mirror of
https://github.com/Reuh/anselme.git
synced 2025-10-27 16:49:31 +00:00
274 lines
9.7 KiB
Lua
274 lines
9.7 KiB
Lua
local eval
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local truthy, merge_state, to_lua, eval_text, escape
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local tags = {
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--- push new tags on top of the stack, from Anselme values
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push = function(self, state, val)
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local new = {}
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-- copy
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local last = self:current(state)
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for k,v in pairs(last) do new[k] = v end
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-- merge with new values
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if val.type ~= "list" then val = { type = "list", value = { val } } end
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for k, v in pairs(to_lua(val)) do new[k] = v end
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-- add
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table.insert(state.interpreter.tags, new)
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end,
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--- same but do not merge with last stack item
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push_lua_no_merge = function(self, state, val)
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table.insert(state.interpreter.tags, val)
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end,
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-- pop tag table on top of the stack
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pop = function(self, state)
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table.remove(state.interpreter.tags)
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end,
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--- return current lua tags table
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current = function(self, state)
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return state.interpreter.tags[#state.interpreter.tags] or {}
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end,
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--- returns length of tags stack
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len = function(self, state)
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return #state.interpreter.tags
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end,
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--- pop item until we reached desired stack length
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trim = function(self, state, len)
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while #state.interpreter.tags > len do
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self:pop(state)
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end
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end
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}
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local function write_event(state, type, data)
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if state.interpreter.event_buffer and state.interpreter.event_type ~= type then
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error(("previous event of type %q has not been flushed, can't write new %q event"):format(state.interpreter.event_type, type))
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end
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if not state.interpreter.event_buffer then
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state.interpreter.event_type = type
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state.interpreter.event_buffer = {}
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end
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table.insert(state.interpreter.event_buffer, { data = data, tags = tags:current(state) })
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end
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local run_block
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-- returns var in case of success and there is a return
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-- return nil in case of success and there is no return
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-- return nil, err in case of error
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local function run_line(state, line)
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-- store line
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state.interpreter.running_line = line
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-- if line intend to push an event, flush buffer it it's a different event
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if line.push_event and state.interpreter.event_buffer and state.interpreter.event_type ~= line.push_event then
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local v, e = run_line(state, { source = line.source, type = "flush_events" })
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if e then return v, e end
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if v then return v end
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end
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-- line types
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if line.type == "condition" then
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line.parent_block.last_condition_success = nil
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local v, e = eval(state, line.expression)
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if not v then return v, ("%s; at %s"):format(e, line.source) end
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if truthy(v) then
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line.parent_block.last_condition_success = true
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v, e = run_block(state, line.child)
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if e then return v, e end
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if v then return v end
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end
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elseif line.type == "else-condition" then
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if not line.parent_block.last_condition_success then
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local v, e = eval(state, line.expression)
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if not v then return v, ("%s; at %s"):format(e, line.source) end
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if truthy(v) then
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line.parent_block.last_condition_success = true
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v, e = run_block(state, line.child)
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if e then return v, e end
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if v then return v end
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end
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end
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elseif line.type == "choice" then
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local t, er = eval_text(state, line.text)
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if not t then return t, er end
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table.insert(state.interpreter.choice_available, {
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tags = tags:current(state),
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block = line.child
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})
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write_event(state, "choice", t)
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elseif line.type == "tag" then
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local v, e = eval(state, line.expression)
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if not v then return v, ("%s; at %s"):format(e, line.source) end
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tags:push(state, v)
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v, e = run_block(state, line.child)
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tags:pop(state)
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if e then return v, e end
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if v then return v end
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elseif line.type == "return" then
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local v, e = eval(state, line.expression)
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if not v then return v, ("%s; at %s"):format(e, line.source) end
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return v
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elseif line.type == "text" then
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local t, er = eval_text(state, line.text)
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if not t then return t, ("%s; at %s"):format(er, line.source) end
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write_event(state, "text", t)
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elseif line.type == "flush_events" then
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while state.interpreter.event_buffer do
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local type, buffer = state.interpreter.event_type, state.interpreter.event_buffer
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state.interpreter.event_type = nil
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state.interpreter.event_buffer = nil
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-- yield
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coroutine.yield(type, buffer)
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-- run choice
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if type == "choice" then
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local sel = state.interpreter.choice_selected
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state.interpreter.choice_selected = nil
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if not sel or sel < 1 or sel > #state.interpreter.choice_available then
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return nil, "invalid choice"
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else
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local choice = state.interpreter.choice_available[sel]
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state.interpreter.choice_available = {}
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tags:push_lua_no_merge(state, choice.tags)
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local v, e = run_block(state, choice.block)
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tags:pop(state)
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if e then return v, e end
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-- discard return value from choice block as the execution is delayed until an event flush
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-- and we don't want to stop the execution of another function unexpectedly
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end
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end
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end
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elseif line.type == "checkpoint" then
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state.variables[line.namespace.."👁️"] = {
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type = "number",
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value = state.variables[line.namespace.."👁️"].value + 1
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}
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state.variables[line.parent_function.namespace.."🏁"] = {
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type = "string",
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value = line.name
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}
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merge_state(state)
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else
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return nil, ("unknown line type %q; at %s"):format(line.type, line.source)
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end
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end
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-- returns var in case of success and there is a return
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-- return nil in case of success and there is no return
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-- return nil, err in case of error
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run_block = function(state, block, resume_from_there, i, j)
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i = i or 1
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local max = math.min(#block, j or math.huge)
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while i <= max do
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local line = block[i]
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local skip = false
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-- skip current choice block if enabled
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if state.interpreter.skip_choices_until_flush then
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if line.type == "choice" then
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skip = true
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elseif line.type == "flush_events" or (line.push_event and line.push_event ~= "choice") then
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state.interpreter.skip_choices_until_flush = nil
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end
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end
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-- run line
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if not skip then
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local v, e = run_line(state, line)
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if e then return v, e end
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if v then return v end
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end
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i = i + 1
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end
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-- if we are exiting a checkpoint block, mark it as ran and update checkpoint
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-- (when resuming from a checkpoint, execution is resumed from inside the checkpoint, the line.type=="checkpoint" check in run_line is never called)
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-- (and we want this to be done after executing the checkpoint block anyway)
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if block.parent_line and block.parent_line.type == "checkpoint" then
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local parent_line = block.parent_line
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state.variables[parent_line.namespace.."👁️"] = {
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type = "number",
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value = state.variables[parent_line.namespace.."👁️"].value + 1
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}
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-- don't update checkpoint if an already more precise checkpoint is set
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-- (since we will go up the whole checkpoint hierarchy when resuming from a nested checkpoint)
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local current_checkpoint = state.variables[parent_line.parent_function.namespace.."🏁"].value
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if not current_checkpoint:match("^"..escape(parent_line.name)) then
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state.variables[parent_line.parent_function.namespace.."🏁"] = {
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type = "string",
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value = parent_line.name
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}
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end
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merge_state(state)
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end
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-- go up hierarchy if asked to resume
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-- will stop at function boundary
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-- if parent is a choice, will ignore choices that belong to the same block (like the whole block was executed naturally from a higher parent)
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-- if parent if a condition, will mark it as a success (skipping following else-conditions) (for the same reasons as for choices)
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-- if parent pushed a tag, will pop it (tags from parents are added to the stack in run())
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if resume_from_there and block.parent_line and block.parent_line.type ~= "function" then
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local parent_line = block.parent_line
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if parent_line.type == "choice" then
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state.interpreter.skip_choices_until_flush = true
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elseif parent_line.type == "condition" or parent_line.type == "else-condition" then
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parent_line.parent_block.last_condition_success = true
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end
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if parent_line.type == "tag" then
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tags:pop(state)
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end
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local v, e = run_block(state, parent_line.parent_block, resume_from_there, parent_line.parent_position+1)
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if e then return v, e end
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if v then return v, e end
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end
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return nil
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end
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-- returns var in case of success
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-- return nil, err in case of error
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local function run(state, block, resume_from_there, i, j)
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-- restore tags from parents when resuming
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local tags_len = tags:len(state)
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if resume_from_there then
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local tags_to_add = {}
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-- go up in hierarchy in ascending order until function boundary
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local parent_line = block.parent_line
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while parent_line and parent_line.type ~= "function" do
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if parent_line.type == "tag" then
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local v, e = eval(state, parent_line.expression)
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if not v then return v, ("%s; at %s"):format(e, parent_line.source) end
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table.insert(tags_to_add, v)
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end
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parent_line = parent_line.parent_block.parent_line
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end
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-- re-add tag in desceding order
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for k=#tags_to_add, 1, -1 do
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tags:push(state, tags_to_add[k])
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end
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end
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-- run
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local v, e = run_block(state, block, resume_from_there, i, j)
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-- return to previous tag state
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-- tag stack pop when resuming is done when exiting the tag block
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-- stray elements may be left on the stack if there is a return before we exit all the tag block, so we trim them
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if resume_from_there then
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tags:trim(state, tags_len)
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end
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-- return
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if e then return v, e end
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if v then
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return v
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else
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-- default no return value
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return {
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type = "nil",
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value = nil
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}
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end
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end
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local interpreter = {
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run = run,
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run_block = run_block,
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run_line = run_line
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}
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package.loaded[...] = interpreter
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eval = require((...):gsub("interpreter$", "expression"))
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local common = require((...):gsub("interpreter$", "common"))
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truthy, merge_state, to_lua, eval_text = common.truthy, common.merge_state, common.to_lua, common.eval_text
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escape = require((...):gsub("interpreter%.interpreter$", "parser.common")).escape
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return interpreter
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