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anselme/interpreter/interpreter.lua
Étienne Reuh Fildadut 64bc85741a Changed a few things
- Bumped to 0.15.0
- Add boot script
- Change variable definition syntax, using a = to distinguish more cleary between identifier and value
- Variables initial values are evaluated on first use instead of at parsing time
- Error on variable redefinition. Means you should make sure to load saves after your scripts.
- Improve string parsing, support for escape codes
- Remove support for number literals with empty decimal part (42. for 42.0) as there's no distinction in Anselme and it conflicts with .function call suffix
- Changed priority of : pair operator
- Add type type, and type annotations to variables and function parameters
- Change Lua function system to use regular Anselme functions
  - Defining a function from Lua is now way simpler and require providing a full Anselme function signature
- Change Anselme function system
  - Dynamic dispatch, based on arity, type annotation and parameter names. Will select the most specific function at runtime.
  - Define way to overload most operators
  - Allow custom type to text formatters
  - Allow assignment to custom functions
  - Index operator ( renamed to ()
  - Functions with parameters each have their own private namespace (scoping ersatz)
  - Internal: "custom"-mode operators now have their own expression AST type instead of cluttering the function system
- Remove static type checker as it is barely useful with new function system. May or may not rewrite one in the future.
- Improve error messages here and there
- Internal: cleaning
2021-06-03 15:29:25 +02:00

286 lines
10 KiB
Lua

local eval
local truthy, merge_state, to_lua, eval_text, escape, get_variable
local tags = {
--- push new tags on top of the stack, from Anselme values
push = function(self, state, val)
local new = {}
-- copy
local last = self:current(state)
for k,v in pairs(last) do new[k] = v end
-- merge with new values
if val.type ~= "list" then val = { type = "list", value = { val } } end
for k, v in pairs(to_lua(val)) do new[k] = v end
-- add
table.insert(state.interpreter.tags, new)
end,
--- same but do not merge with last stack item
push_lua_no_merge = function(self, state, val)
table.insert(state.interpreter.tags, val)
end,
-- pop tag table on top of the stack
pop = function(self, state)
table.remove(state.interpreter.tags)
end,
--- return current lua tags table
current = function(self, state)
return state.interpreter.tags[#state.interpreter.tags] or {}
end,
--- returns length of tags stack
len = function(self, state)
return #state.interpreter.tags
end,
--- pop item until we reached desired stack length
trim = function(self, state, len)
while #state.interpreter.tags > len do
self:pop(state)
end
end
}
local function write_event(state, type, data)
if state.interpreter.event_buffer and state.interpreter.event_type ~= type then
error(("previous event of type %q has not been flushed, can't write new %q event"):format(state.interpreter.event_type, type))
end
if not state.interpreter.event_buffer then
state.interpreter.event_type = type
state.interpreter.event_buffer = {}
end
table.insert(state.interpreter.event_buffer, { data = data, tags = tags:current(state) })
end
local run_block
-- returns var in case of success and there is a return
-- return nil in case of success and there is no return
-- return nil, err in case of error
local function run_line(state, line)
-- store line
state.interpreter.running_line = line
-- if line intend to push an event, flush buffer it it's a different event
if line.push_event and state.interpreter.event_buffer and state.interpreter.event_type ~= line.push_event then
local v, e = run_line(state, { source = line.source, type = "flush_events" })
if e then return v, e end
if v then return v end
end
-- line types
if line.type == "condition" then
line.parent_block.last_condition_success = nil
local v, e = eval(state, line.expression)
if not v then return v, ("%s; at %s"):format(e, line.source) end
if truthy(v) then
line.parent_block.last_condition_success = true
v, e = run_block(state, line.child)
if e then return v, e end
if v then return v end
end
elseif line.type == "else-condition" then
if not line.parent_block.last_condition_success then
local v, e = eval(state, line.expression)
if not v then return v, ("%s; at %s"):format(e, line.source) end
if truthy(v) then
line.parent_block.last_condition_success = true
v, e = run_block(state, line.child)
if e then return v, e end
if v then return v end
end
end
elseif line.type == "choice" then
local t, er = eval_text(state, line.text)
if not t then return t, er end
table.insert(state.interpreter.choice_available, {
tags = tags:current(state),
block = line.child
})
write_event(state, "choice", t)
elseif line.type == "tag" then
local v, e = eval(state, line.expression)
if not v then return v, ("%s; at %s"):format(e, line.source) end
tags:push(state, v)
v, e = run_block(state, line.child)
tags:pop(state)
if e then return v, e end
if v then return v end
elseif line.type == "return" then
local v, e = eval(state, line.expression)
if not v then return v, ("%s; at %s"):format(e, line.source) end
return v
elseif line.type == "text" then
local t, er = eval_text(state, line.text)
if not t then return t, ("%s; at %s"):format(er, line.source) end
write_event(state, "text", t)
elseif line.type == "flush_events" then
while state.interpreter.event_buffer do
local type, buffer = state.interpreter.event_type, state.interpreter.event_buffer
state.interpreter.event_type = nil
state.interpreter.event_buffer = nil
-- yield
coroutine.yield(type, buffer)
-- run choice
if type == "choice" then
local sel = state.interpreter.choice_selected
state.interpreter.choice_selected = nil
if not sel or sel < 1 or sel > #state.interpreter.choice_available then
return nil, "invalid choice"
else
local choice = state.interpreter.choice_available[sel]
state.interpreter.choice_available = {}
tags:push_lua_no_merge(state, choice.tags)
local v, e = run_block(state, choice.block)
tags:pop(state)
if e then return v, e end
-- discard return value from choice block as the execution is delayed until an event flush
-- and we don't want to stop the execution of another function unexpectedly
end
end
end
elseif line.type == "checkpoint" then
local reached, reachede = get_variable(state, line.namespace.."🏁")
if not reached then return nil, reachede end
state.variables[line.namespace.."🏁"] = {
type = "number",
value = reached.value + 1
}
state.variables[line.parent_function.namespace.."🔖"] = {
type = "string",
value = line.name
}
merge_state(state)
else
return nil, ("unknown line type %q; at %s"):format(line.type, line.source)
end
end
-- returns var in case of success and there is a return
-- return nil in case of success and there is no return
-- return nil, err in case of error
run_block = function(state, block, resume_from_there, i, j)
i = i or 1
local max = math.min(#block, j or math.huge)
while i <= max do
local line = block[i]
local skip = false
-- skip current choice block if enabled
if state.interpreter.skip_choices_until_flush then
if line.type == "choice" then
skip = true
elseif line.type == "flush_events" or (line.push_event and line.push_event ~= "choice") then
state.interpreter.skip_choices_until_flush = nil
end
end
-- run line
if not skip then
local v, e = run_line(state, line)
if e then return v, e end
if v then return v end
end
i = i + 1
end
-- if we are exiting a checkpoint block, mark it as ran and update checkpoint
-- (when resuming from a checkpoint, execution is resumed from inside the checkpoint, the line.type=="checkpoint" check in run_line is never called)
-- (and we want this to be done after executing the checkpoint block anyway)
if block.parent_line and block.parent_line.type == "checkpoint" then
local parent_line = block.parent_line
local reached, reachede = get_variable(state, parent_line.namespace.."🏁")
if not reached then return nil, reachede end
local seen, seene = get_variable(state, parent_line.namespace.."👁️")
if not seen then return nil, seene end
local checkpoint, checkpointe = get_variable(state, parent_line.parent_function.namespace.."🔖")
if not checkpoint then return nil, checkpointe end
state.variables[parent_line.namespace.."👁️"] = {
type = "number",
value = seen.value + 1
}
state.variables[parent_line.namespace.."🏁"] = {
type = "number",
value = reached.value + 1
}
-- don't update checkpoint if an already more precise checkpoint is set
-- (since we will go up the whole checkpoint hierarchy when resuming from a nested checkpoint)
local current_checkpoint = checkpoint.value
if not current_checkpoint:match("^"..escape(parent_line.name)) then
state.variables[parent_line.parent_function.namespace.."🔖"] = {
type = "string",
value = parent_line.name
}
end
merge_state(state)
end
-- go up hierarchy if asked to resume
-- will stop at function boundary
-- if parent is a choice, will ignore choices that belong to the same block (like the whole block was executed naturally from a higher parent)
-- if parent if a condition, will mark it as a success (skipping following else-conditions) (for the same reasons as for choices)
-- if parent pushed a tag, will pop it (tags from parents are added to the stack in run())
if resume_from_there and block.parent_line and block.parent_line.type ~= "function" then
local parent_line = block.parent_line
if parent_line.type == "choice" then
state.interpreter.skip_choices_until_flush = true
elseif parent_line.type == "condition" or parent_line.type == "else-condition" then
parent_line.parent_block.last_condition_success = true
end
if parent_line.type == "tag" then
tags:pop(state)
end
local v, e = run_block(state, parent_line.parent_block, resume_from_there, parent_line.parent_position+1)
if e then return v, e end
if v then return v, e end
end
return nil
end
-- returns var in case of success
-- return nil, err in case of error
local function run(state, block, resume_from_there, i, j)
-- restore tags from parents when resuming
local tags_len = tags:len(state)
if resume_from_there then
local tags_to_add = {}
-- go up in hierarchy in ascending order until function boundary
local parent_line = block.parent_line
while parent_line and parent_line.type ~= "function" do
if parent_line.type == "tag" then
local v, e = eval(state, parent_line.expression)
if not v then return v, ("%s; at %s"):format(e, parent_line.source) end
table.insert(tags_to_add, v)
end
parent_line = parent_line.parent_block.parent_line
end
-- re-add tag in desceding order
for k=#tags_to_add, 1, -1 do
tags:push(state, tags_to_add[k])
end
end
-- run
local v, e = run_block(state, block, resume_from_there, i, j)
-- return to previous tag state
-- tag stack pop when resuming is done when exiting the tag block
-- stray elements may be left on the stack if there is a return before we exit all the tag block, so we trim them
if resume_from_there then
tags:trim(state, tags_len)
end
-- return
if e then return v, e end
if v then
return v
else
-- default no return value
return {
type = "nil",
value = nil
}
end
end
local interpreter = {
run = run,
run_block = run_block,
run_line = run_line
}
package.loaded[...] = interpreter
eval = require((...):gsub("interpreter$", "expression"))
local common = require((...):gsub("interpreter$", "common"))
truthy, merge_state, to_lua, eval_text, get_variable = common.truthy, common.merge_state, common.to_lua, common.eval_text, common.get_variable
escape = require((...):gsub("interpreter%.interpreter$", "parser.common")).escape
return interpreter