
|
local err
|
|
if type(expr) ~= "table" then expr, err = expression(tostring(expr), self.state, namespace or "") end
|
|
if not expr then return expr, err end
|
|
-- interpreter state
|
|
local interpreter
|
|
interpreter = {
|
|
state = {
|
|
inject = self.state.inject,
|
|
feature_flags = self.state.feature_flags,
|
|
builtin_aliases = self.state.builtin_aliases,
|
|
aliases = setmetatable({}, { __index = self.state.aliases }),
|
|
functions = self.state.functions, -- no need for a cache as we can't define or modify any function from the interpreter for now
|
|
variables = setmetatable({}, {
|
|
__index = function(variables, k)
|
|
local cache = getmetatable(variables).cache
|
|
if cache[k] == nil then
|
|
cache[k] = copy(self.state.variables[k], getmetatable(variables).copy_cache)
|
|
end
|
|
return cache[k]
|
|
end,
|
|
-- variables that keep current state and should be cleared at each checkpoint
|
|
cache = {}, -- cache of previously read values (copies), to get repeatable reads & handle mutable types without changing global state
|
|
modified_tables = {}, -- list of modified tables (copies) that should be merged with global state on next checkpoint
|
|
copy_cache = {}, -- table of [original table] = copied table. Automatically filled by copy().
|
|
-- keep track of scoped variables in scoped functions [fn line] = {{scoped variables}, next scope, ...}
|
|
-- (scoped variables aren't merged on checkpoint, shouldn't be cleared at checkpoints)
|
|
-- (only stores scoped variables that have been reassigned at some point (i.e. every accessed one since they start as undefined))
|
|
scoped = {}
|
|
}),
|
|
interpreter = {
|
|
-- constant
|
|
global_state = self.state,
|
|
coroutine = coroutine.create(function() return "return", interpreter:run(expr, namespace) end),
|
|
-- status
|
|
running_line = nil,
|
|
-- choice event
|
|
choice_selected = nil,
|
|
-- skip next choices until next event change (to skip currently running choice block when resuming from a checkpoint)
|
|
skip_choices_until_flush = nil,
|
|
-- active event buffer stack
|
|
event_buffer_stack = {},
|
|
-- current event waiting to be sent
|
|
current_event = nil,
|
|
-- interrupt
|
|
interrupt = nil,
|
|
-- tag stack
|
|
tags = {},
|
|
-- default tags for everything in this interpreter (Lua values)
|
|
base_lua_tags = tags,
|
|
},
|
|
},
|
|
vm = self
|
|
}
|
|
return setmetatable(interpreter, interpreter_methods)
|
|
end,
|
|
--- eval code
|
|
-- behave like :run, except the expression can not emit events and will return the result of the expression directly.
|
|
-- merge state after sucessful execution automatically like :run
|
|
-- expr: expression to evaluate (string or parsed expression), or a block to evaluate
|
|
-- namespace(default=""): namespace to evaluate the expression in
|
|
-- tags(default={}): defaults tag when evaluating the expression
|
|
-- return value in case of success (nil if nothing returned)
|
|
-- returns nil, err in case of error
|
|
eval = function(self, expr, namespace, tags)
|
|
local interpreter, err = self:run("()", namespace, tags)
|
|
if not interpreter then return interpreter, err end
|
|
local r, e = interpreter:eval(expr, namespace)
|
|
if e then return r, e end
|
|
assert(interpreter:step() == "return") -- trigger merge / end-of-script things
|
|
return r
|
|
end
|
|
}
|
|
vm_mt.__index = vm_mt
|
|
|
|
--- anselme module
|
|
return setmetatable(anselme, {
|
|
__call = function()
|
|
-- global state
|
|
local state = {
|
|
inject = {
|
|
functionstart = nil, functionend = nil,
|
|
checkpointstart = nil, checkpointend = nil
|
|
},
|
|
feature_flags = {
|
|
["strip trailing spaces"] = true,
|
|
["strip duplicate spaces"] = true
|
|
},
|
|
builtin_aliases = {
|
|
-- ["👁️"] = "seen",
|
|
-- ["🔖"] = "checkpoint",
|
|
-- ["🏁"] = "reached"
|
|
},
|
|
aliases = {
|
|
-- ["bonjour.salutation"] = "hello.greeting", ...
|
|
},
|
|
functions = {
|
|
-- ["script.fn"] = {
|
|
-- {
|
|
-- function or checkpoint table
|
|
-- }, ...
|
|
-- }, ...
|
|
},
|
|
variables = {
|
|
-- foo = {
|
|
-- type = "number",
|
|
-- value = 42
|
|
-- }, ...
|
|
},
|
|
queued_lines = {
|
|
-- { line = line, namespace = "foo" }, ...
|
|
},
|
|
link_next_function_definition_to_lua_function = nil -- temporarly set to tell the preparser to link a anselme function definition with a lua function
|
|
}
|
|
local vm = setmetatable({ state = state }, vm_mt)
|
|
-- bootscript
|
|
local boot = assert(vm:loadstring(bootscript, "", "boot script"))
|
|
local _, e = vm:eval(boot)
|
|
if e then error(e) end
|
|
-- lua-defined functions
|
|
assert(vm:loadfunction(stdfuncs.lua))
|
|
-- anselme-defined functions
|
|
local ansfunc = assert(vm:loadstring(stdfuncs.anselme, "", "built-in functions"))
|
|
_, e = vm:eval(ansfunc)
|
|
if e then return error(e) end
|
|
return vm
|
|
end
|
|
})
|